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USF Officer Pregens
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<blockquote data-quote="BlckKnght" data-source="post: 7978338" data-attributes="member: 6958254"><p>OK, I was wrong, I do have one more character to share.</p><p></p><p><strong>Commander JPH86 "Jeph"</strong></p><p><em>a mighty small Android EVA specialist, who loves climbing tall things</em></p><p></p><p>Jeph was fabricated far from Union Space by a society of arachnoid-bodyplan scavenger Androids, who live and reproduce themselves among the ruins of an ancient alien city, long overgrown by the surrounding jungle. Jeph loved to climb from the first day he was activated. He often scaled the tallest tree growing from the top of the tallest building in the city. He'd look up and dream of climbing all the way to space, where he'd climb among the ruined satellites that featured so prominently in his planet's night sky.</p><p></p><p>Eventually he did get a chance to go to space, hitching a ride with Borian traders into the Union proper, where he enrolled in the Academy. He specialized in engineering, particularly on EVA work. He impressed his trainers so much that they urged him to attend command school and eventually become a chief engineer. But Jeph is not very interested in the bureaucratic and management side of being an officer, he'd much rather spend his time working in vacuum, or at high elevations. He declined the invitation in favor of a tour of duty on a mountainous colony, and later served on an orbital debris mitigation ship in Sol. He was eventually assigned to the USF Copernicus, where he leads a small EVA maintenance team under the supervision of the Chief Engineer.</p><p></p><p>Jeph has been customizing his chassis for several years, and currently looks a somewhat like a stylized sculpture of a terran jumping spider made out of scrap metal, though he's a bit larger than any biological spider that has lived on Earth in modern times. Exotic artificial musculature, closely coupled with a system of hydraulic actuators make him much stronger than he looks.</p><p></p><p><strong>STR</strong> 10 (4d6) <strong>AGI</strong> 10 (4d6) <strong>END</strong> 3 (2d6)</p><p><strong>LOG </strong>10 (4d6)<strong> INT</strong> 3 (2d6) <strong> WIL</strong> 3 (2d6)</p><p><strong>CHA</strong> 3 (2d6) <strong>LUC</strong> 6 (3d6) <strong>REP</strong> 10 (4d6)</p><p><strong>PSI</strong> - (0d6)</p><p></p><p><strong>MELEE DEFENCE </strong>23 / 25 (with forcefield active)</p><p><strong>RANGED DEFENCE</strong> 23 / 25 (with forcefield active)</p><p><strong>MENTAL DEFENCE</strong> immune</p><p><strong>VITAL DEFENCE</strong> 11</p><p></p><p><strong>HEALTH</strong> 22</p><p><strong>SOAK</strong> 4 (uniform); <strong>VULN</strong> Ion (2d6); Electricity (1d6)</p><p></p><p><strong>IMMUNE</strong> None; Does not need to eat, sleep or breathe</p><p></p><p><strong>INITIATIVE</strong> 3d6</p><p><strong>PERCEPTION</strong> 3d6</p><p><strong>SPEED </strong>8; <strong>CLIMB</strong> 5; <strong>JUMP</strong> 20'/10' or 30'/30' with rocket boosters</p><p><strong>CARRY</strong> 130lb (max lift 500lb)</p><p></p><p><strong>REACH</strong> 5'</p><p><strong>ACTIONS</strong> 2</p><p></p><p><strong>🅜<em> Martial Arts </em></strong>6d6 melee (2d6+4 blunt damage, or 3d6+4 electrical damage with electrical discharge)</p><p><strong>🅡 <em>Phaser pistol </em></strong>5d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm)</p><p></p><p><strong>Skills</strong> acrobatics 3 (2d6), archaeology 1 (1d6), astronautics 3 (2d6), astronomy 1 (1d6), climbing 3 (2d6), computers 3 (2d6), electronics 3 (2d6), engineering 3 (3d6), gambling 1 (1d6), hardy 1 (1d6), jumping 1 (1d6), law 1 (1d6), linguistics 1 (1d6), martial arts 3 (2d6), medicine 1 (1d6), perception 1 (1d6), piloting 1 (1d6), pistols 1 (1d6), reactions 1 (1d6), resistance 1 (1d6), robotics 3 (2d6), running 1 (1d6), survival 1 (1d6), zero-g 3 (2d6)</p><p></p><p><strong>Gear</strong> planetary communicator, phaser pistol, emergency medpatch, USF uniform, integrated climbing toolkit</p><p><strong>Requisition cap</strong> 5000cr (4925 remain)</p><p></p><p><strong>Ageless.</strong> Androids do not age, do not have an age category, or access to age-based exploits.</p><p></p><p><strong>Feint.</strong> This is identical to the Aim exploit, but for melee combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action.</p><p></p><p><strong>Jury-rig.</strong> You can temporarily repair and jury-rig a broken item of size medium or smaller by spending five minutes with it. The item will operate for a number of minutes equal to your LOG check. If you spend one hour with it, it will operate for a number of hours equal to your LOG check. If you spend a day with it, it will operate for a number of days equal to your LOG check.</p><p></p><p><strong>Mechanoid.</strong> Androids share the same range of traits as other mechanoids: they are immune to any attacks</p><p>which target MENTAL DEFENSE; an Android’s PSI attribute can never rise above zero, and an Android cannot spend LUC dice to gain bonus dice when making attributes; Androids are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage, and Androids do not need to eat, sleep, or breathe.</p><p></p><p><strong>Mighty. </strong>You do +1d6 unarmed damage.</p><p></p><p><strong>Modification.</strong> Choose two modification exploits. Androids can take the Android-only Systems Upgrade universal exploit at any time to gain additional modifications (Systems Upgrade taken 4 times, for 6 total modifications):</p><ul> <li data-xf-list-type="ul"><strong>360-degree Sensors.</strong> The Android has visual sensors which cover a full 360-degree circle, or a fully rotating<br /> head or sensor apparatus, giving it all-round sight. It is not affected by crossfire or flanking.</li> <li data-xf-list-type="ul"><strong>Electrical Discharge.</strong> The Android can shock a target by using a regular unarmed attack; this increases the Android’s unarmed damage by +1d6 and changes it to electricity damage.</li> <li data-xf-list-type="ul"><strong>Forcefield.</strong> The Android can generate a protective forcefield which operates just like a worn forcefield generator. It grants the Android +2 DEFENSE, but takes an action to activate and can only operate for one minute at a time before needing an hour to recharge.</li> <li data-xf-list-type="ul"><strong>Integrated Equipment (Climbing tools).</strong> Gear like fire extinguishers, communicators, even magboots or parachutes can be integrated into the Android.</li> <li data-xf-list-type="ul"><strong>Multiple Legs (Eight legs, plus manipulating pedipalps).</strong> The Android has four or more legs. It ignores difficult terrain.</li> <li data-xf-list-type="ul"><strong>Rocket Boosters.</strong> The Android’s JUMP scores increase to 30' horizontally and vertically.</li> </ul><p></p><p><strong>Career Path:</strong></p><ul> <li data-xf-list-type="ul">Experiment (5 years)</li> <li data-xf-list-type="ul">Academy (4 years)</li> <li data-xf-list-type="ul">Engineering Branch School (2 years)</li> <li data-xf-list-type="ul">Cadet Cruise: Naval Operations (1 year)</li> <li data-xf-list-type="ul">Tour of Duty: Colonial Operations<br /> <em>Engineer</em> (3 year)</li> <li data-xf-list-type="ul">Tour of Duty: Naval Operations<br /> <em>Engineer </em>(4 year)</li> </ul><p><strong>Age:</strong> 19</p><p><strong>Cadet Evaluation:</strong> 26 (Honors)</p><p></p><p>Worksheet: [MEDIA=googlesheets]1xzGQdMtK3YfGSTS_n7kmHmZFOLrqk0FCm0qgDv_wkTE[/MEDIA]</p></blockquote><p></p>
[QUOTE="BlckKnght, post: 7978338, member: 6958254"] OK, I was wrong, I do have one more character to share. [B]Commander JPH86 "Jeph"[/B] [I]a mighty small Android EVA specialist, who loves climbing tall things[/I] Jeph was fabricated far from Union Space by a society of arachnoid-bodyplan scavenger Androids, who live and reproduce themselves among the ruins of an ancient alien city, long overgrown by the surrounding jungle. Jeph loved to climb from the first day he was activated. He often scaled the tallest tree growing from the top of the tallest building in the city. He'd look up and dream of climbing all the way to space, where he'd climb among the ruined satellites that featured so prominently in his planet's night sky. Eventually he did get a chance to go to space, hitching a ride with Borian traders into the Union proper, where he enrolled in the Academy. He specialized in engineering, particularly on EVA work. He impressed his trainers so much that they urged him to attend command school and eventually become a chief engineer. But Jeph is not very interested in the bureaucratic and management side of being an officer, he'd much rather spend his time working in vacuum, or at high elevations. He declined the invitation in favor of a tour of duty on a mountainous colony, and later served on an orbital debris mitigation ship in Sol. He was eventually assigned to the USF Copernicus, where he leads a small EVA maintenance team under the supervision of the Chief Engineer. Jeph has been customizing his chassis for several years, and currently looks a somewhat like a stylized sculpture of a terran jumping spider made out of scrap metal, though he's a bit larger than any biological spider that has lived on Earth in modern times. Exotic artificial musculature, closely coupled with a system of hydraulic actuators make him much stronger than he looks. [B]STR[/B] 10 (4d6) [B]AGI[/B] 10 (4d6) [B]END[/B] 3 (2d6) [B]LOG [/B]10 (4d6)[B] INT[/B] 3 (2d6) [B] WIL[/B] 3 (2d6) [B]CHA[/B] 3 (2d6) [B]LUC[/B] 6 (3d6) [B]REP[/B] 10 (4d6) [B]PSI[/B] - (0d6) [B]MELEE DEFENCE [/B]23 / 25 (with forcefield active) [B]RANGED DEFENCE[/B] 23 / 25 (with forcefield active) [B]MENTAL DEFENCE[/B] immune [B]VITAL DEFENCE[/B] 11 [B]HEALTH[/B] 22 [B]SOAK[/B] 4 (uniform); [B]VULN[/B] Ion (2d6); Electricity (1d6) [B]IMMUNE[/B] None; Does not need to eat, sleep or breathe [B]INITIATIVE[/B] 3d6 [B]PERCEPTION[/B] 3d6 [B]SPEED [/B]8; [B]CLIMB[/B] 5; [B]JUMP[/B] 20'/10' or 30'/30' with rocket boosters [B]CARRY[/B] 130lb (max lift 500lb) [B]REACH[/B] 5' [B]ACTIONS[/B] 2 [B]🅜[I] Martial Arts [/I][/B]6d6 melee (2d6+4 blunt damage, or 3d6+4 electrical damage with electrical discharge) [B]🅡 [I]Phaser pistol [/I][/B]5d6 ranged (2d6+2 heat damage; range 15; stun, beam, sidearm) [B]Skills[/B] acrobatics 3 (2d6), archaeology 1 (1d6), astronautics 3 (2d6), astronomy 1 (1d6), climbing 3 (2d6), computers 3 (2d6), electronics 3 (2d6), engineering 3 (3d6), gambling 1 (1d6), hardy 1 (1d6), jumping 1 (1d6), law 1 (1d6), linguistics 1 (1d6), martial arts 3 (2d6), medicine 1 (1d6), perception 1 (1d6), piloting 1 (1d6), pistols 1 (1d6), reactions 1 (1d6), resistance 1 (1d6), robotics 3 (2d6), running 1 (1d6), survival 1 (1d6), zero-g 3 (2d6) [B]Gear[/B] planetary communicator, phaser pistol, emergency medpatch, USF uniform, integrated climbing toolkit [B]Requisition cap[/B] 5000cr (4925 remain) [B]Ageless.[/B] Androids do not age, do not have an age category, or access to age-based exploits. [B]Feint.[/B] This is identical to the Aim exploit, but for melee combat; it grants +1d6 bonus to an attack roll taken in the same turn. The attack action must come immediately after the feinting action. [B]Jury-rig.[/B] You can temporarily repair and jury-rig a broken item of size medium or smaller by spending five minutes with it. The item will operate for a number of minutes equal to your LOG check. If you spend one hour with it, it will operate for a number of hours equal to your LOG check. If you spend a day with it, it will operate for a number of days equal to your LOG check. [B]Mechanoid.[/B] Androids share the same range of traits as other mechanoids: they are immune to any attacks which target MENTAL DEFENSE; an Android’s PSI attribute can never rise above zero, and an Android cannot spend LUC dice to gain bonus dice when making attributes; Androids are vulnerable (1d6) to electricity damage, and vulnerable (2d6) to ion damage, and Androids do not need to eat, sleep, or breathe. [B]Mighty. [/B]You do +1d6 unarmed damage. [B]Modification.[/B] Choose two modification exploits. Androids can take the Android-only Systems Upgrade universal exploit at any time to gain additional modifications (Systems Upgrade taken 4 times, for 6 total modifications): [LIST] [*][B]360-degree Sensors.[/B] The Android has visual sensors which cover a full 360-degree circle, or a fully rotating head or sensor apparatus, giving it all-round sight. It is not affected by crossfire or flanking. [*][B]Electrical Discharge.[/B] The Android can shock a target by using a regular unarmed attack; this increases the Android’s unarmed damage by +1d6 and changes it to electricity damage. [*][B]Forcefield.[/B] The Android can generate a protective forcefield which operates just like a worn forcefield generator. It grants the Android +2 DEFENSE, but takes an action to activate and can only operate for one minute at a time before needing an hour to recharge. [*][B]Integrated Equipment (Climbing tools).[/B] Gear like fire extinguishers, communicators, even magboots or parachutes can be integrated into the Android. [*][B]Multiple Legs (Eight legs, plus manipulating pedipalps).[/B] The Android has four or more legs. It ignores difficult terrain. [*][B]Rocket Boosters.[/B] The Android’s JUMP scores increase to 30' horizontally and vertically. [/LIST] [B]Career Path:[/B] [LIST] [*]Experiment (5 years) [*]Academy (4 years) [*]Engineering Branch School (2 years) [*]Cadet Cruise: Naval Operations (1 year) [*]Tour of Duty: Colonial Operations [I]Engineer[/I] (3 year) [*]Tour of Duty: Naval Operations [I]Engineer [/I](4 year) [/LIST] [B]Age:[/B] 19 [B]Cadet Evaluation:[/B] 26 (Honors) Worksheet: [MEDIA=googlesheets]1xzGQdMtK3YfGSTS_n7kmHmZFOLrqk0FCm0qgDv_wkTE[/MEDIA] [/QUOTE]
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