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General Tabletop Discussion
*Dungeons & Dragons
Updates for Firearms in the DMG
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<blockquote data-quote="Marandahir" data-source="post: 8764423" data-attributes="member: 6803643"><p>I wouldn't assume that even if firearms are included as part of the game.</p><p></p><p>In many games, PCs are SPECIAL. Magic may infuse the cosmos of the setting, but unless you're in a High Magitech setting like Eberron, most NPCs don't have access to it. Healing from a Cleric is something wondrous and unique and game changing. There's still a role for doctors and medicine practitioners who use Healer's Kits, Herbalism Kits, and the Medicine Skill; these would not save you from the risks of puncture wound infection if you don't get there fast enough or the wound was beyond the practitioner's skill to heal. When the PC Paladin comes into the clinic and uses their <em>Lay on Hands</em> on the musketeer who's just been shot and has gangrene, this would be considered a miracle. When the Artificer starts selling <em>healing potions </em>that they have infused, these are worth their weight in gold, not the sort of thing a common soldier would be able to get their hands on. </p><p></p><p>You of course are welcome to a different level of magic in your games. But the Firearms rules should not depend on readily-available magical healing to function properly with the rest of the game rules. <em>Eberron </em>may have readily available magitech healing, but low-magic, industrial-tech (or weird wild west tech, etc) are also common genres people like to play with firearms in.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8764423, member: 6803643"] I wouldn't assume that even if firearms are included as part of the game. In many games, PCs are SPECIAL. Magic may infuse the cosmos of the setting, but unless you're in a High Magitech setting like Eberron, most NPCs don't have access to it. Healing from a Cleric is something wondrous and unique and game changing. There's still a role for doctors and medicine practitioners who use Healer's Kits, Herbalism Kits, and the Medicine Skill; these would not save you from the risks of puncture wound infection if you don't get there fast enough or the wound was beyond the practitioner's skill to heal. When the PC Paladin comes into the clinic and uses their [I]Lay on Hands[/I] on the musketeer who's just been shot and has gangrene, this would be considered a miracle. When the Artificer starts selling [I]healing potions [/I]that they have infused, these are worth their weight in gold, not the sort of thing a common soldier would be able to get their hands on. You of course are welcome to a different level of magic in your games. But the Firearms rules should not depend on readily-available magical healing to function properly with the rest of the game rules. [I]Eberron [/I]may have readily available magitech healing, but low-magic, industrial-tech (or weird wild west tech, etc) are also common genres people like to play with firearms in. [/QUOTE]
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