Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Promotions/Press
Updated One-Page RPG, "Eldritch Express"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Measured Descent Games" data-source="post: 9083159" data-attributes="member: 7042442"><p>Devlog - Tweaks for Clarity and Challenge</p><p></p><p>Hey everyone, Fawkes here with a fresh update for Eldritch Express. I've made some adjustments to improve the clarity of the rules and ramp up the challenge based on your feedback.</p><p></p><p>First, I renamed the difficulty levels from "Normal" and "Hard" to "Easy" and "Normal". The original names were a bit ambiguous, so I wanted terms that better communicate the intended experience. Easy is for learning the ropes, while Normal cranks things up to put your skills to the test.</p><p></p><p>I changed the stat names from 'Cool' and 'Skill' to instead be 'Finesse' and 'Power'. They were too ambiguous.</p><p></p><p>I also rewrote the combat damage rules to be more straightforward. The previous wording was confusing some folks, so damage is now clearly defined to indicate that you deal damage for every full success achieved. No more question marks there!</p><p></p><p>One change for challenge was removing the Pycothris boss encounter from Easy mode. He could catch new players by surprise, so he'll now only appear on Normal where his might is more appropriate. I also boosted Pycothris' dice pools and gave all enemies an extra die to up the intensity.</p><p></p><p>I also changed Environmental Eevets to deal damage based on the card's value instead of a flat damage value, since traps felt very unimpactful.</p><p></p><p>Lastly, I restructured some of the rule sections based on your feedback. The flow should hopefully be smoother now, especially for new players learning the ins and outs of Eldritch Express.</p><p></p><p>Let me know how these changes feel from your end! I'm always listening for ways to improve the game. Your input as players is hugely valuable, so keep the feedback coming.</p><p></p><p>[You can get it for free here: <a href="https://measured-descent-games.itch.io/elritchexpress" target="_blank">Eldritch Express by Measured Descent Games</a>]</p></blockquote><p></p>
[QUOTE="Measured Descent Games, post: 9083159, member: 7042442"] Devlog - Tweaks for Clarity and Challenge Hey everyone, Fawkes here with a fresh update for Eldritch Express. I've made some adjustments to improve the clarity of the rules and ramp up the challenge based on your feedback. First, I renamed the difficulty levels from "Normal" and "Hard" to "Easy" and "Normal". The original names were a bit ambiguous, so I wanted terms that better communicate the intended experience. Easy is for learning the ropes, while Normal cranks things up to put your skills to the test. I changed the stat names from 'Cool' and 'Skill' to instead be 'Finesse' and 'Power'. They were too ambiguous. I also rewrote the combat damage rules to be more straightforward. The previous wording was confusing some folks, so damage is now clearly defined to indicate that you deal damage for every full success achieved. No more question marks there! One change for challenge was removing the Pycothris boss encounter from Easy mode. He could catch new players by surprise, so he'll now only appear on Normal where his might is more appropriate. I also boosted Pycothris' dice pools and gave all enemies an extra die to up the intensity. I also changed Environmental Eevets to deal damage based on the card's value instead of a flat damage value, since traps felt very unimpactful. Lastly, I restructured some of the rule sections based on your feedback. The flow should hopefully be smoother now, especially for new players learning the ins and outs of Eldritch Express. Let me know how these changes feel from your end! I'm always listening for ways to improve the game. Your input as players is hugely valuable, so keep the feedback coming. [You can get it for free here: [URL="https://measured-descent-games.itch.io/elritchexpress"]Eldritch Express by Measured Descent Games[/URL]] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Updated One-Page RPG, "Eldritch Express"
Top