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Using long passage of time successfully...examples?
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<blockquote data-quote="Crothian" data-source="post: 6030271" data-attributes="member: 232"><p>This is a staple of the Crothian game. Sometimes the time jump will happen without the PCs realizing it. I've had them travel to other planes for a few days and come back and have a half of year pass on their world. I've had them be in a fey forest for an afternoon and come back and find a year and a day has passed in the real world. </p><p></p><p>Other times they will know it is coming up. Just last month we were coming to a point in the campaign and I told them there was going to five years of down time. The players had time to think about what they wanted their characters to be doing and got to narrate those five years. I told them what the jumping off point was going to be and so they made sure they had reason for their characters to be part of that in their narration.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6030271, member: 232"] This is a staple of the Crothian game. Sometimes the time jump will happen without the PCs realizing it. I've had them travel to other planes for a few days and come back and have a half of year pass on their world. I've had them be in a fey forest for an afternoon and come back and find a year and a day has passed in the real world. Other times they will know it is coming up. Just last month we were coming to a point in the campaign and I told them there was going to five years of down time. The players had time to think about what they wanted their characters to be doing and got to narrate those five years. I told them what the jumping off point was going to be and so they made sure they had reason for their characters to be part of that in their narration. [/QUOTE]
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Using long passage of time successfully...examples?
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