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World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
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<blockquote data-quote="Knightfall" data-source="post: 4066842" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>Age of Isolation</strong></span></p><p>It was just before the beginning of the <strong>Age of Isolation</strong> that a group of humans arrived on the Fallenlands to explore the land for the glory of <em>Khemit</em>. These people soon found themselves trapped on a harsh, wind swept continent, cutoff from their homeland, and surrounded by hostile humanoids. These humans found and retreated into a deep crevasse in the earth, which is now known as <strong>Shapneka</strong>. Here they found an abandoned city underground built by an unknown race claiming it as their own. They renamed it the <strong>City of Cyrad</strong>, in honor of the man who had led them to relative safety in Shapneka.</p><p></p><p>Their society quickly degenerated as old stories of <em>Khemit</em> were lost and the cyradi people began worshipping the gods of the lost race who had built the city. An ancient evil was uncovered and the cyradi soon fell into madness. Now, they exist mainly in a dreamlike state, while the followers of the <strong>Fiend Worm</strong> work them to death.</p><p></p><p>The Age of Isolation began nearly 1,000 years ago around the time human barbarians first began appearing in the Northlands of Harqual, give or take a few centuries. Exact dates from this time period are not known, as the Fallenlands became next to impossible to reach by sea or by air. A huge, never ending storm appeared around the Fallenlands from its northern shores to beyond the tip of the <strong>Ong Peninsula</strong>. The most powerful of these storms thundered in the western ocean beyond the Fallenlands, which would become known as the <strong>Black Storm Sea</strong> to those living on Harqual. (Called the <strong>Endless Water</strong> by the nagpas.)</p><p></p><p>The Age of Isolation brought the rise of the jann as a major power across the Fallenlands. Their great stone cities rose out of the ashes of the remains of the once proud nagpa civilization and the mark of destruction left by the Ragahd. The jann were left to guard the Fallenlands and the locations of the Five Treasures of the Geniekind, but they have become more concerned with the former than the later. The jann are every watchful over the other races of the Fallenlands but not to protect them but to protect the world from them. The jann begrudgingly respect the nagpas and the nomadic sahne. However, they have little tolerance for the other races.</p><p></p><p>Surprisingly, while the jann are the dominant power of the Fallenlands they are not its masters. The harsh land is the master and it takes a heavy toil on those who do not respect its power. No more so is this evident then the region of the Fallenlands known as the <strong>Volcanic Lands</strong>. This highly unstable region has, until recently, in ages past been a scorched, black magma-filled region near the center of the Fallenlands. It was here where the conquering efreet built the great city known as <strong>Lafar, City of Fire</strong>.</p><p></p><p>The city still stands to this day and was the hiding places of the artifact known as the <strong>Bow of Wind</strong>. Now, that artifact has disappeared along with its guardian. It is said that a group of adventurers, from another land, entered Lafar to claim the artifact but came out with nothing for their efforts. The adventurers soon disappeared from the lands of the Fallenlands. Stranger still the powerful storms protecting the Fallenlands have faded and the lands around Lafar have become more inert. It is believed that the adventurers somehow broke the magical ward placed to keep the Ragahd from returning to Kulan. Whether or not they also took the Bow of Wind and lied about finding it remains to be seen.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4066842, member: 2012"] [COLOR=DarkOrange][B]Age of Isolation[/B][/COLOR] It was just before the beginning of the [B]Age of Isolation[/B] that a group of humans arrived on the Fallenlands to explore the land for the glory of [I]Khemit[/I]. These people soon found themselves trapped on a harsh, wind swept continent, cutoff from their homeland, and surrounded by hostile humanoids. These humans found and retreated into a deep crevasse in the earth, which is now known as [B]Shapneka[/B]. Here they found an abandoned city underground built by an unknown race claiming it as their own. They renamed it the [B]City of Cyrad[/B], in honor of the man who had led them to relative safety in Shapneka. Their society quickly degenerated as old stories of [I]Khemit[/I] were lost and the cyradi people began worshipping the gods of the lost race who had built the city. An ancient evil was uncovered and the cyradi soon fell into madness. Now, they exist mainly in a dreamlike state, while the followers of the [B]Fiend Worm[/B] work them to death. The Age of Isolation began nearly 1,000 years ago around the time human barbarians first began appearing in the Northlands of Harqual, give or take a few centuries. Exact dates from this time period are not known, as the Fallenlands became next to impossible to reach by sea or by air. A huge, never ending storm appeared around the Fallenlands from its northern shores to beyond the tip of the [B]Ong Peninsula[/B]. The most powerful of these storms thundered in the western ocean beyond the Fallenlands, which would become known as the [B]Black Storm Sea[/B] to those living on Harqual. (Called the [B]Endless Water[/B] by the nagpas.) The Age of Isolation brought the rise of the jann as a major power across the Fallenlands. Their great stone cities rose out of the ashes of the remains of the once proud nagpa civilization and the mark of destruction left by the Ragahd. The jann were left to guard the Fallenlands and the locations of the Five Treasures of the Geniekind, but they have become more concerned with the former than the later. The jann are every watchful over the other races of the Fallenlands but not to protect them but to protect the world from them. The jann begrudgingly respect the nagpas and the nomadic sahne. However, they have little tolerance for the other races. Surprisingly, while the jann are the dominant power of the Fallenlands they are not its masters. The harsh land is the master and it takes a heavy toil on those who do not respect its power. No more so is this evident then the region of the Fallenlands known as the [B]Volcanic Lands[/B]. This highly unstable region has, until recently, in ages past been a scorched, black magma-filled region near the center of the Fallenlands. It was here where the conquering efreet built the great city known as [B]Lafar, City of Fire[/B]. The city still stands to this day and was the hiding places of the artifact known as the [B]Bow of Wind[/B]. Now, that artifact has disappeared along with its guardian. It is said that a group of adventurers, from another land, entered Lafar to claim the artifact but came out with nothing for their efforts. The adventurers soon disappeared from the lands of the Fallenlands. Stranger still the powerful storms protecting the Fallenlands have faded and the lands around Lafar have become more inert. It is believed that the adventurers somehow broke the magical ward placed to keep the Ragahd from returning to Kulan. Whether or not they also took the Bow of Wind and lied about finding it remains to be seen. [/QUOTE]
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[v.3.5] Fallenlands: Continent of Margoth-Nal
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