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Using D&D for fantasy horror
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<blockquote data-quote="Sanzuo" data-source="post: 4822848" data-attributes="member: 66180"><p>No, no, no... I think you're thinking about it too hard. I agree that D&D can work just fine for a horror game. I also think it can <strong>not</strong> work. It depends entirely on the players and who's running the game. What I'm saying is I believe that the system you decide on should be inconsequential.</p><p></p><p>Horror is a really difficult genre, at least for me. I find that the less you depend on the system, the more the players care about the atmosphere. It's because they're not thinking about crunch you see. I like the rules you made just fine, it gives them some advancement, but not so much that they grow out of control.</p><p></p><p>As far as the vampire example. I say let them get killed. Have them face off against an impossible monstrosity and quickly realize there is no hope for victory. They may even drop their weapons, groveling and begging for their lives (if you're lucky!) If the entire party gets wiped out, let them make a new one. They may be a little wiser. I find with groups that are used to running around killing monsters all day you need to take drastic measures to put the fear of death in them. Only then will they be truly horrified.</p><p></p><p>Either that or they'll just hate the game and stop playing. Horror isn't for everyone I've found.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4822848, member: 66180"] No, no, no... I think you're thinking about it too hard. I agree that D&D can work just fine for a horror game. I also think it can [B]not[/B] work. It depends entirely on the players and who's running the game. What I'm saying is I believe that the system you decide on should be inconsequential. Horror is a really difficult genre, at least for me. I find that the less you depend on the system, the more the players care about the atmosphere. It's because they're not thinking about crunch you see. I like the rules you made just fine, it gives them some advancement, but not so much that they grow out of control. As far as the vampire example. I say let them get killed. Have them face off against an impossible monstrosity and quickly realize there is no hope for victory. They may even drop their weapons, groveling and begging for their lives (if you're lucky!) If the entire party gets wiped out, let them make a new one. They may be a little wiser. I find with groups that are used to running around killing monsters all day you need to take drastic measures to put the fear of death in them. Only then will they be truly horrified. Either that or they'll just hate the game and stop playing. Horror isn't for everyone I've found. [/QUOTE]
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