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Using Star Was SAGA Rules with D&D 3.5
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<blockquote data-quote="w_earle_wheeler" data-source="post: 3606774" data-attributes="member: 35955"><p>I really like some of the new rules in the Star Wars SAGA edition. The new skill system and the damage threshold rule are especially nice. I would like to introduce these into my D&D 3.5 game, but I'm afraid something will "break."</p><p></p><p>The damage threshold system will probably be OK, though I imagine it would be a pain to keep track of each goblin's condition status.</p><p></p><p>The skills worry me a bit, particularly when it comes down to multi-classing. Also, with a reduced skill list, would the rogue need less skill "points" (or, in this case, trained skills).</p><p></p><p>The bonus to damage with increased levels is nice, but I don't know if it would work in D&D. Would it be included with spell damage too? Probably not. </p><p></p><p>I'd love to hear what everyone else is thinking.</p></blockquote><p></p>
[QUOTE="w_earle_wheeler, post: 3606774, member: 35955"] I really like some of the new rules in the Star Wars SAGA edition. The new skill system and the damage threshold rule are especially nice. I would like to introduce these into my D&D 3.5 game, but I'm afraid something will "break." The damage threshold system will probably be OK, though I imagine it would be a pain to keep track of each goblin's condition status. The skills worry me a bit, particularly when it comes down to multi-classing. Also, with a reduced skill list, would the rogue need less skill "points" (or, in this case, trained skills). The bonus to damage with increased levels is nice, but I don't know if it would work in D&D. Would it be included with spell damage too? Probably not. I'd love to hear what everyone else is thinking. [/QUOTE]
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Using Star Was SAGA Rules with D&D 3.5
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