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Using long passage of time successfully...examples?
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<blockquote data-quote="Janx" data-source="post: 6030362" data-attributes="member: 8835"><p>I might be leary of having large jumps in time (I've done 5 years), but having some time pass between adventures or story arcs always seems reasonable.</p><p></p><p>I generally look at whatever "safe" situation the PC has going on will continue and probably prosper.</p><p></p><p>So a PC who owns a meadery, will find, "nothing horrible" has happened to cause him to adventure or get overly involved, so he focussed on his meadery, growing the business, etc. A year or so passes.</p><p></p><p>Then, as cue up to the new adventure, rumblings in the industry, supply chain issues crop up. </p><p></p><p>This is of course the hook into the adventure, but it also reflects that the PC won't complain if time passes because he's on auto-pilot to success. He wants control when he needs to take the reins. Which is when problems arise.</p><p></p><p>Which is exactly when the adventure starts.</p></blockquote><p></p>
[QUOTE="Janx, post: 6030362, member: 8835"] I might be leary of having large jumps in time (I've done 5 years), but having some time pass between adventures or story arcs always seems reasonable. I generally look at whatever "safe" situation the PC has going on will continue and probably prosper. So a PC who owns a meadery, will find, "nothing horrible" has happened to cause him to adventure or get overly involved, so he focussed on his meadery, growing the business, etc. A year or so passes. Then, as cue up to the new adventure, rumblings in the industry, supply chain issues crop up. This is of course the hook into the adventure, but it also reflects that the PC won't complain if time passes because he's on auto-pilot to success. He wants control when he needs to take the reins. Which is when problems arise. Which is exactly when the adventure starts. [/QUOTE]
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Using long passage of time successfully...examples?
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