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[UPDATED] DM's Guild No Longer Allows Creator Logos On Product Covers
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<blockquote data-quote="Steve Conan Trustrum" data-source="post: 7733646" data-attributes="member: 1620"><p>For a licensing fee.</p><p></p><p>The companies that found the most success under the OGL got to do so without paying WotC a dime.</p><p></p><p>Maybe you have to be a small press publisher to understand just how important a difference that makes, though.</p><p></p><p>You're certain of that, eh?</p><p></p><p>Because people thought nothing big or lasting was going to come out of the d20 glut after the bubble burst, but the opposite was true.</p><p></p><p>Sure. Because that's the only path open to them for using the DnD brand. The important distinction being that once they ride that initial DnD brand booster, unlike Paizo they'll truly have to push off into their own waters because the market and brand that helped birth them will still be around whereas d20, as a unifying brand, died off and no longer stood as a market identity for collective brand competition.</p><p></p><p>I think you're confusing the above with "I don't agree with your point, Steven" -- because one customer has actually popped in to make a complaint along the lines I've been explaining re: what a publisher's brand can communicate about quality. They certainly won't be an outlier in that opinion considering they've expressed the normal relationship every customer has with branding perception.</p><p></p><p>But you mistake my participation here for trying to persuade you of anything. I'm merely talking about the situation because it covers aspects of both my jobs -- a game publisher and a marketing professional. There were plenty of reasons I hadn't moved Misfit Studios into 5e yet, but I was still keeping an eye on it. With this in place, there's absolutely no reason to now. And I've no real reason to convince you of the power and value of branding if you choose not to simply as a mental exercise. Because, no matter how many 5e publishers are currently talking about how unhappy they are about this, you clearly know better, right?</p></blockquote><p></p>
[QUOTE="Steve Conan Trustrum, post: 7733646, member: 1620"] For a licensing fee. The companies that found the most success under the OGL got to do so without paying WotC a dime. Maybe you have to be a small press publisher to understand just how important a difference that makes, though. You're certain of that, eh? Because people thought nothing big or lasting was going to come out of the d20 glut after the bubble burst, but the opposite was true. Sure. Because that's the only path open to them for using the DnD brand. The important distinction being that once they ride that initial DnD brand booster, unlike Paizo they'll truly have to push off into their own waters because the market and brand that helped birth them will still be around whereas d20, as a unifying brand, died off and no longer stood as a market identity for collective brand competition. I think you're confusing the above with "I don't agree with your point, Steven" -- because one customer has actually popped in to make a complaint along the lines I've been explaining re: what a publisher's brand can communicate about quality. They certainly won't be an outlier in that opinion considering they've expressed the normal relationship every customer has with branding perception. But you mistake my participation here for trying to persuade you of anything. I'm merely talking about the situation because it covers aspects of both my jobs -- a game publisher and a marketing professional. There were plenty of reasons I hadn't moved Misfit Studios into 5e yet, but I was still keeping an eye on it. With this in place, there's absolutely no reason to now. And I've no real reason to convince you of the power and value of branding if you choose not to simply as a mental exercise. Because, no matter how many 5e publishers are currently talking about how unhappy they are about this, you clearly know better, right? [/QUOTE]
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