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Using Monte Cook's "stunts system" in Castles & Crusades
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<blockquote data-quote="Turanil" data-source="post: 2445018" data-attributes="member: 9646"><p>Those who prefer D20 over C&C often mention that combat in C&C is dull, as the lack of feats only makes for attack rolls against AC values. However, I just read about the next Monte Cook book (pun intended): Iron Heroes. It seems to be an heavier system than D&D 3.5 to me, BUT the stunt system sounded as something that could be imported into C&C. I don't know how this stunt system will work, but here is what they say about it:</p><p></p><p>So, it looks like the Stunt system has some C&C style in it: player imagines and describes something special he would like to try, and the CK allows it on the fly. However, it needs a few rules to not become pure DM's fiat, and the Stunt System could be very appropriate. With that, C&C combat could become very cinematic and varied without adding feats or complex rules.</p><p></p><p>-----------------------------------------------------------------------------------------</p><p></p><p>I am now trying to imagine what could be a few stunts:</p><p></p><p>-- <strong>Barrel Throw:</strong> Combat is happening amidst a fair or a basement. Then, Jubal notices that he is fighting right besides a barrel. So he forfeits an attack and instead throws the barrel into the legs of Klorgut, his opponent. </p><p></p><p>So, how would that work, and what would be the benefits? I guess it just requires a Dexterity check. Now, if the barrel is full of something, it will also require a Strength check, but will impose an increased penalty to Klorgut. So, as Jubal is successful in swiftly throwing the barrel into Klorgut's legs, the latter loses his balance. This results in the next round for Klorgut, is to suffer a -4 penalty to AC and BtH if he fails a Dex save, or -2 if the save is successful.</p><p></p><p>Any comments?</p></blockquote><p></p>
[QUOTE="Turanil, post: 2445018, member: 9646"] Those who prefer D20 over C&C often mention that combat in C&C is dull, as the lack of feats only makes for attack rolls against AC values. However, I just read about the next Monte Cook book (pun intended): Iron Heroes. It seems to be an heavier system than D&D 3.5 to me, BUT the stunt system sounded as something that could be imported into C&C. I don't know how this stunt system will work, but here is what they say about it: So, it looks like the Stunt system has some C&C style in it: player imagines and describes something special he would like to try, and the CK allows it on the fly. However, it needs a few rules to not become pure DM's fiat, and the Stunt System could be very appropriate. With that, C&C combat could become very cinematic and varied without adding feats or complex rules. ----------------------------------------------------------------------------------------- I am now trying to imagine what could be a few stunts: -- [b]Barrel Throw:[/b] Combat is happening amidst a fair or a basement. Then, Jubal notices that he is fighting right besides a barrel. So he forfeits an attack and instead throws the barrel into the legs of Klorgut, his opponent. So, how would that work, and what would be the benefits? I guess it just requires a Dexterity check. Now, if the barrel is full of something, it will also require a Strength check, but will impose an increased penalty to Klorgut. So, as Jubal is successful in swiftly throwing the barrel into Klorgut's legs, the latter loses his balance. This results in the next round for Klorgut, is to suffer a -4 penalty to AC and BtH if he fails a Dex save, or -2 if the save is successful. Any comments? [/QUOTE]
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