Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
USF Officer Pregens
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlckKnght" data-source="post: 7969060" data-attributes="member: 6958254"><p>Here's another one.</p><p></p><p><strong>Lt. Gregory Zimm</strong></p><p><em>An alert Human telepathic counselor, who loves the sea</em></p><p></p><p>Gregory's parents were colonists on a water world, far from the center of SolSpace. He grew up sailing small boats on an endless ocean, and loved to travel under the power of the winds and waves. When he grew up, he decided he'd like to travel to other planets, and Space Force offered the best route to the stars. He initially trained as a psychological counselor in the medical corps, but was aggressively recruited into the Psi-corps when they detected his latent psionic potential. He was never a particularly good fit within the corps, and after a very unpleasant tour teaching marines to resist interrogation, he's been "loaned" back to the medical branch indefinitely, though he's still technically a Psi-corps officer. He's the junior-most of three counselors serving the crew of the USF Copernicus.</p><p></p><p><strong>STR</strong> 3 (2d6) <strong>AGI</strong> 6 (3d6) <strong>END</strong> 3 (2d6)</p><p><strong>LOG </strong>6 (3d6)<strong> INT</strong> 7 (3d6) <strong> WIL</strong> 6 (3d6)</p><p><strong>CHA</strong> 6 (3d6) <strong>LUC</strong> 6 (3d6) <strong>REP</strong> 8 (3d6)</p><p><strong>PSI</strong> 6 (3d6)</p><p></p><p><strong>MELEE DEFENCE </strong>14</p><p><strong>RANGED DEFENCE</strong> 14</p><p><strong>MENTAL DEFENCE</strong> 18</p><p><strong>VITAL DEFENCE</strong> 10</p><p></p><p><strong>HEALTH</strong> 17</p><p><strong>PSI POINTS </strong>23</p><p><strong>SOAK</strong> 4 (uniform); <strong>VULN</strong> none</p><p><strong>IMMUNE</strong> none</p><p></p><p><strong>INITIATIVE</strong> 3d6*</p><p><strong>PERCEPTION</strong> 5d6*</p><p><strong>SPEED </strong>6; <strong>CLIMB</strong> 4; <strong>JUMP</strong> 12'/3'</p><p><strong>CARRY</strong> 60lb (max lift 150lb)</p><p></p><p><strong>REACH</strong> 5'</p><p><strong>ACTIONS</strong> 2</p><p></p><p><strong>🅜<em> Brawling</em></strong> 4d6 melee (1d6+2 blunt damage)</p><p><strong>🅡 <em>Phaser pistol </em></strong>4d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm)</p><p><strong>🅡 <em>Psi-blast</em></strong> 6d6 mental (2d6 psionic damage; range 2; costs 4 PP)<strong> </strong></p><p><strong></strong></p><p><strong>Skills </strong>astronomy 1 (1d6), biopsionics 1 (1d6), brawling 1 (1d6), bureaucracy 3 (2d6), carousing 1 (1d6), climbing 1 (1d6), computers 3 (2d6), concentration 5 (2d6), dodging 1 (1d6), engineering 1 (1d6), hardy 1 (1d6), insight 3 (2d6), intimidation 1 (1d6), law 3 (2d6), linguistics 1 (1d6), medicine 3 (2d6), oceanography 1 (1d6), perception 1 (2d6*), pistols 1 (1d6), psychology 3 (2d6), running 1 (1d6), sailing 1 (1d6), swimming 1 (1d6), telepathy 6 (3d6), xenology 1 (1d6), zero-g 1 (1d6)</p><p></p><p><strong>Gear</strong> planetary communicator, phaser pistol, emergency medpatch, USF uniform,</p><p><strong>Requisition cap</strong> 3,500cr</p><p></p><p><strong>Alert.</strong> Constantly aware of your surroundings, you gain +1d6 to INT perception checks (included above), and you always win INITIATIVE ties.</p><p></p><p><strong>Empathy.</strong> You can automatically sense strong emotions in others within 30'.</p><p></p><p><strong>Enduring.</strong> Humans may not be the fastest or the strongest, but they are known for their resilience. Humans get +1 to their 1d6 die roll to shake off a temporary condition. </p><p></p><p><strong>Learners.</strong> Humans start play with one additional free Universal Exploit (already included).</p><p></p><p><strong>Psi-blast.</strong> You can use an action and make a PSI vs. MENTAL DEFENSE attack to blast an opponent with a mental burst which does 1d6 +1d6 per 4 PP psionic damage and has a range increment of 10'.</p><p></p><p><strong>Psychic healing</strong><em><strong>. </strong></em>You can heal 1d6 HEALTH per 6 PP, by touch. Any given creature can only benefit from this power once per day.</p><p></p><p><strong>Psychic interrogation.</strong> Once per day you can make a special PSI mental attack. Success means that your target must answer three yes/no questions truthfully. </p><p></p><p><strong>Telepathic message.</strong> You develop the ability to freely send short telepathic messages to other intelligent creatures with whom you have spent time.</p><p></p><p><strong>Varied.</strong> Humans boast more variation within their species than most. Add 2 to any attribute, and add a further +1 to one other attribute (PSI +2, WIL +1, included above).</p><p><strong></strong></p><p><strong>Career Path:</strong></p><ul> <li data-xf-list-type="ul">Prodigy (18 years)</li> <li data-xf-list-type="ul">Academy (4 years)</li> <li data-xf-list-type="ul">Medical Branch School (3 years)</li> <li data-xf-list-type="ul">Psionics Branch School (2 years)</li> <li data-xf-list-type="ul">Cadet Cruise: Science Operations (1 year)</li> <li data-xf-list-type="ul">Tour of Duty: Marine Corps<br /> <em>Psi-corps Officer</em> (3 year)</li> </ul><p><strong>Age:</strong> 31</p><p><strong>Cadet Evaluation:</strong> 18 (merit)</p><p></p><p></p><p>Worksheet: [MEDIA=googlesheets]1wY5PDrnI5ZxZVKbTAIb6-peQG91Lqi4t_CTTOtbZWxA[/MEDIA]</p></blockquote><p></p>
[QUOTE="BlckKnght, post: 7969060, member: 6958254"] Here's another one. [B]Lt. Gregory Zimm[/B] [I]An alert Human telepathic counselor, who loves the sea[/I] Gregory's parents were colonists on a water world, far from the center of SolSpace. He grew up sailing small boats on an endless ocean, and loved to travel under the power of the winds and waves. When he grew up, he decided he'd like to travel to other planets, and Space Force offered the best route to the stars. He initially trained as a psychological counselor in the medical corps, but was aggressively recruited into the Psi-corps when they detected his latent psionic potential. He was never a particularly good fit within the corps, and after a very unpleasant tour teaching marines to resist interrogation, he's been "loaned" back to the medical branch indefinitely, though he's still technically a Psi-corps officer. He's the junior-most of three counselors serving the crew of the USF Copernicus. [B]STR[/B] 3 (2d6) [B]AGI[/B] 6 (3d6) [B]END[/B] 3 (2d6) [B]LOG [/B]6 (3d6)[B] INT[/B] 7 (3d6) [B] WIL[/B] 6 (3d6) [B]CHA[/B] 6 (3d6) [B]LUC[/B] 6 (3d6) [B]REP[/B] 8 (3d6) [B]PSI[/B] 6 (3d6) [B]MELEE DEFENCE [/B]14 [B]RANGED DEFENCE[/B] 14 [B]MENTAL DEFENCE[/B] 18 [B]VITAL DEFENCE[/B] 10 [B]HEALTH[/B] 17 [B]PSI POINTS [/B]23 [B]SOAK[/B] 4 (uniform); [B]VULN[/B] none [B]IMMUNE[/B] none [B]INITIATIVE[/B] 3d6* [B]PERCEPTION[/B] 5d6* [B]SPEED [/B]6; [B]CLIMB[/B] 4; [B]JUMP[/B] 12'/3' [B]CARRY[/B] 60lb (max lift 150lb) [B]REACH[/B] 5' [B]ACTIONS[/B] 2 [B]🅜[I] Brawling[/I][/B] 4d6 melee (1d6+2 blunt damage) [B]🅡 [I]Phaser pistol [/I][/B]4d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm) [B]🅡 [I]Psi-blast[/I][/B] 6d6 mental (2d6 psionic damage; range 2; costs 4 PP)[B][I] [/I] Skills [/B]astronomy 1 (1d6), biopsionics 1 (1d6), brawling 1 (1d6), bureaucracy 3 (2d6), carousing 1 (1d6), climbing 1 (1d6), computers 3 (2d6), concentration 5 (2d6), dodging 1 (1d6), engineering 1 (1d6), hardy 1 (1d6), insight 3 (2d6), intimidation 1 (1d6), law 3 (2d6), linguistics 1 (1d6), medicine 3 (2d6), oceanography 1 (1d6), perception 1 (2d6*), pistols 1 (1d6), psychology 3 (2d6), running 1 (1d6), sailing 1 (1d6), swimming 1 (1d6), telepathy 6 (3d6), xenology 1 (1d6), zero-g 1 (1d6) [B]Gear[/B] planetary communicator, phaser pistol, emergency medpatch, USF uniform, [B]Requisition cap[/B] 3,500cr [B]Alert.[/B] Constantly aware of your surroundings, you gain +1d6 to INT perception checks (included above), and you always win INITIATIVE ties. [B]Empathy.[/B][I][B] [/B][/I]You can automatically sense strong emotions in others within 30'. [B]Enduring.[/B] Humans may not be the fastest or the strongest, but they are known for their resilience. Humans get +1 to their 1d6 die roll to shake off a temporary condition. [B]Learners.[/B] Humans start play with one additional free Universal Exploit (already included). [B]Psi-blast.[/B][I][B] [/B][/I]You can use an action and make a PSI vs. MENTAL DEFENSE attack to blast an opponent with a mental burst which does 1d6 +1d6 per 4 PP psionic damage and has a range increment of 10'. [B]Psychic healing[/B][I][B]. [/B][/I]You can heal 1d6 HEALTH per 6 PP, by touch. Any given creature can only benefit from this power once per day. [B]Psychic interrogation.[/B] Once per day you can make a special PSI mental attack. Success means that your target must answer three yes/no questions truthfully. [B]Telepathic message.[/B] You develop the ability to freely send short telepathic messages to other intelligent creatures with whom you have spent time. [B]Varied.[/B] Humans boast more variation within their species than most. Add 2 to any attribute, and add a further +1 to one other attribute (PSI +2, WIL +1, included above). [B] Career Path:[/B] [LIST] [*]Prodigy (18 years) [*]Academy (4 years) [*]Medical Branch School (3 years) [*]Psionics Branch School (2 years) [*]Cadet Cruise: Science Operations (1 year) [*]Tour of Duty: Marine Corps [I]Psi-corps Officer[/I] (3 year) [/LIST] [B]Age:[/B] 31 [B]Cadet Evaluation:[/B] 18 (merit) Worksheet: [MEDIA=googlesheets]1wY5PDrnI5ZxZVKbTAIb6-peQG91Lqi4t_CTTOtbZWxA[/MEDIA] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
USF Officer Pregens
Top