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Urban Ranger?
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<blockquote data-quote="frankthedm" data-source="post: 3058214" data-attributes="member: 1164"><p>IMO the normal ranger can get so much mileage out of favored enemy human in city based campaign that he does not deserve any more juice for being in a city. The paladin has to abide by the city’s authority; the fighter has to deal with cities that frown on worn and carried armor and weapons, the barbarian will probably wind up in jail if properly roleplayed. Just because the ranger can’t handle real monsters does not mean he deserves more class abilities to try and get the rest of the party to stay in town.</p><p></p><p>This actually would be a good balancing factor if it <strong>replaced</strong> the favored enemy rather than being an <em>option</em>.</p><p><em>Favored Enemy</em></p><p><em>At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3058214, member: 1164"] IMO the normal ranger can get so much mileage out of favored enemy human in city based campaign that he does not deserve any more juice for being in a city. The paladin has to abide by the city’s authority; the fighter has to deal with cities that frown on worn and carried armor and weapons, the barbarian will probably wind up in jail if properly roleplayed. Just because the ranger can’t handle real monsters does not mean he deserves more class abilities to try and get the rest of the party to stay in town. This actually would be a good balancing factor if it [B]replaced[/B] the favored enemy rather than being an [I]option[/I]. [I]Favored Enemy At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype. [/I] [/QUOTE]
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