In my campaign, the rules for school specialization have been replaced by spell domains from Unearthed Aracana. For those who don't have UA, a spell domain grants a specific bonus arcane spell every level, much like a clerical domain.
Now, my house rule is that when a wizard selects a familiar, he gains access to a spell domain. In addition to bonus spells, the domain also grants the master a domain ability (which replaces the usual crappy skill bonuses granted by gaining a familiar). The table below correlates familiars with their spell domains and the abilities granted by the domain.
Now, my house rule is that when a wizard selects a familiar, he gains access to a spell domain. In addition to bonus spells, the domain also grants the master a domain ability (which replaces the usual crappy skill bonuses granted by gaining a familiar). The table below correlates familiars with their spell domains and the abilities granted by the domain.
Code:
[B]Familiar Type Spell Domain Master's Granted Abilitiesr[/B]
Bat Necromancy Gains Intimidate & Listen as class skills
Cat/Weasel Illusion Gains Sleight of Hand & Move Silently as class skills
Hawk Evocation Gains Intimidate & Spot as class skills
Owl Divination Gains Spot & Use Magic Device as class skills
Rat Abjuration Uses Int modifier for Fortitude saves instead of Con
Raven Conjuration Gains Appraise & Sense Motive as class skills
Snake Enchantment Gains Bluff & Diplomacy as class skills
Toad/Lizard Transmutation Spend 1 skill point to gain 1 hit point each wizard level
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