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Using D&D for fantasy horror
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<blockquote data-quote="Desdichado" data-source="post: 4823406" data-attributes="member: 2205"><p>I like Taint/Corruption systems too. Good call; I had forgotten to mention that, but I almost certainly would have remembered in time and wanted to add something.</p><p></p><p>I've got a few options in my collection I can use; I'll have to look them over and decide which one I like best.</p><p></p><p>I'll probably borrow the expanded fear rules from <em>Darkness & Dread</em>, but I'll need to look them over because it's been a while since I read them. If not, I've got lots of options for Sanity/Madness/Fear/etc. to choose from, most of them designed to interact natively with d20.</p><p></p><p>Huh? It's literally the least complicated process I can imagine. I can describe it to the players with a single sentence fragment, and as GM I never have to worry about calibrating, or <em>re</em>calibrating as the game changes due to levels going up.</p><p></p><p>Actually, many of those are native to 3e. They're just not <em>core</em> to 3e. I don't think much of swapping in and out modular house rule systems, though. I've been doing since the beginning of 3e, and this option is actually the most conservative that I thought of.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4823406, member: 2205"] I like Taint/Corruption systems too. Good call; I had forgotten to mention that, but I almost certainly would have remembered in time and wanted to add something. I've got a few options in my collection I can use; I'll have to look them over and decide which one I like best. I'll probably borrow the expanded fear rules from [I]Darkness & Dread[/I], but I'll need to look them over because it's been a while since I read them. If not, I've got lots of options for Sanity/Madness/Fear/etc. to choose from, most of them designed to interact natively with d20. Huh? It's literally the least complicated process I can imagine. I can describe it to the players with a single sentence fragment, and as GM I never have to worry about calibrating, or [I]re[/I]calibrating as the game changes due to levels going up. Actually, many of those are native to 3e. They're just not [I]core[/I] to 3e. I don't think much of swapping in and out modular house rule systems, though. I've been doing since the beginning of 3e, and this option is actually the most conservative that I thought of. [/QUOTE]
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