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Updates for Firearms in the DMG
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<blockquote data-quote="Kobold Avenger" data-source="post: 8761582" data-attributes="member: 779"><p>Some issues I have with the firearms currently in the DMG is it doesn't cover as much as I want it to. It's just Renaissance firearms and then on to Modern.</p><p></p><p>I want a full Steampunk setting, so that generally covers the 1800's aka the Industrial Age, which is too advanced for Renaissance, but too primitive for Modern.</p><p></p><p>I think they'll be something I'll always houserule to some extent, but will especially if it's still Pistols do 1d10 and Muskets 1d12. </p><p>-Things it's lacking are Blunderbusses or Shotgun like firearms, which creatively someone came up with the excellent idea it should be something like 2d6 damage short range, 1d6 damage long range with no disadvantage to attack.</p><p>-I do want there to be a starter/lesser tier firearms like a pistol that does 1d8 and a longarm that does 1d10 for 1st level characters in campaigns where everyone uses a firearm (yes I know they're reflavoured crossbows in a way), before "graduating" to the ones that do 1d10 or 1d12 at around 3rd or 4th level.</p><p>-Given the previous point, I think there should be tiers of firearms. Maybe 3 of them, with each tier generally being better than the last tier. If there's an advanced tier, nothing should exceed 2d8 damage though.</p><p>-Revolvers and other multi-shot firearms were invented in the 1800's, and could be advanced tier firearms. But they'd be less powerful than their Modern equivalents. So still roughly around 1d8/1d10/1d12/2d6 range damage values.</p><p></p><p>Why I don't want to do Modern settings, I feel that "Modern" begins roughly at the 1900's or World War I. That could do with some changes too. The general distinction for between firearms ages is the older ones still use gunpowder and the "Modern" ones use the propellents invented in the 1880's that made gunpowder obsolete. The Modern firearms in the DMG were just using the stats from D20 Modern, where there's 2 things behind that design. Ranged weapons didn't add ability score modifiers to damage, and damage values were dependent on feats like Burst Fire and Double Tap which added damage dice. The later is why all firearms in D20 Modern always did 2 die for damage. So I think all Modern Firearms can be downgraded 1 die size.</p><p></p><p>As for Medieval Firearms, I generally have them in the don't bother category, as those big tubes where someone shot things out of are generally what I'd consider siege weapons. They usually required a stand plant in the ground to fire, and often required 2 people to use.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8761582, member: 779"] Some issues I have with the firearms currently in the DMG is it doesn't cover as much as I want it to. It's just Renaissance firearms and then on to Modern. I want a full Steampunk setting, so that generally covers the 1800's aka the Industrial Age, which is too advanced for Renaissance, but too primitive for Modern. I think they'll be something I'll always houserule to some extent, but will especially if it's still Pistols do 1d10 and Muskets 1d12. -Things it's lacking are Blunderbusses or Shotgun like firearms, which creatively someone came up with the excellent idea it should be something like 2d6 damage short range, 1d6 damage long range with no disadvantage to attack. -I do want there to be a starter/lesser tier firearms like a pistol that does 1d8 and a longarm that does 1d10 for 1st level characters in campaigns where everyone uses a firearm (yes I know they're reflavoured crossbows in a way), before "graduating" to the ones that do 1d10 or 1d12 at around 3rd or 4th level. -Given the previous point, I think there should be tiers of firearms. Maybe 3 of them, with each tier generally being better than the last tier. If there's an advanced tier, nothing should exceed 2d8 damage though. -Revolvers and other multi-shot firearms were invented in the 1800's, and could be advanced tier firearms. But they'd be less powerful than their Modern equivalents. So still roughly around 1d8/1d10/1d12/2d6 range damage values. Why I don't want to do Modern settings, I feel that "Modern" begins roughly at the 1900's or World War I. That could do with some changes too. The general distinction for between firearms ages is the older ones still use gunpowder and the "Modern" ones use the propellents invented in the 1880's that made gunpowder obsolete. The Modern firearms in the DMG were just using the stats from D20 Modern, where there's 2 things behind that design. Ranged weapons didn't add ability score modifiers to damage, and damage values were dependent on feats like Burst Fire and Double Tap which added damage dice. The later is why all firearms in D20 Modern always did 2 die for damage. So I think all Modern Firearms can be downgraded 1 die size. As for Medieval Firearms, I generally have them in the don't bother category, as those big tubes where someone shot things out of are generally what I'd consider siege weapons. They usually required a stand plant in the ground to fire, and often required 2 people to use. [/QUOTE]
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