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Using a quarterstaff one handed?
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<blockquote data-quote="5ekyu" data-source="post: 7545417" data-attributes="member: 6919838"><p>Someone who had proficiency in longsword but not warhammer or who,liked the style and had more than enough strength to not sweat the extra 1lb to their encumbrance. </p><p></p><p>There is a fundamental choice in rpg design with weapons of how mych detail do you want the weapons to have vs style.</p><p></p><p>If you make hard mechanics representations you wind up with choices of weapon being driven by that.</p><p></p><p>But if you make it so that the mechanics are the same then each character's weapon is a style choice, an appearance, an sfx.</p><p></p><p>Consider spurce... In LotR or GoT or most any fantasy source present different styles of weapons as mechanical difference makers where swords were superior to axes that were superior to hammers etc? Or did various groups, races, armies have different weapins more as a matter of flavor and style (and visual distinctiveness - purple lightsaber?)</p><p></p><p>In the source, more often than,not, its really the character who determines the effectiveness of the weapon - not the other way around - exception made for the "special weapon" of the heroes journey.</p><p></p><p>Systems that emulate that often have "class" determine a base damage type (d4, d6, d8, d10) and that can represent stikes with sword, bows, multi-dagger fighting etc. Then the character may get to choose special training/abilities that differentiate them further.</p><p></p><p>5e tends to take a middle ground. Some differences mechanically but all close enough for style to have its place. Doubt any elf chose warhammer for the pound.</p><p></p><p></p><p>Ü</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7545417, member: 6919838"] Someone who had proficiency in longsword but not warhammer or who,liked the style and had more than enough strength to not sweat the extra 1lb to their encumbrance. There is a fundamental choice in rpg design with weapons of how mych detail do you want the weapons to have vs style. If you make hard mechanics representations you wind up with choices of weapon being driven by that. But if you make it so that the mechanics are the same then each character's weapon is a style choice, an appearance, an sfx. Consider spurce... In LotR or GoT or most any fantasy source present different styles of weapons as mechanical difference makers where swords were superior to axes that were superior to hammers etc? Or did various groups, races, armies have different weapins more as a matter of flavor and style (and visual distinctiveness - purple lightsaber?) In the source, more often than,not, its really the character who determines the effectiveness of the weapon - not the other way around - exception made for the "special weapon" of the heroes journey. Systems that emulate that often have "class" determine a base damage type (d4, d6, d8, d10) and that can represent stikes with sword, bows, multi-dagger fighting etc. Then the character may get to choose special training/abilities that differentiate them further. 5e tends to take a middle ground. Some differences mechanically but all close enough for style to have its place. Doubt any elf chose warhammer for the pound. Ü [/QUOTE]
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