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Using long passage of time successfully...examples?
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<blockquote data-quote="Tonguez" data-source="post: 6030373" data-attributes="member: 1125"><p>personally I can't see how this is a bad thing, PC's are suppose to be writing their own mark on the world and if that means they become wealthy merchants, the inner cicle of the Royal court or the Master of their own Magic school then so be it.</p><p></p><p>I currently have a druid player who is the owner of the kingdoms largest wheat farm which features something like five seperate hamlets. As a result he has been made a baron, he is a known merchant-prince, and as he is also the highest ranking druid in the area, he has befreinded the local dryads and gathered his own following who have established a druids glade. The fighter player has been made commander of the Royal Legions and is also owner of a tower (formerly occupied by a Necromancer) and the adjacent village. We also had a ranger but after sacrificing himself to defeat the Dark Hunter he became a semi-sentient oak tree.</p><p></p><p>Anyway due to the farming I run the game on a seasons basis (2 per year) and lots of plots are directly linked to the farming cycle (currently they are dealing with a blight that has swept through the region...)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 6030373, member: 1125"] personally I can't see how this is a bad thing, PC's are suppose to be writing their own mark on the world and if that means they become wealthy merchants, the inner cicle of the Royal court or the Master of their own Magic school then so be it. I currently have a druid player who is the owner of the kingdoms largest wheat farm which features something like five seperate hamlets. As a result he has been made a baron, he is a known merchant-prince, and as he is also the highest ranking druid in the area, he has befreinded the local dryads and gathered his own following who have established a druids glade. The fighter player has been made commander of the Royal Legions and is also owner of a tower (formerly occupied by a Necromancer) and the adjacent village. We also had a ranger but after sacrificing himself to defeat the Dark Hunter he became a semi-sentient oak tree. Anyway due to the farming I run the game on a seasons basis (2 per year) and lots of plots are directly linked to the farming cycle (currently they are dealing with a blight that has swept through the region...) [/QUOTE]
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Using long passage of time successfully...examples?
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