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[UPDATED] Glimpses of the DMG!
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<blockquote data-quote="Morrus" data-source="post: 7654595" data-attributes="member: 1"><p>Various bloggers and the like have been receiving copies of the <em>D&D 5E Dungeon Master's Guide</em> in advance of its release at preferred stores on Friday. Some have been posting small snapshots of the interior revealing bits of content. Here's what I've managed to find.</p><p>[PRBREAK][/PRBREAK]</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]108796[/ATTACH]</p> <p style="text-align: center">Speed factors from Brian Patterson</p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]108798[/ATTACH]</p> <p style="text-align: center">The Creating Adventures section from Bill Cavalier who says it has "some great structural advice with tables of examples"</p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]108797[/ATTACH]</p> <p style="text-align: center">Matt Staggs posts a photo of his copy</p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]108800[/ATTACH]</p> <p style="text-align: center">Random dungeon building from Bill Cavalier. He tries it out, below; more photos from him follows that.</p> <p style="text-align: center"></p> <p style="text-align: center">[hq]Dungeon goal. Result: 18. Parley with a villain in the dungeon.</p> <p style="text-align: center"></p> <p style="text-align: center">Identify important NPCs. Result: 17. Our villain is a humanoid raider or ravager. OK, plot hooks are starting to cook.</p> <p style="text-align: center"></p> <p style="text-align: center">Roll for Adventure Allies. Result: 7. Our ally is a Revenge seeker. Our patron is a temple official.</p> <p style="text-align: center"></p> <p style="text-align: center">Adventure Introduction. Result: 12. A ghost appears and terrorizes a village. It can only be put to rest by entering the dungeon. </p> <p style="text-align: center"></p> <p style="text-align: center">Actually, let's quick figure out what the deal is with our villain. Since the goal is Parley, we need to know more about him. *flip to Ch.4* </p> <p style="text-align: center">[/hq]</p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]108801[/ATTACH] </p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]108803[/ATTACH] </p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="Morrus, post: 7654595, member: 1"] Various bloggers and the like have been receiving copies of the [I]D&D 5E Dungeon Master's Guide[/I] in advance of its release at preferred stores on Friday. Some have been posting small snapshots of the interior revealing bits of content. Here's what I've managed to find. [PRBREAK][/PRBREAK] [CENTER] [ATTACH=FULL]108796[/ATTACH] Speed factors from Brian Patterson [ATTACH=FULL]108798[/ATTACH] The Creating Adventures section from Bill Cavalier who says it has "some great structural advice with tables of examples" [ATTACH=FULL]108797[/ATTACH] Matt Staggs posts a photo of his copy [ATTACH=FULL]108800[/ATTACH] Random dungeon building from Bill Cavalier. He tries it out, below; more photos from him follows that. [hq]Dungeon goal. Result: 18. Parley with a villain in the dungeon. Identify important NPCs. Result: 17. Our villain is a humanoid raider or ravager. OK, plot hooks are starting to cook. Roll for Adventure Allies. Result: 7. Our ally is a Revenge seeker. Our patron is a temple official. Adventure Introduction. Result: 12. A ghost appears and terrorizes a village. It can only be put to rest by entering the dungeon. Actually, let's quick figure out what the deal is with our villain. Since the goal is Parley, we need to know more about him. *flip to Ch.4* [/hq] [ATTACH=FULL]108801[/ATTACH] [ATTACH=FULL]108803[/ATTACH] [/CENTER] [/QUOTE]
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