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Using long passage of time successfully...examples?
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<blockquote data-quote="Stormonu" data-source="post: 6030306" data-attributes="member: 52734"><p>I had a 1E/2E campaign with a grup that we wrapped up in the 90's - it essentially ended up with the characters completing the GDQ series. Several years later, we picked it back up and I jumped the timeline forward about five years. I wrote up the history of what had occured in the intervening years, but based it on goals and events the characters had been involved with from the previous games. Everyone seemed to heartily agree with my outline and either extrapolated on the events I wrote or asked me to cover certain details I'd forgotten about.</p><p></p><p>I've done this for that group about four or five times now - jumping a handful of years here or there, since we only seem to get together once in a blue moon. In the last, the group actually picked up playing the offspring of their previous characters on their own new adevntures (and with some of the new gang being the actual offspring of the old players). Perhaps the best part was at the end of the game, they got to meet up with their old characters and show these young whippersnappers how truly inspiring and powerful the old characters were, as the old characters were heading up an army to oppose the BBEG the new characters had been fleeing and evading.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6030306, member: 52734"] I had a 1E/2E campaign with a grup that we wrapped up in the 90's - it essentially ended up with the characters completing the GDQ series. Several years later, we picked it back up and I jumped the timeline forward about five years. I wrote up the history of what had occured in the intervening years, but based it on goals and events the characters had been involved with from the previous games. Everyone seemed to heartily agree with my outline and either extrapolated on the events I wrote or asked me to cover certain details I'd forgotten about. I've done this for that group about four or five times now - jumping a handful of years here or there, since we only seem to get together once in a blue moon. In the last, the group actually picked up playing the offspring of their previous characters on their own new adevntures (and with some of the new gang being the actual offspring of the old players). Perhaps the best part was at the end of the game, they got to meet up with their old characters and show these young whippersnappers how truly inspiring and powerful the old characters were, as the old characters were heading up an army to oppose the BBEG the new characters had been fleeing and evading. [/QUOTE]
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