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<blockquote data-quote="MacConnell" data-source="post: 9261438" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 498: <strong>Season</strong>: Stasis. <strong>Day</strong>: 3</p><p>[spoiler=Negotiate]</p><p>Cormorante: 36(coerce) + 42(muddle) + 70(d100) = 148</p><p>Britta: 63(friendliness) + 45(charisma) + 70 = 178</p><p>Sprthnt: 62 + 70 = 132</p><p>Kuwaia: 45 + 45(allure) + 70 = 160</p><p>Cina: 48 + 54 + 70 = 172 [/spoiler]</p><p>It takes a total of four days for the Sojourners to return to Asylim and then go back to the Oasis. This distance was walked deliberately and quickly, since the party was on a mission. Once outside the Eastern Harbor Gate, the usual protocol was followed to request the attention of Magister Pesce. Once that meeting ensues, the party learns a bit more about the calculating mind of Molo Pesce. The Magister quickly realizes that the value of the tranquility far exceeds that of salt, but in communities without access to such quantities a necessary substance, it could be bartered for 10 or even 100 times its value.</p><p></p><p>“<span style="color: rgb(147, 101, 184)">I did not know there was a civilized community along the Crystal River. I was born here. This is not why I sent you out but it is still a lucrative opportunity that is exclusive to me. I would not even consider wasting your potential talents on a routine trade run. I have javelineers for that. Here is what I would like to do: I am going to put a unit under your command, 10 javelineers, well 9 javelineers and 1 clerk. They will carry 10 bags of salt. I want to exchange that for 10 satchels of tranquility. I take it, you can facilitate that</span>.”</p><p></p><p>He did not really wait for a response. “<span style="color: rgb(147, 101, 184)">I figured as much. The crew will meet you outside the gate in the morning. It will return with the goods, you should continue your exploration. I think I made a good investment with you</span>.”</p><p></p><p>He motions for a clerk to come to him. “<span style="color: rgb(147, 101, 184)">Take my prospectors to the Moonlight District and have them outfitted with better gear. You will record the necessary costs and I will make recompense to the vendor, then take them to the Paper Lantern, and you return to me. Do this now</span>.”</p><p></p><p>He dismissed the party with a nod and a gesture and walked away. Once back at Oasis, trade goes smoothly, and the javelineers depart, leaving the party there. (Check the character records for new inventory.)</p><p>[spoiler=Character Data]</p><p>Cormorante: full wellness</p><p>Tunic: 57</p><p>Britta: full wellness</p><p>Tunic: 57</p><p>Arrows: 18: ularin</p><p>Sprthnt: full wellness.</p><p>Tunic: 59</p><p>Kuwaia: full wellness</p><p>Tunic: 50</p><p>Cina: full wellness</p><p>Tunic: 58</p><p>Arrows: 18: ularin [/spoiler]</p><p>[spoiler=Collectibles]</p><p>Coins: 3167 clams</p><p>Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover</p><p></p><p>berserker: 2: 10 per measure</p><p>bliss: 1: ??</p><p>deadly seeds: 1: {Impede x3}: 10 per measure</p><p>helplessness: 1: {Impede x3}: 10 per measure</p><p>serenity: 1: {Impede x3}: 10 per measure</p><p></p><p>coal: 7 bricks: {heat x3}: 5 clams each</p><p>amberstone: 2: {compulsion x3}: 20 clams</p><p>azurestone: 3: 20 clams</p><p>emberstone: 4: {compulsion x2}: 10 clams each</p><p>firestone: 2: (Health & Confluence +3): 50 clams</p><p>grapestone: 3: 20 clams each</p><p>jade: 1: 20 clams</p><p>ruddystone: 2: 10 clams each</p><p>shadestone: 1: 20 clams</p><p>slickstone: 1: {Insulate x3}: 20 clams</p><p>sulfur: 6: {heat x 4}{Ionize x 4}</p><p>twilightstone: 1: 50 clams</p><p></p><p>aluminum: 1: {electrocute x3}: 5 clams</p><p>chromium: 8: {compulsion x3}: 10 clams each</p><p>magnesium: 8: 5 clams each</p><p>manganese: 1: {leech x3}</p><p>nickel: 10: {electrocute x4}: 10 clams each</p><p>molybdenum: 10: {compulsion or electrocute x4}: 15 clams each</p><p>zinc: 1: {restore x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Crystal Oasis: Shimadow village</p><p>Dragon’s Footprint: Da’Roneh village</p><p>Land’s End Pass: Tranquility cluster</p><p></p><p>Artisan Caravan: Vyerbluth: Caravan Master</p><p></p><p>Salt Caravan: Mishka: Caravan Master [/spoiler]</p><p>[ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9261438, member: 6855223"] [B]Cycle[/B]: 498: [B]Season[/B]: Stasis. [B]Day[/B]: 3 [spoiler=Negotiate] Cormorante: 36(coerce) + 42(muddle) + 70(d100) = 148 Britta: 63(friendliness) + 45(charisma) + 70 = 178 Sprthnt: 62 + 70 = 132 Kuwaia: 45 + 45(allure) + 70 = 160 Cina: 48 + 54 + 70 = 172 [/spoiler] It takes a total of four days for the Sojourners to return to Asylim and then go back to the Oasis. This distance was walked deliberately and quickly, since the party was on a mission. Once outside the Eastern Harbor Gate, the usual protocol was followed to request the attention of Magister Pesce. Once that meeting ensues, the party learns a bit more about the calculating mind of Molo Pesce. The Magister quickly realizes that the value of the tranquility far exceeds that of salt, but in communities without access to such quantities a necessary substance, it could be bartered for 10 or even 100 times its value. “[COLOR=rgb(147, 101, 184)]I did not know there was a civilized community along the Crystal River. I was born here. This is not why I sent you out but it is still a lucrative opportunity that is exclusive to me. I would not even consider wasting your potential talents on a routine trade run. I have javelineers for that. Here is what I would like to do: I am going to put a unit under your command, 10 javelineers, well 9 javelineers and 1 clerk. They will carry 10 bags of salt. I want to exchange that for 10 satchels of tranquility. I take it, you can facilitate that[/COLOR].” He did not really wait for a response. “[COLOR=rgb(147, 101, 184)]I figured as much. The crew will meet you outside the gate in the morning. It will return with the goods, you should continue your exploration. I think I made a good investment with you[/COLOR].” He motions for a clerk to come to him. “[COLOR=rgb(147, 101, 184)]Take my prospectors to the Moonlight District and have them outfitted with better gear. You will record the necessary costs and I will make recompense to the vendor, then take them to the Paper Lantern, and you return to me. Do this now[/COLOR].” He dismissed the party with a nod and a gesture and walked away. Once back at Oasis, trade goes smoothly, and the javelineers depart, leaving the party there. (Check the character records for new inventory.) [spoiler=Character Data] Cormorante: full wellness Tunic: 57 Britta: full wellness Tunic: 57 Arrows: 18: ularin Sprthnt: full wellness. Tunic: 59 Kuwaia: full wellness Tunic: 50 Cina: full wellness Tunic: 58 Arrows: 18: ularin [/spoiler] [spoiler=Collectibles] Coins: 3167 clams Light Hides: 100 cover: Hinder 3/10 cover, Deflect 4, Soak 2: value 6/10 cover berserker: 2: 10 per measure bliss: 1: ?? deadly seeds: 1: {Impede x3}: 10 per measure helplessness: 1: {Impede x3}: 10 per measure serenity: 1: {Impede x3}: 10 per measure coal: 7 bricks: {heat x3}: 5 clams each amberstone: 2: {compulsion x3}: 20 clams azurestone: 3: 20 clams emberstone: 4: {compulsion x2}: 10 clams each firestone: 2: (Health & Confluence +3): 50 clams grapestone: 3: 20 clams each jade: 1: 20 clams ruddystone: 2: 10 clams each shadestone: 1: 20 clams slickstone: 1: {Insulate x3}: 20 clams sulfur: 6: {heat x 4}{Ionize x 4} twilightstone: 1: 50 clams aluminum: 1: {electrocute x3}: 5 clams chromium: 8: {compulsion x3}: 10 clams each magnesium: 8: 5 clams each manganese: 1: {leech x3} nickel: 10: {electrocute x4}: 10 clams each molybdenum: 10: {compulsion or electrocute x4}: 15 clams each zinc: 1: {restore x3} [/spoiler] [spoiler=Discoveries] Crystal Oasis: Shimadow village Dragon’s Footprint: Da’Roneh village Land’s End Pass: Tranquility cluster Artisan Caravan: Vyerbluth: Caravan Master Salt Caravan: Mishka: Caravan Master [/spoiler] [ooc]Each of the characters receives 5 DP. State nominal actions and intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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