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World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
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<blockquote data-quote="Knightfall" data-source="post: 4066845" data-attributes="member: 2012"><p><span style="color: DarkOrange"><strong>A New Age Begins</strong></span></p><p>The Age of Isolation has ceased for the continent known as the Fallenlands. The seas are now open to the rest of the world and many have taken notice. In the east, explorers from <em>Khemit</em> and <em>Zakhara</em> have begun to slowly traverse across the <strong>Far Sea</strong> to the southern lands of the Ong Peninsula. While, to the north of <em>Khemit</em>, the great cities of <em>Bluffside</em> and <em>Parma</em> have sent their own expeditions to the <strong>New Land of the West</strong>, as they call it. Conflicts amongst these new invaders and the locales of the Fallenlands are bound to happen sooner or later.</p><p></p><p>Far to the south past the <strong>Wakuna Sea</strong> lies <em>Merria</em> home to numerous seafaring kingdoms and even more pirates. Long prevented from expanding their reach by the storms protecting the Fallenlands, now the southern shores of the lost continent are open to them. No longer are Humans, Rakasta, and other notable races unknown in the ports of call of the Fallenlands, although they are still quite rare.</p><p></p><p>And in their stone cities, the jann watch and wait for the eventual return of the Ragahd to the Fallenlands and they wonder if anything can be done to stop the elemental demons.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4066845, member: 2012"] [COLOR=DarkOrange][B]A New Age Begins[/B][/COLOR] The Age of Isolation has ceased for the continent known as the Fallenlands. The seas are now open to the rest of the world and many have taken notice. In the east, explorers from [I]Khemit[/I] and [I]Zakhara[/I] have begun to slowly traverse across the [B]Far Sea[/B] to the southern lands of the Ong Peninsula. While, to the north of [I]Khemit[/I], the great cities of [I]Bluffside[/I] and [I]Parma[/I] have sent their own expeditions to the [B]New Land of the West[/B], as they call it. Conflicts amongst these new invaders and the locales of the Fallenlands are bound to happen sooner or later. Far to the south past the [B]Wakuna Sea[/B] lies [I]Merria[/I] home to numerous seafaring kingdoms and even more pirates. Long prevented from expanding their reach by the storms protecting the Fallenlands, now the southern shores of the lost continent are open to them. No longer are Humans, Rakasta, and other notable races unknown in the ports of call of the Fallenlands, although they are still quite rare. And in their stone cities, the jann watch and wait for the eventual return of the Ragahd to the Fallenlands and they wonder if anything can be done to stop the elemental demons. [/QUOTE]
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[v.3.5] Fallenlands: Continent of Margoth-Nal
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