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<blockquote data-quote="MacConnell" data-source="post: 9239283" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Rebirth. <strong>Day</strong>: 47</p><p>[spoiler=Wariness]</p><p>Cormorante: 31(observation) + 64(hearing) + 77(d100) = 172</p><p>Britta: 50 + 45(tuning) + 77 = 172</p><p>Sprthnt: 50 + 44(hearing) + 77 = 171</p><p>Kuwaia: 41(perception) + 45(smell) + 77 = 163</p><p>Cina: 41 + 54 + 77 = 172 [/spoiler]</p><p>Four more days of following the foothills of the Dragon’s Spine takes the party through desert sand and around the southern tip of the mountain range and into another cluster of trees. These are not the scrub acorns from within the Pass, these are fruit bearing palms. It is readily evident that the ocean is within half the distance of the southern horizon. During the journey, a cluster of shrubbery is discovered to be useful as Soothe Herb and 7 measures are collected. Cina locates another measure of Berserker Leaf and Britta discovers another Jade and a brick of Chromium which contains 7 ingots.</p><p></p><p>About the midpoint of the trip, the party sees another group coming from the south, following the shadow of the foothills just like the party. Once they are close, they are recognized as one of the two common Headhunters. Though they are a tribe of Mhytres, Medderins are not civil and are not even categorized as people by the general populace. They are short, the color of mahogany wood, and muscular, with long hair but little body or facial hair. Patterns of gray and white made from various clays are painted on their arms, torsos, and faces. They are clothed in simple garments and armed with small axes. They will not be friendly. They quicken their pace to close with the party, readying their weapons as they move.</p><p></p><p style="text-align: center">[ATTACH=full]343085[/ATTACH]</p><p>[spoiler=Character Data]</p><p>Cormorante: full wellness</p><p>Tunic: 57</p><p>Britta: full wellness</p><p>Tunic: 58</p><p>Arrows: 18: ularin</p><p>Sprthnt: full wellness.</p><p>Tunic: 59</p><p>Kuwaia: full wellness</p><p>Tunic: 53 - 2 = 51 - 2 = 49</p><p>Cina: full wellness</p><p>Tunic: 58</p><p>Arrows: 20 - 2 = 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3113 clams</p><p>wallaby hide: 40 cover: 32 value</p><p></p><p>berserker: 2: 10 per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 1: {Impede x3}: 10 per measure</p><p>helplessness: 1: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p>soothe: 7: {Identity x2}: 1 per measure</p><p>tranquility: 10: 2 per measure</p><p></p><p>coal: 6: {heat x3}</p><p>amberstone: 1: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>emberstone: 4: {compulsion x2}: 10 clams each</p><p>firestone: 2: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>jade: 1: 20 clams</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p></p><p>aluminum: 1: {electrocute x3}: 5 clams</p><p>chromium: 8: {compulsion x3}: 10 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 2: {electrocute x4}: 10 clams each</p><p>molybdenum: 10: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 1: {restore x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Da’Roneh Village</p><p>Land’s End Pass: Tranquility Cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9239283, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Rebirth. [B]Day[/B]: 47 [spoiler=Wariness] Cormorante: 31(observation) + 64(hearing) + 77(d100) = 172 Britta: 50 + 45(tuning) + 77 = 172 Sprthnt: 50 + 44(hearing) + 77 = 171 Kuwaia: 41(perception) + 45(smell) + 77 = 163 Cina: 41 + 54 + 77 = 172 [/spoiler] Four more days of following the foothills of the Dragon’s Spine takes the party through desert sand and around the southern tip of the mountain range and into another cluster of trees. These are not the scrub acorns from within the Pass, these are fruit bearing palms. It is readily evident that the ocean is within half the distance of the southern horizon. During the journey, a cluster of shrubbery is discovered to be useful as Soothe Herb and 7 measures are collected. Cina locates another measure of Berserker Leaf and Britta discovers another Jade and a brick of Chromium which contains 7 ingots. About the midpoint of the trip, the party sees another group coming from the south, following the shadow of the foothills just like the party. Once they are close, they are recognized as one of the two common Headhunters. Though they are a tribe of Mhytres, Medderins are not civil and are not even categorized as people by the general populace. They are short, the color of mahogany wood, and muscular, with long hair but little body or facial hair. Patterns of gray and white made from various clays are painted on their arms, torsos, and faces. They are clothed in simple garments and armed with small axes. They will not be friendly. They quicken their pace to close with the party, readying their weapons as they move. [CENTER][ATTACH type="full"]343085[/ATTACH][/CENTER] [spoiler=Character Data] Cormorante: full wellness Tunic: 57 Britta: full wellness Tunic: 58 Arrows: 18: ularin Sprthnt: full wellness. Tunic: 59 Kuwaia: full wellness Tunic: 53 - 2 = 51 - 2 = 49 Cina: full wellness Tunic: 58 Arrows: 20 - 2 = 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3113 clams wallaby hide: 40 cover: 32 value berserker: 2: 10 per measure bliss: 1: ?? deadly seeds: 1: {Impede x3}: 10 per measure helplessness: 1: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure soothe: 7: {Identity x2}: 1 per measure tranquility: 10: 2 per measure coal: 6: {heat x3} amberstone: 1: {compulsion x3}: 20 clams azurestone: 3: 20 clams emberstone: 4: {compulsion x2}: 10 clams each firestone: 2: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each jade: 1: 20 clams ruddystone: 2: 10 clams each shadestone: 1: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} aluminum: 1: {electrocute x3}: 5 clams chromium: 8: {compulsion x3}: 10 clams each manganese: 1: {leech x3} nickel: 2: {electrocute x4}: 10 clams each molybdenum: 10: {compulsion or electrocute x4}: 15 clams each zinc: 1: {restore x3} [/spoiler] [spoiler=Discoveries] Da’Roneh Village Land’s End Pass: Tranquility Cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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