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Upscaling Reavers of Harkenwold and Campaign...
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<blockquote data-quote="Agatheron" data-source="post: 5997099" data-attributes="member: 6694086"><p>I don't have direct access to the search function yet, as I'm not yet as subscriber to EN World... I felt kinda stupid when I couldn't find it, and then I found the fine print <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I've done some google searches as well to see what people have done with Reavers. Mostly it has been about setting adjustments rather than level scaling. </p><p></p><p>Anyway, I realize now there's a spoilers tag, so I'm going to use it just in case:</p><p></p><p>[spoiler]</p><p>I don't really want to change too much of the plot, although I have debated about adjusting the bullywug lair, especially given that with virtually everything else it doesn't seem to fit the vibe of the Nentir Vale. They seem rather out of place. Why use Bullywugs when the Iron Circle can easily work in partnership with the Daggerburg Goblins, as they appear to do in the south? I don't think it'd be too hard to build up similarly-levelled encounters to replace the Bullywug raiders... and it would also tie in with the Goblin harassment of the Woodsinger Elves and their requested mission to Dal Nystere. </p><p></p><p>I think the idea is, currently the Iron Circle has essentially bought off the Daggerburg Goblins with allowing them to harass the western part of Harkenwold, when once the western villages could rely upon protection from Baron Stockmer and Harken village. With that protection lifted, the Daggerburg Goblins have taken to looting the western edges. A blow against a Goblin raiding camp would certainly achieve a similar end result as the Bullywug caverns, and would tie even better into Dal Nystere as well.</p><p>[/spoiler]</p><p></p><p>As for the rest of the adventure, I think I'll essentially use it as is, either upscaling the various encounters but keeping the numbers the same (ie. making the various monsters 2 levels higher than they are as printed), or bulking out the numbers. I still want to keep it challenging enough, so bulked out numbers may not be as interesting as scaled-up monsters.</p></blockquote><p></p>
[QUOTE="Agatheron, post: 5997099, member: 6694086"] I don't have direct access to the search function yet, as I'm not yet as subscriber to EN World... I felt kinda stupid when I couldn't find it, and then I found the fine print :) I've done some google searches as well to see what people have done with Reavers. Mostly it has been about setting adjustments rather than level scaling. Anyway, I realize now there's a spoilers tag, so I'm going to use it just in case: [spoiler] I don't really want to change too much of the plot, although I have debated about adjusting the bullywug lair, especially given that with virtually everything else it doesn't seem to fit the vibe of the Nentir Vale. They seem rather out of place. Why use Bullywugs when the Iron Circle can easily work in partnership with the Daggerburg Goblins, as they appear to do in the south? I don't think it'd be too hard to build up similarly-levelled encounters to replace the Bullywug raiders... and it would also tie in with the Goblin harassment of the Woodsinger Elves and their requested mission to Dal Nystere. I think the idea is, currently the Iron Circle has essentially bought off the Daggerburg Goblins with allowing them to harass the western part of Harkenwold, when once the western villages could rely upon protection from Baron Stockmer and Harken village. With that protection lifted, the Daggerburg Goblins have taken to looting the western edges. A blow against a Goblin raiding camp would certainly achieve a similar end result as the Bullywug caverns, and would tie even better into Dal Nystere as well. [/spoiler] As for the rest of the adventure, I think I'll essentially use it as is, either upscaling the various encounters but keeping the numbers the same (ie. making the various monsters 2 levels higher than they are as printed), or bulking out the numbers. I still want to keep it challenging enough, so bulked out numbers may not be as interesting as scaled-up monsters. [/QUOTE]
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