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General Tabletop Discussion
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Using Monte Cook's "stunts system" in Castles & Crusades
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<blockquote data-quote="Turanil" data-source="post: 2447931" data-attributes="member: 9646"><p><span style="color: PaleGreen"><strong>"I really want to know. What does C&C really make easier?"</strong> </span></p><p>For me it is essentially easing and speeding the game <em>as a DM</em>. I have a much easier time running adventures above 11th level with C&C, something I am unable to do in D&D. And combats also take much less time.</p><p></p><p></p><p><span style="color: PaleGreen"><strong>"Funny, I'd have thought with the "open-ended" nature of the SIEGE Engine, C&C wouldn't NEED a mechanic for skill stunts. After all, what's the point of a Dex challenge? Isn't that just an attribute check?"</strong></span></p><p>You and others don't understand. It's NOT about skill checks versus Siege attribute checks. It's about players who come up with creative ideas during combat. I want a frame for handling that, and it seems to me that this stunt system could do it. </p><p></p><p>And so the PC notices a barrel and decides to push it into the legs of his opponent. I know it's a Dex check to do it successfully, and maybe a Str check if the barrel is full of ale. What I don't know, is what reasonable effects it will have: does the opponent falls?, does the PC get a bonus to hit?, how much?, what? Normally it's just a matter of pure DM's fiat, which I don't like. I just hope this sytem gives me a frame in which resolve all non-standard combat procedures. I mean: the halfling wants to tumble under the table to strike the ogre from below? Okay, in C&C it's just a Dex check to tumble under the table. But THEN: what? What benefit can reasonably get the halfling?</p></blockquote><p></p>
[QUOTE="Turanil, post: 2447931, member: 9646"] [COLOR=PaleGreen][B]"I really want to know. What does C&C really make easier?"[/B] [/COLOR] For me it is essentially easing and speeding the game [i]as a DM[/i]. I have a much easier time running adventures above 11th level with C&C, something I am unable to do in D&D. And combats also take much less time. [COLOR=PaleGreen][B]"Funny, I'd have thought with the "open-ended" nature of the SIEGE Engine, C&C wouldn't NEED a mechanic for skill stunts. After all, what's the point of a Dex challenge? Isn't that just an attribute check?"[/B][/COLOR] You and others don't understand. It's NOT about skill checks versus Siege attribute checks. It's about players who come up with creative ideas during combat. I want a frame for handling that, and it seems to me that this stunt system could do it. And so the PC notices a barrel and decides to push it into the legs of his opponent. I know it's a Dex check to do it successfully, and maybe a Str check if the barrel is full of ale. What I don't know, is what reasonable effects it will have: does the opponent falls?, does the PC get a bonus to hit?, how much?, what? Normally it's just a matter of pure DM's fiat, which I don't like. I just hope this sytem gives me a frame in which resolve all non-standard combat procedures. I mean: the halfling wants to tumble under the table to strike the ogre from below? Okay, in C&C it's just a Dex check to tumble under the table. But THEN: what? What benefit can reasonably get the halfling? [/QUOTE]
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