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<blockquote data-quote="MacConnell" data-source="post: 9238237" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Rebirth. <strong>Day</strong>: 47</p><p>[spoiler=Alchemy]</p><p>Britta: 50(alchemy) + 44(analysis) + 74(d100) = 168, success</p><p>Sprthnt: 51 + 32 + 74 = 158, success</p><p>Kuwaia: 31 + 31 + 74 = 136, fail</p><p>Cina: 31 + 43 + 74 = 148, success [/spoiler]</p><p>[spoiler=trapping]</p><p>Cormorante: 31(active search) + 74(d100) = 105 [/spoiler]</p><p>Kuwaia does not have enough mystical talent to determine the proclivity of any of the unknown items, but she can recognize that the dried herbs are Mend Leaves. The others, however, are able to identify everything else. The first pouch of dried flowers is Tranquility, of which the party already carries nine measures. The second pouch of flowers is called Berserker. One measure, when mixed with food or drink, will negatively affect the one consuming them, increasing strength for one hour but decreasing mental faculties, possibly causing a berserker rage. Despite the negative potential, this powder is a popular narcotic, discretely sold by nefarious traders, and a source can be located in major cities and most larger villages. The unknown pouch of dried flowers that the party is already carrying can still not be recognized.</p><p></p><p>The first pouch of seeds is determined to be Deadly. One measure, if eaten or ground into powder and mixed with food or drink, will negatively affect the one consuming them, possibly causing death. As such, they may still be sold in various discrete markets. If held in hand by Kuwaia or Cina, a measure will enhance the mystical effectiveness of the Impede task by x3. The next pouch of seeds is determined to be Helplessness. One measure, if eaten or ground into powder and mixed with food or drink, will negatively affect the one consuming them, possibly causing paralysis. Death is unlikely. As such, they may be sold in various discrete markets. If held in hand by Cina or Kuwaia, a measure will enhance the mystical effectiveness of the Impede task by x3. The last pouch of seeds is determined to be Serenity. One measure, if ground into powder then ingested by any means or mixed with food or drink, will decrease physical attributes while increasing mystical clarity. This peculiar substance, despite its negative potential, is a popular narcotic for it causes a state of euphoria with vivid dreams. It is considered valuable to Diviners, and its use kept highly secret, as the one who uses the substance may be temporarily paralyzed. The augmentation will last for one hour. If held in hand by Kuwaia or Cina, a measure will enhance the mystical effectiveness of the Impede task by x3.</p><p></p><p>The first set of teeth belonged to a boar. If bodily carried by any member of the party, the talisman will augment overall wellness (Health +3) and the impetus for resilience and vitality (Confluence +3). The bird feet belonged to a Macaw. If bodily carried by any member of the party, the talisman will augment personal interactions (Persona +3) and the impetus for the physical function and intellectual cognizance (Cohesion +3). The second set of teeth belonged to a jackal. If bodily carried by any member of the party, the talisman will augment physical strength (Strength +3) and the impetus for resilience and vitality (Confluence +3). The third set of teeth belonged to a wolverine. This talisman will augment willpower (Will +3) and the inexplicable reason for autonomous life (Adhesion +3). The last set of teeth belonged to a cheetah. This talisman will augment mobility (Motility +3) and the impetus for physical function and intellectual cognizance (Cohesion +3).</p><p></p><p>The two identical stones are Firestones. These are bright, red and opaque with flecks of semi-translucent yellow running through them. If bodily carried by any member of the party, a stone will augment overall wellness (Health +3) and the impetus for resilience and vitality (Confluence +3). The next is a translucent, yellow and orange stone, called Daystone. It will augment personal interaction (Persona +3) and the impetus for physical function and intellectual cognizance (Cohesion +3). It may also be sacrificed to enhance the mystical effectiveness of the Compulsion or Enthrall tasks by x4. The next is an opaque green stone with streaks of semi-translucent lighter green running through it, called Jade. It will augment physical power (Strength +3) and the impetus for resilience and vitality (Confluence +3).</p><p></p><p>The next stone is a striated stone of mixed streaks of black and white, called Onyx. It will augment willpower (Will +3) and the inexplicable reason for autonomous life (Adhesion +3). It may be sacrificed by Kuwaia or Cina to enhance the mystical effectiveness of the Frostbite task by x4. It may also be sacrificed by any member of the party to enhance the mystical effectiveness of the Insulate task by x4. The last stone is dark blue and opaque with flecks of semi-translucent orange running through it. It will augment physical movement (Motility +3) and the impetus for the physical function and intellectual cognizance (Cohesion +3).</p><p></p><p>Cormorante produces two common harvesters in his snares. Though the head sized birds do not provide much for fresh meat, they are excellent fare.</p><p>[spoiler=Character Data]</p><p>Cormorante: full wellness</p><p>Tunic: 57</p><p>Britta: full wellness</p><p>Tunic: 58</p><p>Arrows: 18: ularin</p><p>Sprthnt: full wellness.</p><p>Tunic: 59</p><p>Kuwaia: full wellness</p><p>Tunic: 53 - 2 = 51 - 2 = 49</p><p>Cina: full wellness</p><p>Tunic: 58</p><p>Arrows: 20 - 2 = 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3113 clams</p><p>wallaby hide: 40 cover: 32 value</p><p></p><p>berserker: 1: 10 per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 1: {Impede x3}: 10 per measure</p><p>helplessness: 1: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p>tranquility: 10: 2 per measure</p><p></p><p>coal: 6: {heat x3}</p><p>amberstone: 1: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>emberstone: 4: {compulsion x2}: 10 clams each</p><p>firestone: 1: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p></p><p>aluminum: 1: {electrocute x3}: 5 clams</p><p>chromium: 1: {compulsion x3}: 10 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 2: {electrocute x4}: 10 clams each</p><p>molybdenum: 10: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 1: {restore x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Da’Roneh Village</p><p>Land’s End Pass: Tranquility Cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9238237, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Rebirth. [B]Day[/B]: 47 [spoiler=Alchemy] Britta: 50(alchemy) + 44(analysis) + 74(d100) = 168, success Sprthnt: 51 + 32 + 74 = 158, success Kuwaia: 31 + 31 + 74 = 136, fail Cina: 31 + 43 + 74 = 148, success [/spoiler] [spoiler=trapping] Cormorante: 31(active search) + 74(d100) = 105 [/spoiler] Kuwaia does not have enough mystical talent to determine the proclivity of any of the unknown items, but she can recognize that the dried herbs are Mend Leaves. The others, however, are able to identify everything else. The first pouch of dried flowers is Tranquility, of which the party already carries nine measures. The second pouch of flowers is called Berserker. One measure, when mixed with food or drink, will negatively affect the one consuming them, increasing strength for one hour but decreasing mental faculties, possibly causing a berserker rage. Despite the negative potential, this powder is a popular narcotic, discretely sold by nefarious traders, and a source can be located in major cities and most larger villages. The unknown pouch of dried flowers that the party is already carrying can still not be recognized. The first pouch of seeds is determined to be Deadly. One measure, if eaten or ground into powder and mixed with food or drink, will negatively affect the one consuming them, possibly causing death. As such, they may still be sold in various discrete markets. If held in hand by Kuwaia or Cina, a measure will enhance the mystical effectiveness of the Impede task by x3. The next pouch of seeds is determined to be Helplessness. One measure, if eaten or ground into powder and mixed with food or drink, will negatively affect the one consuming them, possibly causing paralysis. Death is unlikely. As such, they may be sold in various discrete markets. If held in hand by Cina or Kuwaia, a measure will enhance the mystical effectiveness of the Impede task by x3. The last pouch of seeds is determined to be Serenity. One measure, if ground into powder then ingested by any means or mixed with food or drink, will decrease physical attributes while increasing mystical clarity. This peculiar substance, despite its negative potential, is a popular narcotic for it causes a state of euphoria with vivid dreams. It is considered valuable to Diviners, and its use kept highly secret, as the one who uses the substance may be temporarily paralyzed. The augmentation will last for one hour. If held in hand by Kuwaia or Cina, a measure will enhance the mystical effectiveness of the Impede task by x3. The first set of teeth belonged to a boar. If bodily carried by any member of the party, the talisman will augment overall wellness (Health +3) and the impetus for resilience and vitality (Confluence +3). The bird feet belonged to a Macaw. If bodily carried by any member of the party, the talisman will augment personal interactions (Persona +3) and the impetus for the physical function and intellectual cognizance (Cohesion +3). The second set of teeth belonged to a jackal. If bodily carried by any member of the party, the talisman will augment physical strength (Strength +3) and the impetus for resilience and vitality (Confluence +3). The third set of teeth belonged to a wolverine. This talisman will augment willpower (Will +3) and the inexplicable reason for autonomous life (Adhesion +3). The last set of teeth belonged to a cheetah. This talisman will augment mobility (Motility +3) and the impetus for physical function and intellectual cognizance (Cohesion +3). The two identical stones are Firestones. These are bright, red and opaque with flecks of semi-translucent yellow running through them. If bodily carried by any member of the party, a stone will augment overall wellness (Health +3) and the impetus for resilience and vitality (Confluence +3). The next is a translucent, yellow and orange stone, called Daystone. It will augment personal interaction (Persona +3) and the impetus for physical function and intellectual cognizance (Cohesion +3). It may also be sacrificed to enhance the mystical effectiveness of the Compulsion or Enthrall tasks by x4. The next is an opaque green stone with streaks of semi-translucent lighter green running through it, called Jade. It will augment physical power (Strength +3) and the impetus for resilience and vitality (Confluence +3). The next stone is a striated stone of mixed streaks of black and white, called Onyx. It will augment willpower (Will +3) and the inexplicable reason for autonomous life (Adhesion +3). It may be sacrificed by Kuwaia or Cina to enhance the mystical effectiveness of the Frostbite task by x4. It may also be sacrificed by any member of the party to enhance the mystical effectiveness of the Insulate task by x4. The last stone is dark blue and opaque with flecks of semi-translucent orange running through it. It will augment physical movement (Motility +3) and the impetus for the physical function and intellectual cognizance (Cohesion +3). Cormorante produces two common harvesters in his snares. Though the head sized birds do not provide much for fresh meat, they are excellent fare. [spoiler=Character Data] Cormorante: full wellness Tunic: 57 Britta: full wellness Tunic: 58 Arrows: 18: ularin Sprthnt: full wellness. Tunic: 59 Kuwaia: full wellness Tunic: 53 - 2 = 51 - 2 = 49 Cina: full wellness Tunic: 58 Arrows: 20 - 2 = 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3113 clams wallaby hide: 40 cover: 32 value berserker: 1: 10 per measure bliss: 1: ?? deadly seeds: 1: {Impede x3}: 10 per measure helplessness: 1: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure tranquility: 10: 2 per measure coal: 6: {heat x3} amberstone: 1: {compulsion x3}: 20 clams azurestone: 3: 20 clams emberstone: 4: {compulsion x2}: 10 clams each firestone: 1: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each ruddystone: 2: 10 clams each shadestone: 1: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} aluminum: 1: {electrocute x3}: 5 clams chromium: 1: {compulsion x3}: 10 clams each manganese: 1: {leech x3} nickel: 2: {electrocute x4}: 10 clams each molybdenum: 10: {compulsion or electrocute x4}: 15 clams each zinc: 1: {restore x3} [/spoiler] [spoiler=Discoveries] Da’Roneh Village Land’s End Pass: Tranquility Cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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