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World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
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<blockquote data-quote="Knightfall" data-source="post: 4066789" data-attributes="member: 2012"><p style="text-align: center"><span style="color: rgb(251, 160, 38)"><span style="font-size: 22px"><strong>The Fallenlands</strong></span></span></p><p></p><p><span style="color: rgb(251, 160, 38)"><strong><span style="font-size: 18px">INTRODUCTION</span></strong></span></p><p>The Fallenlands came about as result of needing an exotic locale for my players to explore for an ancient artifact. I didn’t want them to simply traverse the Lands of Harqual, find the artifact, and bring it back. I wanted it to be a quest and a half. The end result was an adventure I entitled “Journey to the Fallenlands.”</p><p></p><p>Little did I know at the time how much the Fallenlands would be like two of my favorite D&D campaign settings rolled into one (slightly altered) concept. You see, for the most part, the Fallenlands is a desert continent. From the Mountains of NarsKasis to the edge of the Ong Jungle, it is basically a huge homage to DARK SUN and AL-QADIM.</p><p></p><p>The Fallenlands is a hot, humid land where the genies known as the Jann rule huge, impenetrable, stone cities. It is a land where tribes of Tengu, Throkr, and other strange humanoids, such as the Sahne, vie for dominance of the desert wastes. It is home to the City of Cyrad where isolated pale-skinned humans struggle to survive against the environment and each other. It is the homeland of a race of noble, vulture-headed humanoids, called the <Nagpa>, older than any race on Kulan with life spans that even outstretch the Shoyir Elves of Janardûn.</p><p></p><p>This is the Fallenlands!</p><p></p><p><strong>NOTE:</strong> Now, some of you that have played <em>Mystara</em> probably perked an eyebrow up when you read "race of noble, vulture-headed humanoids, called the <Nagpa>" above. The reason for this is that the <Nagpas> of Kulan are not the cursed humans of <em>Mystara</em>. They are an race that evolved independently on Kulan for thousands of years and once ruled all of the Fallenlands. They would still be its rulers if one of their leaders, in ages past, hadn't struck a deal with the devil so to speak.</p><p>[HR][/HR]</p><p>[ATTACH=full]113400[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4066789, member: 2012"] [CENTER][COLOR=rgb(251, 160, 38)][SIZE=6][B]The Fallenlands[/B][/SIZE][/COLOR][/CENTER] [COLOR=rgb(251, 160, 38)][B][SIZE=5]INTRODUCTION[/SIZE][/B][/COLOR] The Fallenlands came about as result of needing an exotic locale for my players to explore for an ancient artifact. I didn’t want them to simply traverse the Lands of Harqual, find the artifact, and bring it back. I wanted it to be a quest and a half. The end result was an adventure I entitled “Journey to the Fallenlands.” Little did I know at the time how much the Fallenlands would be like two of my favorite D&D campaign settings rolled into one (slightly altered) concept. You see, for the most part, the Fallenlands is a desert continent. From the Mountains of NarsKasis to the edge of the Ong Jungle, it is basically a huge homage to DARK SUN and AL-QADIM. The Fallenlands is a hot, humid land where the genies known as the Jann rule huge, impenetrable, stone cities. It is a land where tribes of Tengu, Throkr, and other strange humanoids, such as the Sahne, vie for dominance of the desert wastes. It is home to the City of Cyrad where isolated pale-skinned humans struggle to survive against the environment and each other. It is the homeland of a race of noble, vulture-headed humanoids, called the <Nagpa>, older than any race on Kulan with life spans that even outstretch the Shoyir Elves of Janardûn. This is the Fallenlands! [B]NOTE:[/B] Now, some of you that have played [I]Mystara[/I] probably perked an eyebrow up when you read "race of noble, vulture-headed humanoids, called the <Nagpa>" above. The reason for this is that the <Nagpas> of Kulan are not the cursed humans of [I]Mystara[/I]. They are an race that evolved independently on Kulan for thousands of years and once ruled all of the Fallenlands. They would still be its rulers if one of their leaders, in ages past, hadn't struck a deal with the devil so to speak. [HR][/HR] [ATTACH type="full" align="left" alt="Fallenlands Overview.jpg"]113400[/ATTACH] [/QUOTE]
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[v.3.5] Fallenlands: Continent of Margoth-Nal
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