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[UPDATED - With Cubicle 7] Games Workshop Concluding Deal For Licensing Rights To Warhammer Fantasy
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<blockquote data-quote="Abhi5_5" data-source="post: 7707922" data-attributes="member: 6872629"><p>I am fascinated by this awesome news and really look forward to see the new WFRP developed under the capable hands of C7. But, I will prefer that it won't get destroyed by a 5e conversion. WFR in all its iterations had this very realistic career path system where you can choose to be rat-catcher and somehow survive enough to become a toll-taker at best (maybe even better or worse). I have yet see D&D 5e show this kind of progression properly. Not only that, WFR had an elaborate wound system with hit location and damage reduction, where 5e still follows the AC to calculate hits. In WFR you could lose your arm, eye or be maimed quite badly, something that I don't find in the 5e hp system. Lastly the specific 'winds of magic' spellcasting system shows clearly different mode of risk-management which absolutely doesn't go with the current modified spellslot magic system 5e has. </p><p></p><p>I am not against 5e which is a very successful system but it is more for a heroic feel rather than an authentic 'Grim-dark' feel. A Priest of Sigmar having an AC of 18 will never falter while standing in front of a gibbering rotting plague bearing demon of Nurgle. So I definitely want a new WFRP game but please by Sigmar's Twin tailed comet, don't make it a 5e game. It will ruin the WFRP old world.</p></blockquote><p></p>
[QUOTE="Abhi5_5, post: 7707922, member: 6872629"] I am fascinated by this awesome news and really look forward to see the new WFRP developed under the capable hands of C7. But, I will prefer that it won't get destroyed by a 5e conversion. WFR in all its iterations had this very realistic career path system where you can choose to be rat-catcher and somehow survive enough to become a toll-taker at best (maybe even better or worse). I have yet see D&D 5e show this kind of progression properly. Not only that, WFR had an elaborate wound system with hit location and damage reduction, where 5e still follows the AC to calculate hits. In WFR you could lose your arm, eye or be maimed quite badly, something that I don't find in the 5e hp system. Lastly the specific 'winds of magic' spellcasting system shows clearly different mode of risk-management which absolutely doesn't go with the current modified spellslot magic system 5e has. I am not against 5e which is a very successful system but it is more for a heroic feel rather than an authentic 'Grim-dark' feel. A Priest of Sigmar having an AC of 18 will never falter while standing in front of a gibbering rotting plague bearing demon of Nurgle. So I definitely want a new WFRP game but please by Sigmar's Twin tailed comet, don't make it a 5e game. It will ruin the WFRP old world. [/QUOTE]
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[UPDATED - With Cubicle 7] Games Workshop Concluding Deal For Licensing Rights To Warhammer Fantasy
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