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[UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
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<blockquote data-quote="Kabouter Games" data-source="post: 7733356" data-attributes="member: 6788812"><p>FWIW I don't use my own logo on the cover of my <a href="http://www.dmsguild.com/browse.php?x=0&y=0&author=R%20P%20Davis" target="_blank">Guild stuff</a>. I only use Guild-branded logos.</p><p></p><p></p><p></p><p>Exactly. They're already getting 50% of the cover price. If they'd give me DTRPG returns, I'd have no problem with this. But this, this is too much. You want to cripple my branding, give me a larger cut of the profits. </p><p></p><p></p><p></p><p>That <strong>does </strong>impact me, because I <strong>have </strong>used the medal-badge logo on my products. That's a stupid rule, because it hurts them, too; people are more likely to buy things which are already visibly best sellers. Putting the medal logo on a product thumbnail makes it more likely for the customer to click through and convert the sale.</p><p></p><p></p><p></p><p>Gotta give people a reason to click through to the product page. The more reasons you give people to click on and buy a product, the more money you make.</p><p></p><p>People who run an e-commerce site should know that, and should look for reasons to <em>reduce </em>the number of clicks between logon and "submit payment." This is throwing a roadblock into that process.</p><p></p><p> </p><p></p><p>They say they're addressing that.</p><p></p><p></p><p></p><p>That's going to be the stickiest question. There are more than a few established Guild creators who have very clear branding merely in their names and a consistent font choice. </p><p></p><p>Put another way, if I put the word "Serenity" in the Papyrus font, I don't need graphics to make you think of the Joss Whedon franchise.</p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 7733356, member: 6788812"] FWIW I don't use my own logo on the cover of my [URL="http://www.dmsguild.com/browse.php?x=0&y=0&author=R%20P%20Davis"]Guild stuff[/URL]. I only use Guild-branded logos. Exactly. They're already getting 50% of the cover price. If they'd give me DTRPG returns, I'd have no problem with this. But this, this is too much. You want to cripple my branding, give me a larger cut of the profits. That [B]does [/B]impact me, because I [B]have [/B]used the medal-badge logo on my products. That's a stupid rule, because it hurts them, too; people are more likely to buy things which are already visibly best sellers. Putting the medal logo on a product thumbnail makes it more likely for the customer to click through and convert the sale. Gotta give people a reason to click through to the product page. The more reasons you give people to click on and buy a product, the more money you make. People who run an e-commerce site should know that, and should look for reasons to [I]reduce [/I]the number of clicks between logon and "submit payment." This is throwing a roadblock into that process. They say they're addressing that. That's going to be the stickiest question. There are more than a few established Guild creators who have very clear branding merely in their names and a consistent font choice. Put another way, if I put the word "Serenity" in the Papyrus font, I don't need graphics to make you think of the Joss Whedon franchise. [/QUOTE]
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[UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
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