Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[UPDATED] The What Is It? Contest #8
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteelDraco" data-source="post: 6009663" data-attributes="member: 359"><p><strong>Frost Moth</strong></p><p></p><p>Frost Moth, CR 1</p><p><strong>XP</strong> 400</p><p>N Diminutive magical beast (cold)</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft., heatsense, low-light vision; Perception +1</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC</strong>17, touch 17, flat-footed 14 (+3 Dex, +4 size)</p><p><strong>hp</strong>5 (1d10)</p><p><strong>Fort</strong> +1;<strong>Ref</strong> +5;<strong>Will</strong> +2</p><p><strong>Immune</strong> cold</p><p><strong>Vulnerable</strong> fire</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed</strong> 10 ft., fly 30 ft. (average)</p><p><strong>Melee</strong> Antennae +7 (1d6 cold plus tiring touch)</p><p><strong>Space</strong> 1 ft.; <strong>Reach</strong>0 ft.</p><p><strong>Special Attacks</strong> tiring touch</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 4, <strong>Dex</strong> 16,<strong>Con</strong> 10, <strong>Int</strong> 1, <strong>Wis</strong> 12, <strong>Cha</strong> 10</p><p><strong>Base Atk</strong> +1; <strong>CMB</strong> -6; <strong>CMD</strong> 7</p><p><strong>Feats</strong> Ability Focus (tiring touch), Weapon Finesse (B)</p><p><strong>Skills</strong> Acrobatics +7, Fly +9, Stealth +15</p><p></p><p><strong>Heatsense (Ex)</strong></p><p>The antennae of a frost moth are very sensitive to temperature, allowing the creature to detect nearby sources of warmth, such as living creatures and flames. This functions as blindsense, except it only allows the frost moth to perceive living creatures and other sources of heat within 60 feet.</p><p></p><p><strong>Tiring Touch (Su)</strong></p><p>The touch of a frost moth's antennae leeches heat from living creatures, dealing 1d6 points of cold damage. Any creature that takes damage from this touch must make a Fortitude save (DC 12) or become fatigued. A creature that is already fatigued becomes exhausted. Exhausted characters suffer no further effect if they fail another save. The DC for this ability is Constitution-based. A frost moth that drains heat three times is sated, and will typically attempt to disengage from combat and digest its meal.</p><p></p><p><strong>TACTICS</strong></p><p>Frost moths are drawn to sources of warmth for sustenance, but avoid loud noises and moving creatures. They tend to follow at a distance until their targets are asleep, then move in quietly and attempt to leech heat. A hungry frost moth will typically continue an attack until sated, then attempt to flee.</p><p></p><p><strong>ECOLOGY</strong></p><p>Environment any cold, nocturnal</p><p>Ogranization flutter (2-4), eclipse (5-10)</p><p>Treasure none</p><p></p><p>Frost moths are small creatures that dwell in cold environments, favoring terrain with a heavy snow cover. They are pests, preying on any living creature in their territory, draining heat and energy, leaving behind exhausted creatures that are easy prey for other threats.</p><p></p><p>In lands known to be inhabited by frost moths, wise guides will put several torches around a camp site. Frost moths will be attracted to this heat, and those on watch will notice the torch suddenly go out as the frost moth absorbs its heat, giving a few moment's notice before an attack.</p><p></p><p>These moths are typically less than a foot long, with a thin body and limbs covered in thick white fur. It is unknown whether frost moths need sustenance other than the heat they take - no one has ever reported seeing them eat anything. Frost moth antennae are valued by wizards and alchemists..</p><p></p><p>Frost Moth Antenna (Power Component) - 10 gp</p><p>If used as a power component in a spell with the cold descriptor, this antenna allows the caster to designate one target that failed its save against the spell. That target is fatigued for a number of rounds equal to the spell level.</p><p></p><p><strong>HOOKS</strong></p><p></p><p>- A band of kobolds has captured frost moths for use in traps and ambushes. They store them in wooden baskets, which are dropped onto groups of travelers by traps, releasing the starving frost moths to attack. Other, more enterprising kobolds have learned to lure the creatures toward camping travelers, then wait to attack once the frost moths have attacked and exhausted several victims.</p><p></p><p>- A naturalist wizard has asked the PCs to gather several frost moths, along with eggs and cocoons. A local druid objects to this, and works to protect the frost moths.</p><p></p><p>- A small colony has accidentally been established where frost moths gather to mate, causing a number of attacks as the instinctual creatures swarm about.</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 6009663, member: 359"] [b]Frost Moth[/b] Frost Moth, CR 1 [b]XP[/b] 400 N Diminutive magical beast (cold) [b]Init[/b] +3; [b]Senses[/b] darkvision 60 ft., heatsense, low-light vision; Perception +1 [b]DEFENSE[/b] [b]AC[/b]17, touch 17, flat-footed 14 (+3 Dex, +4 size) [b]hp[/b]5 (1d10) [b]Fort[/b] +1;[b]Ref[/b] +5;[b]Will[/b] +2 [b]Immune[/b] cold [b]Vulnerable[/b] fire [b]OFFENSE[/b] [b]Speed[/b] 10 ft., fly 30 ft. (average) [b]Melee[/b] Antennae +7 (1d6 cold plus tiring touch) [b]Space[/b] 1 ft.; [b]Reach[/b]0 ft. [b]Special Attacks[/b] tiring touch [b]STATISTICS[/b] [b]Str[/b] 4, [b]Dex[/b] 16,[b]Con[/b] 10, [b]Int[/b] 1, [b]Wis[/b] 12, [b]Cha[/b] 10 [b]Base Atk[/b] +1; [b]CMB[/b] -6; [b]CMD[/b] 7 [b]Feats[/b] Ability Focus (tiring touch), Weapon Finesse (B) [b]Skills[/b] Acrobatics +7, Fly +9, Stealth +15 [b]Heatsense (Ex)[/b] The antennae of a frost moth are very sensitive to temperature, allowing the creature to detect nearby sources of warmth, such as living creatures and flames. This functions as blindsense, except it only allows the frost moth to perceive living creatures and other sources of heat within 60 feet. [b]Tiring Touch (Su)[/b] The touch of a frost moth's antennae leeches heat from living creatures, dealing 1d6 points of cold damage. Any creature that takes damage from this touch must make a Fortitude save (DC 12) or become fatigued. A creature that is already fatigued becomes exhausted. Exhausted characters suffer no further effect if they fail another save. The DC for this ability is Constitution-based. A frost moth that drains heat three times is sated, and will typically attempt to disengage from combat and digest its meal. [b]TACTICS[/b] Frost moths are drawn to sources of warmth for sustenance, but avoid loud noises and moving creatures. They tend to follow at a distance until their targets are asleep, then move in quietly and attempt to leech heat. A hungry frost moth will typically continue an attack until sated, then attempt to flee. [b]ECOLOGY[/b] Environment any cold, nocturnal Ogranization flutter (2-4), eclipse (5-10) Treasure none Frost moths are small creatures that dwell in cold environments, favoring terrain with a heavy snow cover. They are pests, preying on any living creature in their territory, draining heat and energy, leaving behind exhausted creatures that are easy prey for other threats. In lands known to be inhabited by frost moths, wise guides will put several torches around a camp site. Frost moths will be attracted to this heat, and those on watch will notice the torch suddenly go out as the frost moth absorbs its heat, giving a few moment's notice before an attack. These moths are typically less than a foot long, with a thin body and limbs covered in thick white fur. It is unknown whether frost moths need sustenance other than the heat they take - no one has ever reported seeing them eat anything. Frost moth antennae are valued by wizards and alchemists.. Frost Moth Antenna (Power Component) - 10 gp If used as a power component in a spell with the cold descriptor, this antenna allows the caster to designate one target that failed its save against the spell. That target is fatigued for a number of rounds equal to the spell level. [b]HOOKS[/b] - A band of kobolds has captured frost moths for use in traps and ambushes. They store them in wooden baskets, which are dropped onto groups of travelers by traps, releasing the starving frost moths to attack. Other, more enterprising kobolds have learned to lure the creatures toward camping travelers, then wait to attack once the frost moths have attacked and exhausted several victims. - A naturalist wizard has asked the PCs to gather several frost moths, along with eggs and cocoons. A local druid objects to this, and works to protect the frost moths. - A small colony has accidentally been established where frost moths gather to mate, causing a number of attacks as the instinctual creatures swarm about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[UPDATED] The What Is It? Contest #8
Top