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Useful things that could be allowed as a Reaction
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<blockquote data-quote="Joddy37" data-source="post: 6440297" data-attributes="member: 6780315"><p>I wouldn't use the first one. Talking is not a thing that can be simplified to an action or a reaction. A character can fight and still talk all the time, sometimes just to amuse, sometimes to irritate. It should be free. Just look at those three musketeers, or pirates of the Carribean. Talking while fighting adds drama and fun to the game. Encourage your players to do that. But, maybe too much talking (like a giving a long speech that villains always do before killing) can distract a character, granting advantage to those readied their attack against him/her.</p><p></p><p>Dropping an item should always be free, because it costs no time, no effort, no second-thought. If you try to interact with an item, that costs something and it is up to you. If you ask me, I would make the first interaction free, the second one to cost a reaction, the third one to cost an action.</p></blockquote><p></p>
[QUOTE="Joddy37, post: 6440297, member: 6780315"] I wouldn't use the first one. Talking is not a thing that can be simplified to an action or a reaction. A character can fight and still talk all the time, sometimes just to amuse, sometimes to irritate. It should be free. Just look at those three musketeers, or pirates of the Carribean. Talking while fighting adds drama and fun to the game. Encourage your players to do that. But, maybe too much talking (like a giving a long speech that villains always do before killing) can distract a character, granting advantage to those readied their attack against him/her. Dropping an item should always be free, because it costs no time, no effort, no second-thought. If you try to interact with an item, that costs something and it is up to you. If you ask me, I would make the first interaction free, the second one to cost a reaction, the third one to cost an action. [/QUOTE]
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Useful things that could be allowed as a Reaction
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