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Use for Darkness
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<blockquote data-quote="Charlaquin" data-source="post: 8174307" data-attributes="member: 6779196"><p>The only way I’m aware of to see through darkness is with the Devil’s Sight Invocation, and builds centered around taking advantage of this interaction are notoriously unfriendly for group play. Where Darkness can be useful, as [USER=6879661]@TheSword[/USER] observes, is in evening the odds against an opponent with advantage.</p><p></p><p>There may be some other situational uses for it, especially since you can turn the darkness on or off by opening or closing the box. For example, you could attack an opponent while the box is closed, then use your object interaction to open it so that they will have disadvantage on attacks against you on their turn. Then on your turn you open it again. Since you only get one object interaction per turn, this would only give your opponent disadvantage on every other round unless your DM is generous with object interactions. But it’s not a terrible way to use such an item. You might also be able to coordinate between multiple characters to get that tactic to work more consistently.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8174307, member: 6779196"] The only way I’m aware of to see through darkness is with the Devil’s Sight Invocation, and builds centered around taking advantage of this interaction are notoriously unfriendly for group play. Where Darkness can be useful, as [USER=6879661]@TheSword[/USER] observes, is in evening the odds against an opponent with advantage. There may be some other situational uses for it, especially since you can turn the darkness on or off by opening or closing the box. For example, you could attack an opponent while the box is closed, then use your object interaction to open it so that they will have disadvantage on attacks against you on their turn. Then on your turn you open it again. Since you only get one object interaction per turn, this would only give your opponent disadvantage on every other round unless your DM is generous with object interactions. But it’s not a terrible way to use such an item. You might also be able to coordinate between multiple characters to get that tactic to work more consistently. [/QUOTE]
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