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General Tabletop Discussion
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Using long passage of time successfully...examples?
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<blockquote data-quote="Janx" data-source="post: 6031079" data-attributes="member: 8835"><p>and that's another way to make the pill go down easier. Hand out some XP for the passage of time, and there will be less grumbling as the players effectively were improving during the time jump.</p><p></p><p>Time passing without playing normally means a missed opportunity to get XP.</p><p>That's one of the factors to player resistance.</p><p></p><p></p><p>Hand out 300XP times level per year, and that'll probably cover it. Anybody who was on the edge of leveling up just got a bump. At it scales nicely with the level multiplier to mean the same thing to all PCs (which is 3/10th advancement to the next level).</p></blockquote><p></p>
[QUOTE="Janx, post: 6031079, member: 8835"] and that's another way to make the pill go down easier. Hand out some XP for the passage of time, and there will be less grumbling as the players effectively were improving during the time jump. Time passing without playing normally means a missed opportunity to get XP. That's one of the factors to player resistance. Hand out 300XP times level per year, and that'll probably cover it. Anybody who was on the edge of leveling up just got a bump. At it scales nicely with the level multiplier to mean the same thing to all PCs (which is 3/10th advancement to the next level). [/QUOTE]
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Using long passage of time successfully...examples?
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