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General Tabletop Discussion
*Pathfinder & Starfinder
Using Books other than Core + Powers and Vault?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4712845" data-attributes="member: 82106"><p>I'd say Manual of the Planes, Open Grave, and Draconomicon are not really all that necessary in terms of play. I just leafed through the latter two and haven't picked up copies. They have LOTS of monster variations, especially Open Grave. So it could be a good book to pick up when you feel a need for some spiced up undead, on the other hand you'd probably only ever use a fraction of what is in there. </p><p></p><p>Manual of the Planes you can certainly skip. It is a fairly nice book, but nothing in it is vital. There are some new Demons and Devils, etc that might or might not be interesting to run, but if you aren't doing extraplanar adventures it certainly isn't compulsory. Even if you are most of the material isn't critical, you can certainly wing it.</p><p></p><p>AV seems to me to be almost a core book in the sense that a lot of PCs will want to use the newer weapons and the list of magic items does fill in some big holes in the line up there. The alchemical stuff is kind of nice too. It certainly will fulfill the party's desire to throw bombs and whatnot around! The mount and vehicle stuff is also pretty welcome, filling out some holes in the core rules. Certainly not a mandatory book, but players may miss some of the stuff in there and I find it quite useful. </p><p></p><p>As for the FR stuff, I don't use it either. Might be nice to have the info on Swordmage, but nobody is going to die without it. I think if you get a PHB2 at some point you'll have plenty of other classes to keep people busy with. Heck, in our campaign we haven't come close to trying everything in PHB1 yet...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4712845, member: 82106"] I'd say Manual of the Planes, Open Grave, and Draconomicon are not really all that necessary in terms of play. I just leafed through the latter two and haven't picked up copies. They have LOTS of monster variations, especially Open Grave. So it could be a good book to pick up when you feel a need for some spiced up undead, on the other hand you'd probably only ever use a fraction of what is in there. Manual of the Planes you can certainly skip. It is a fairly nice book, but nothing in it is vital. There are some new Demons and Devils, etc that might or might not be interesting to run, but if you aren't doing extraplanar adventures it certainly isn't compulsory. Even if you are most of the material isn't critical, you can certainly wing it. AV seems to me to be almost a core book in the sense that a lot of PCs will want to use the newer weapons and the list of magic items does fill in some big holes in the line up there. The alchemical stuff is kind of nice too. It certainly will fulfill the party's desire to throw bombs and whatnot around! The mount and vehicle stuff is also pretty welcome, filling out some holes in the core rules. Certainly not a mandatory book, but players may miss some of the stuff in there and I find it quite useful. As for the FR stuff, I don't use it either. Might be nice to have the info on Swordmage, but nobody is going to die without it. I think if you get a PHB2 at some point you'll have plenty of other classes to keep people busy with. Heck, in our campaign we haven't come close to trying everything in PHB1 yet... [/QUOTE]
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Using Books other than Core + Powers and Vault?
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