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[UPDATED] Sean K Reynolds just rehired by WotC
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<blockquote data-quote="Bacon Bits" data-source="post: 7670188" data-attributes="member: 6777737"><p>I don't think he was trying to make the argument that he was speaking gospel, merely stating what he understood or how people felt. I'm glad you were able to clarify your positions, however, especially the conflict you had to deal with by being a FAQ maintainer when you don't get final say on what the FAQ's content is. I've had to do the same with policies at work, and it truly sucks to be put in a position where you've got to be the bad guy.</p><p></p><p></p><p></p><p>That was how it came across to me reading the book, when I read between the lines.</p><p></p><p>Honestly, the only problems I ever saw with Vow of Poverty were:</p><p></p><ol> <li data-xf-list-type="ol">You were playing in a game where VoP progression was <em>faster</em> than wealth was made available to PCs, and the feat was banned because it was "ridiculously powerful".</li> <li data-xf-list-type="ol">You were playing in a game where VoP progression was <em>slower</em> than wealth was made available to PCs, and the feat was mocked because it was "laughably weak".</li> </ol><p></p><p>The problem wasn't the feat, it's that it only worked well in games with a fairly narrow range of wealth availability. Since the feat doesn't give you directions for correcting this problem, it kind of ends up feeling wrong. *shrug* I still had fun with the feat when I got to use it, however.</p><p></p><p>I'd have rather seen a table with abilities tied to gp progression instead of level that used the average wealth of the rest of the party to advance (with strict notes for the DM that VoP players *must* get an equal share of the wealth). That would certainly be harder to design, but might've worked a lot better in practice. You'd get people abusing things to push themselves down the table, but players being abusive kind of turned out to be a pervasive problem with 3e.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7670188, member: 6777737"] I don't think he was trying to make the argument that he was speaking gospel, merely stating what he understood or how people felt. I'm glad you were able to clarify your positions, however, especially the conflict you had to deal with by being a FAQ maintainer when you don't get final say on what the FAQ's content is. I've had to do the same with policies at work, and it truly sucks to be put in a position where you've got to be the bad guy. That was how it came across to me reading the book, when I read between the lines. Honestly, the only problems I ever saw with Vow of Poverty were: [list=1] [*]You were playing in a game where VoP progression was [I]faster[/I] than wealth was made available to PCs, and the feat was banned because it was "ridiculously powerful". [*]You were playing in a game where VoP progression was [I]slower[/I] than wealth was made available to PCs, and the feat was mocked because it was "laughably weak". [/list] The problem wasn't the feat, it's that it only worked well in games with a fairly narrow range of wealth availability. Since the feat doesn't give you directions for correcting this problem, it kind of ends up feeling wrong. *shrug* I still had fun with the feat when I got to use it, however. I'd have rather seen a table with abilities tied to gp progression instead of level that used the average wealth of the rest of the party to advance (with strict notes for the DM that VoP players *must* get an equal share of the wealth). That would certainly be harder to design, but might've worked a lot better in practice. You'd get people abusing things to push themselves down the table, but players being abusive kind of turned out to be a pervasive problem with 3e. [/QUOTE]
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[UPDATED] Sean K Reynolds just rehired by WotC
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