Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Usefull falling damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 8127513" data-attributes="member: 67296"><p>There are plenty of precedents in popular culture where the hero uses one of the bad guys to break their fall, defeating the said bad guy in one swift hit while allowing to hero to survive the fall unscathed.</p><p></p><p>In D&D, stuff happens, and hit points mitigate the severity of the consequence on an individual basis. Translated into D&D: both hero and bad guy would take the same damage from the same situation and both would lose hit points. If the damage is high enough to dispatch the bad guy without killing the hero, we stay true to the common hero trope. But that's how D&D simulates reality/narrative.</p><p></p><p>With the monk, we have a case where a character can mitigate the loss of hit points further, but i don't see why it should reduce the severity of the attack for the one on the receiving end of the fall. Similarly, a barbarian would take half damage if raging, but not the bad guy they'd fall on.</p><p></p><p>I would still expect a successful attack roll from the monk however, probably with disadvantage for "long range" if done over 60 feet.</p><p></p><p>Also, falling damage is capped at 20d6.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8127513, member: 67296"] There are plenty of precedents in popular culture where the hero uses one of the bad guys to break their fall, defeating the said bad guy in one swift hit while allowing to hero to survive the fall unscathed. In D&D, stuff happens, and hit points mitigate the severity of the consequence on an individual basis. Translated into D&D: both hero and bad guy would take the same damage from the same situation and both would lose hit points. If the damage is high enough to dispatch the bad guy without killing the hero, we stay true to the common hero trope. But that's how D&D simulates reality/narrative. With the monk, we have a case where a character can mitigate the loss of hit points further, but i don't see why it should reduce the severity of the attack for the one on the receiving end of the fall. Similarly, a barbarian would take half damage if raging, but not the bad guy they'd fall on. I would still expect a successful attack roll from the monk however, probably with disadvantage for "long range" if done over 60 feet. Also, falling damage is capped at 20d6. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Usefull falling damage?
Top