Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Use a free action after a charge?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4907029" data-attributes="member: 82106"><p>Well, the DM is always free to decide under what conditions a player is allowed to take a free action. However I would be careful to make sure you explain to the people playing in your game that you aren't going to allow barbarians to do stuff that any experienced player building a barbarian will expect to be able to do and will probably build their character around doing.</p><p></p><p></p><p></p><p>Except this entire theory of yours instantly runs into a giant iceburg and joins the Titanic as soon as you actually examine the rules carefully. Free Actions absolutely DO come within other actions. How else can things like Elven Accuracy work? Read the rule on PHB p269 and you can see that making an attack is a process which includes a number of steps, any one of which can trigger free actions which are resolved immediately. Any that haven't been resolved by the "deal damage" process of step 5 are then resolved by the "apply other effects" process of step 5 (the very last thing in the resolution process). Since we have already <strong>inarguably</strong> determined that free actions happen during other actions when they are triggered then your whole argument simply falls apart. </p><p></p><p>Just because triggered free actions are not called immediate interrupts does not stop them from interrupting other things. It simply means they don't follow the particular rules specific to immediate actions. There are a number of reasons why this is true. For one thing immediate actions cannot happen during a player's own turn (it would create various infinite loop situations) and further they have restrictions on how many of them can be used in a given period of time (1 immediate per player turn). Those limitations were put in place to restrict players ability to do things outside their own turn, but free actions are designed to work in all the situations where immediate actions don't. Thus some things need to be triggered free actions in order to be useful and work with the rest of the rules, and many of those actions MUST occur within other actions to work.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4907029, member: 82106"] Well, the DM is always free to decide under what conditions a player is allowed to take a free action. However I would be careful to make sure you explain to the people playing in your game that you aren't going to allow barbarians to do stuff that any experienced player building a barbarian will expect to be able to do and will probably build their character around doing. Except this entire theory of yours instantly runs into a giant iceburg and joins the Titanic as soon as you actually examine the rules carefully. Free Actions absolutely DO come within other actions. How else can things like Elven Accuracy work? Read the rule on PHB p269 and you can see that making an attack is a process which includes a number of steps, any one of which can trigger free actions which are resolved immediately. Any that haven't been resolved by the "deal damage" process of step 5 are then resolved by the "apply other effects" process of step 5 (the very last thing in the resolution process). Since we have already [b]inarguably[/b] determined that free actions happen during other actions when they are triggered then your whole argument simply falls apart. Just because triggered free actions are not called immediate interrupts does not stop them from interrupting other things. It simply means they don't follow the particular rules specific to immediate actions. There are a number of reasons why this is true. For one thing immediate actions cannot happen during a player's own turn (it would create various infinite loop situations) and further they have restrictions on how many of them can be used in a given period of time (1 immediate per player turn). Those limitations were put in place to restrict players ability to do things outside their own turn, but free actions are designed to work in all the situations where immediate actions don't. Thus some things need to be triggered free actions in order to be useful and work with the rest of the rules, and many of those actions MUST occur within other actions to work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Use a free action after a charge?
Top