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[UPDATED] MCG Has A New Kickstarter Coming
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<blockquote data-quote="Aldarc" data-source="post: 7694361" data-attributes="member: 5142"><p>As you say, MCG runs good Kickstarters. They do listen carefully to what their fans/market want. And it has been a good way to not only gauge the interest of their fans, but to also promote their company line of products. Whatever the case, I'm looking forward to this Kickstarter. I've been a fan of Numenera and MCG from the beginning, and they have yet to disappoint me. The Cypher System has a lot of potential, being something akin to an interesting mix of conventional d20 and the narrative-driven Fate. </p><p></p><p>I have felt that sometimes their projects can feel a little too redundant in terms of reduplication of content materials (e.g. descriptors, foci, etc.), but that may be the natural consequence of a moving from two particular settings to a more generic system. Depending on the shelf-life of MCG, I suspect that we may get a second edition of the CypherSystem, Numenera, and the Strange in the distant future that reduces that redundancy by building and expanding around a core set of Cypher rules first and foremost and then secondly provide settings. I don't expect that anytime soon, but I could see that happen given how the Cypher System Rulebook already tweaks the rules found in Numenera and the Strange. </p><p></p><p>Perhaps more specialized websites for types/genres of projects? As you say, the model works for some businesses (MCG and clearly 7th Seas), but not for all, and many get lost in the shuffle.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7694361, member: 5142"] As you say, MCG runs good Kickstarters. They do listen carefully to what their fans/market want. And it has been a good way to not only gauge the interest of their fans, but to also promote their company line of products. Whatever the case, I'm looking forward to this Kickstarter. I've been a fan of Numenera and MCG from the beginning, and they have yet to disappoint me. The Cypher System has a lot of potential, being something akin to an interesting mix of conventional d20 and the narrative-driven Fate. I have felt that sometimes their projects can feel a little too redundant in terms of reduplication of content materials (e.g. descriptors, foci, etc.), but that may be the natural consequence of a moving from two particular settings to a more generic system. Depending on the shelf-life of MCG, I suspect that we may get a second edition of the CypherSystem, Numenera, and the Strange in the distant future that reduces that redundancy by building and expanding around a core set of Cypher rules first and foremost and then secondly provide settings. I don't expect that anytime soon, but I could see that happen given how the Cypher System Rulebook already tweaks the rules found in Numenera and the Strange. Perhaps more specialized websites for types/genres of projects? As you say, the model works for some businesses (MCG and clearly 7th Seas), but not for all, and many get lost in the shuffle. [/QUOTE]
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[UPDATED] MCG Has A New Kickstarter Coming
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