Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Useful things that could be allowed as a Reaction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6439164" data-attributes="member: 7006"><p>I personally allow characters to shout stuff at each other off-turn, so your #1 doesn't do a whole lot for me... but as you say, each table is different so rock on if it works for yours!</p><p></p><p>As far as your second... I actually still default to 4E's methodology, which is that dropping an item to the ground doesn't cost an action at all. So now that you mention it... if I was to use that kind of rule, I'd actually probably make it at my table that you can <em>stow</em> an item as a Reaction, rather than just drop it. So for instance, an archer holding their bow could put their bow back over their shoulder as a Reaction to an enemy moving in to engage them. That way when it was the archer's turn, they could just draw their melee weapon with their "one small activity" connected with their Action and not have to also drop their bow completely to the ground as they normally would.</p><p></p><p>This would also work the opposite way... a character holding a sword has just cut down the last enemy in front of them. With their Reaction right before their next turn (on the turn of the PC or enemy right before them), they sheathe their sword. Then on their own turn they pull out their ranged weapon and attack.</p><p></p><p>It's an interesting idea inasmuch as does avoid the whole "where did I drop my weapon?" bit that always creeps up with the ranger characters (and other PCs that swap between bows/crossbows and melee weapons)... plus creates an interesting tactical situation as to whether or not to keep their melee weapon in hand long enough on the off-chance they have to use it *and* their Reaction for any OAs before their next turn.</p><p></p><p>Very interesting idea. I might need to bring this up tonight at my game and see what my players think of it. Thanks!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6439164, member: 7006"] I personally allow characters to shout stuff at each other off-turn, so your #1 doesn't do a whole lot for me... but as you say, each table is different so rock on if it works for yours! As far as your second... I actually still default to 4E's methodology, which is that dropping an item to the ground doesn't cost an action at all. So now that you mention it... if I was to use that kind of rule, I'd actually probably make it at my table that you can [i]stow[/i] an item as a Reaction, rather than just drop it. So for instance, an archer holding their bow could put their bow back over their shoulder as a Reaction to an enemy moving in to engage them. That way when it was the archer's turn, they could just draw their melee weapon with their "one small activity" connected with their Action and not have to also drop their bow completely to the ground as they normally would. This would also work the opposite way... a character holding a sword has just cut down the last enemy in front of them. With their Reaction right before their next turn (on the turn of the PC or enemy right before them), they sheathe their sword. Then on their own turn they pull out their ranged weapon and attack. It's an interesting idea inasmuch as does avoid the whole "where did I drop my weapon?" bit that always creeps up with the ranger characters (and other PCs that swap between bows/crossbows and melee weapons)... plus creates an interesting tactical situation as to whether or not to keep their melee weapon in hand long enough on the off-chance they have to use it *and* their Reaction for any OAs before their next turn. Very interesting idea. I might need to bring this up tonight at my game and see what my players think of it. Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Useful things that could be allowed as a Reaction
Top