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Urban Ranger?
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<blockquote data-quote="drothgery" data-source="post: 623606" data-attributes="member: 360"><p>Well, the spell list I'm using for my urban ranger hasn't been playtested much (my character just picked up his first first-level spell), but here it is:</p><p></p><p>1st level: Alarm, Charm Person, Detect Poison, Delay Poison, Detect Secret Doors, Grease, Magic Weapon, Pass Without Trace, Read Magic, Resist Elements, Message, Summon Monster I</p><p></p><p>2nd level: Remove Paralysis, Cure Light Wounds, Detect Chaos/Evil/Good/Law, Hold Person, Protection from Elements, Sleep, Snare, Detect Thoughts, Summon Monster II</p><p></p><p>3rd level: Discern Lies, Invisibility, Greater Magic Weapon, Neutralize Poison, Phantom Steed, Cure Moderate Wounds, Water Walk, Summon Monster III</p><p></p><p>4th level: Cure Serious Wounds, Freedom of Movement, Nondetection, Polymorph Self, Summon Monster IV, Dimension Door, Wind Wall</p><p></p><p>The basic idea was to take the 'wilderness' Ranger spells and replace them one for one with more approriate 'urban' spells where possible, taking spells mostly from the Bard list, but in a few cases I raided the Paladin list). When I couldn't find an exact match, I fudged things a bit. The third level spells have the least correspondence there; except for swapping Greater Magic Fang for Greater Magic Weapon, there wasn't an obvious swap.</p></blockquote><p></p>
[QUOTE="drothgery, post: 623606, member: 360"] Well, the spell list I'm using for my urban ranger hasn't been playtested much (my character just picked up his first first-level spell), but here it is: 1st level: Alarm, Charm Person, Detect Poison, Delay Poison, Detect Secret Doors, Grease, Magic Weapon, Pass Without Trace, Read Magic, Resist Elements, Message, Summon Monster I 2nd level: Remove Paralysis, Cure Light Wounds, Detect Chaos/Evil/Good/Law, Hold Person, Protection from Elements, Sleep, Snare, Detect Thoughts, Summon Monster II 3rd level: Discern Lies, Invisibility, Greater Magic Weapon, Neutralize Poison, Phantom Steed, Cure Moderate Wounds, Water Walk, Summon Monster III 4th level: Cure Serious Wounds, Freedom of Movement, Nondetection, Polymorph Self, Summon Monster IV, Dimension Door, Wind Wall The basic idea was to take the 'wilderness' Ranger spells and replace them one for one with more approriate 'urban' spells where possible, taking spells mostly from the Bard list, but in a few cases I raided the Paladin list). When I couldn't find an exact match, I fudged things a bit. The third level spells have the least correspondence there; except for swapping Greater Magic Fang for Greater Magic Weapon, there wasn't an obvious swap. [/QUOTE]
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