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[UPDATED] The What Is It? Contest #8
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<blockquote data-quote="Kaodi" data-source="post: 6012032" data-attributes="member: 1231"><p>Nooooo... The deadline was the 7th, not the 10th? :'(</p><p></p><p><span style="font-family: 'Courier New'"><strong>Abominable Snow Moth, CR 2</strong></span></p><p><span style="font-family: 'Courier New'">XP 600</span></p><p><span style="font-family: 'Courier New'">N Tiny magical beast (cold)</span></p><p><span style="font-family: 'Courier New'">Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +6</span></p><p><span style="font-family: 'Courier New'">DEFENCE</span></p><p><span style="font-family: 'Courier New'">AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)</span></p><p><span style="font-family: 'Courier New'">hp 11 (2d10+2)</span></p><p><span style="font-family: 'Courier New'">Fort +4, Ref +5, Will +1</span></p><p><span style="font-family: 'Courier New'">Immune cold</span></p><p><span style="font-family: 'Courier New'">Weaknesses vulnerability to fire</span></p><p><span style="font-family: 'Courier New'">OFFENCE</span></p><p><span style="font-family: 'Courier New'">Speed 10 ft., fly 60 ft. (good)</span></p><p><span style="font-family: 'Courier New'">Melee bite -2 (1d3-4 plus 1d6 cold)</span></p><p><span style="font-family: 'Courier New'">Space 2 1/2 ft.; Reach 0 ft.</span></p><p><span style="font-family: 'Courier New'">Special Attacks dulling spore, exposing gaze</span></p><p><span style="font-family: 'Courier New'">STATISTIC</span></p><p><span style="font-family: 'Courier New'">Str 2, Dex 15, Con 12, Int 1, Wis 12, Cha 9</span></p><p><span style="font-family: 'Courier New'">Base Atk +2; CMB +2; CMD 8 (16 vs. trip)</span></p><p><span style="font-family: 'Courier New'">Feats Ability Focus (dulling spore)</span></p><p><span style="font-family: 'Courier New'">Skills Fly +10, Perception +6, Stealth +14 (+22 in snow); Racial Modifiers +4 Stealth (+12 in snow)</span></p><p><span style="font-family: 'Courier New'">Languages empathy 100 ft.</span></p><p><span style="font-family: 'Courier New'">ECOLOGY</span></p><p><span style="font-family: 'Courier New'">Environment cold mountains</span></p><p><span style="font-family: 'Courier New'">Organization solitary, pair, or group (3–5)</span></p><p><span style="font-family: 'Courier New'">Treasure none</span></p><p><span style="font-family: 'Courier New'">Special Abilities</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Cold (Su) An abominable snow moths's body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its bite attack.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Dulling Spore (Su) Creatures within 30 feet of an abominable snow moth are affected by its spores and must succeed on a DC 12 Will save or take a -5 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the spores is not affected and need not make further saves for 1 day, even if it remains in the spores.) Affected creatures take the penalty as long as they remain in the spores and for 2d6 rounds thereafter. This is a mind-affecting effect. Dulling spores may be dispersed for 1d6 rounds by wind, at which point the abominable snow moth has spread enough for the effect to resume. The effect of dulling spores does not stack with the Mind Fog. The save DC is Charisma-based. Abominable snows moths and yeti are immune to this effect. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Exposing Gaze (Su) Creatures within 30 feet that meet a yeti's gaze must succeed on a DC 9 Will save or falls asleep for for 1 hour, and treats the temperature as if it were one step colder. If not woken in that time, they must make another save or remain asleep for another hour. This repeats every hour until they have been woken up or make their save. This is a mind-affecting sleep effect. A creature that successfully saves cannot be affected again by the exposing gaze of that yeti for 1 day. The save DC is Charisma-based. Abominable snow moths and yeti are immune to this effect.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Empathy (Su) This ability functions like telepathy, except that only emotions and general feelings can be communicated, not anything approaching words or a language.</span></p><p></p><p>The abominable snow moth is a strange and terrifying creature that usually lives in the same sort of environments as the fabled yeti, and is often domesticated by such creatures. The abominable snow moth is most commonly encountered by unlucky travellers during snowfalls, when the snow inhibits sight and dampens sound. Rather than attacking with its bite, which the moth uses only for defence, the abominable snow moth attempts to put creatures to sleep, exposing them to the elements. When it is safe to approach, the moth will then land by its victim. Through unknown means, the abominable snow moth seems to gain nourishment from nearby creatures dying from exposure. When deployed by yeti, they instead act primarily to allow the larger yeti to pass through an area undetected.</p><p></p><p>Hooks</p><p>1) Some people from the village have gone missing during a blizzard, and the PCs must race to find them. They are well equipped to weather the cold, but not necessarily well equipped enough to deal with the deadly moths that are known to inhabit the nearby area, and which may be responsible for the missing villagers.</p><p>2) A mysterious disease is causing a fever that is almost literally burning up its victims. The doctor tending those who have contracted the disease beseech the PCs to travel into the North to capture specimens of the abominable snow moth, in the hopes that its abilities can counteract the fever, giving the doctor time to find a cure.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 6012032, member: 1231"] Nooooo... The deadline was the 7th, not the 10th? :'( [FONT="Courier New"][B]Abominable Snow Moth, CR 2[/B] XP 600 N Tiny magical beast (cold) Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +6 DEFENCE AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size) hp 11 (2d10+2) Fort +4, Ref +5, Will +1 Immune cold Weaknesses vulnerability to fire OFFENCE Speed 10 ft., fly 60 ft. (good) Melee bite -2 (1d3-4 plus 1d6 cold) Space 2 1/2 ft.; Reach 0 ft. Special Attacks dulling spore, exposing gaze STATISTIC Str 2, Dex 15, Con 12, Int 1, Wis 12, Cha 9 Base Atk +2; CMB +2; CMD 8 (16 vs. trip) Feats Ability Focus (dulling spore) Skills Fly +10, Perception +6, Stealth +14 (+22 in snow); Racial Modifiers +4 Stealth (+12 in snow) Languages empathy 100 ft. ECOLOGY Environment cold mountains Organization solitary, pair, or group (3–5) Treasure none Special Abilities Cold (Su) An abominable snow moths's body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its bite attack. Dulling Spore (Su) Creatures within 30 feet of an abominable snow moth are affected by its spores and must succeed on a DC 12 Will save or take a -5 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the spores is not affected and need not make further saves for 1 day, even if it remains in the spores.) Affected creatures take the penalty as long as they remain in the spores and for 2d6 rounds thereafter. This is a mind-affecting effect. Dulling spores may be dispersed for 1d6 rounds by wind, at which point the abominable snow moth has spread enough for the effect to resume. The effect of dulling spores does not stack with the Mind Fog. The save DC is Charisma-based. Abominable snows moths and yeti are immune to this effect. Exposing Gaze (Su) Creatures within 30 feet that meet a yeti's gaze must succeed on a DC 9 Will save or falls asleep for for 1 hour, and treats the temperature as if it were one step colder. If not woken in that time, they must make another save or remain asleep for another hour. This repeats every hour until they have been woken up or make their save. This is a mind-affecting sleep effect. A creature that successfully saves cannot be affected again by the exposing gaze of that yeti for 1 day. The save DC is Charisma-based. Abominable snow moths and yeti are immune to this effect. Empathy (Su) This ability functions like telepathy, except that only emotions and general feelings can be communicated, not anything approaching words or a language.[/FONT] The abominable snow moth is a strange and terrifying creature that usually lives in the same sort of environments as the fabled yeti, and is often domesticated by such creatures. The abominable snow moth is most commonly encountered by unlucky travellers during snowfalls, when the snow inhibits sight and dampens sound. Rather than attacking with its bite, which the moth uses only for defence, the abominable snow moth attempts to put creatures to sleep, exposing them to the elements. When it is safe to approach, the moth will then land by its victim. Through unknown means, the abominable snow moth seems to gain nourishment from nearby creatures dying from exposure. When deployed by yeti, they instead act primarily to allow the larger yeti to pass through an area undetected. Hooks 1) Some people from the village have gone missing during a blizzard, and the PCs must race to find them. They are well equipped to weather the cold, but not necessarily well equipped enough to deal with the deadly moths that are known to inhabit the nearby area, and which may be responsible for the missing villagers. 2) A mysterious disease is causing a fever that is almost literally burning up its victims. The doctor tending those who have contracted the disease beseech the PCs to travel into the North to capture specimens of the abominable snow moth, in the hopes that its abilities can counteract the fever, giving the doctor time to find a cure. [/QUOTE]
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