Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 4067120" data-attributes="member: 2012"><p style="text-align: center"><strong><span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">CREATURES OF THE FALLENLANDS</span></span></strong></p><p><span style="color: rgb(251, 160, 38)"><strong>BAKEMONO, FALLENLANDEN</strong></span></p><p><strong>Medium Monstrous Humanoid (Goblinoid)</strong></p><p><strong>Hit Dice:</strong> 3d8+6 (19 hp)</p><p><strong>Initiative:</strong> +1 (Dex)</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>AC:</strong> 12 (+1 Dex, +1 natural), touch 11, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +3/+5</p><p><strong>Attack:</strong> Claw +5 melee (1d6+5) or dagger +5 melee (1d4+4) or small rock +4 ranged (1d3+4)</p><p><strong>Full Attack:</strong> 2 claws +5 melee (1d6+5) or dagger +5 melee (1d4+4) or small rock +4 ranged (1d3+4)</p><p><strong>Space/Reach:</strong> 5 ft. / 5 ft.</p><p><strong>Special Attacks:</strong> Tusk 2d4+2, +2 enhancement bonus to Strength-related attack and damage rolls</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., scent</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +3</p><p><strong>Abilities:</strong> Str 14 (+2), Dex 13 (+1), Con 15 (+2), Int 8 (-1), Wis 11 (+0), Cha 8 (-1)</p><p><strong>Skills:</strong> Gather Information -1*, Hide +4, Jump +4, Listen +3, Move Silently +6, Spot +3, Urban Lore +5</p><p><strong>Feats:</strong> Alertness, Port Savvy</p><p></p><p><strong>Continent/Region:</strong> The Fallenlands</p><p><strong>Environment:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary or gang (4–9)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral evil</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>These Bakemono have more in common with the goblins of Harqual than the eastern goblins that share their name. Fallenlanden bakemono stand around 5 ½ to 6 feet in height and weigh as much as a human. Their skin is dark green in color and their eyes are either red or yellow. Fallenlanden bakemono have no hair of any kind, long, sharp claws and two noticeable tusks protruding from their bottom lip.</p><p></p><p>Fallenlanden bakemono are the scavengers and miscreants of the many urban sprawls that dot the Fallenlands. From the jann cities of the plains and steppes to the mud and rock underground cities of the Ong Jungle these bakemono can be found just about anywhere. Most other races consider them pests and the one place you won’t find these bakemono is in the mountain hideaways of the nagpa, who consider them one step below the kenku.</p><p></p><p>Regardless of how they are treated, these bakemono go out of their way to behave favorably towards other races, not out of hoping to change their detractors minds, but because they are always looking for their next mark.</p><p></p><p>Fallenlanden bakemono speak their own racial language.</p><p></p><p><strong>Combat</strong></p><p>Fallenlanden bakemono shy away from combat in order to seem harmless to those few which don’t know of the races reputation. Often they will hire themselves out as guides through the urban sprawls of jann cities leading adventurers and unwary nobles into dead alleys where the rest of their gang awaits.</p><p></p><p>Fallenlanden bakemono will attack with whatever is at hand – weapons, rocks, or even the most unlikely things. They have been known to throw rotting produce mixed in blood at their opponents.</p><p></p><p><em>Scent</em> (Ex): A Fallenlanden bakemono can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><em>Tusk</em> (Ex): A Fallenlanden bakemono can deliver a tusk attack that does 2d4 damage plus its adjusted Strength modifier. This is a standard action.</p><p></p><p><em>Skills</em>: Fallenlanden bakemono gain a +4 racial bonus to Move Silently and Urban Lore checks. They also gain a +1 bonus to Jump attacks and +2 bonus to Hide checks. <em>Urban Lore gives +2 synergy bonus to Gather Information checks once per use of the Gather Information skill. *</em>+4 bonus on all Gather Information checks when used in a seaside port city.</p><p></p><p><strong>Fallenlanden Bakemono as Characters</strong></p><p>Fallenlanden bakemono favor the rogue class. Unaligned Fallenlanden bakemono can choose any two of the following domains: Earth, Evil, Fire, Travel, Trickery.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4067120, member: 2012"] [CENTER][B][COLOR=rgb(251, 160, 38)][SIZE=5]CREATURES OF THE FALLENLANDS[/SIZE][/COLOR][/B][/CENTER] [COLOR=rgb(251, 160, 38)][B]BAKEMONO, FALLENLANDEN[/B][/COLOR] [B]Medium Monstrous Humanoid (Goblinoid) Hit Dice:[/B] 3d8+6 (19 hp) [B]Initiative:[/B] +1 (Dex) [B]Speed:[/B] 30 ft. (6 squares) [B]AC:[/B] 12 (+1 Dex, +1 natural), touch 11, flat-footed 11 [B]Base Attack/Grapple:[/B] +3/+5 [B]Attack:[/B] Claw +5 melee (1d6+5) or dagger +5 melee (1d4+4) or small rock +4 ranged (1d3+4) [B]Full Attack:[/B] 2 claws +5 melee (1d6+5) or dagger +5 melee (1d4+4) or small rock +4 ranged (1d3+4) [B]Space/Reach:[/B] 5 ft. / 5 ft. [B]Special Attacks:[/B] Tusk 2d4+2, +2 enhancement bonus to Strength-related attack and damage rolls [B]Special Qualities:[/B] Darkvision 60 ft., scent [B]Saves:[/B] Fort +3, Ref +5, Will +3 [B]Abilities:[/B] Str 14 (+2), Dex 13 (+1), Con 15 (+2), Int 8 (-1), Wis 11 (+0), Cha 8 (-1) [B]Skills:[/B] Gather Information -1*, Hide +4, Jump +4, Listen +3, Move Silently +6, Spot +3, Urban Lore +5 [B]Feats:[/B] Alertness, Port Savvy [B]Continent/Region:[/B] The Fallenlands [B]Environment:[/B] Any land and underground [B]Organization:[/B] Solitary or gang (4–9) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] Standard [B]Alignment:[/B] Usually neutral evil [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +1 These Bakemono have more in common with the goblins of Harqual than the eastern goblins that share their name. Fallenlanden bakemono stand around 5 ½ to 6 feet in height and weigh as much as a human. Their skin is dark green in color and their eyes are either red or yellow. Fallenlanden bakemono have no hair of any kind, long, sharp claws and two noticeable tusks protruding from their bottom lip. Fallenlanden bakemono are the scavengers and miscreants of the many urban sprawls that dot the Fallenlands. From the jann cities of the plains and steppes to the mud and rock underground cities of the Ong Jungle these bakemono can be found just about anywhere. Most other races consider them pests and the one place you won’t find these bakemono is in the mountain hideaways of the nagpa, who consider them one step below the kenku. Regardless of how they are treated, these bakemono go out of their way to behave favorably towards other races, not out of hoping to change their detractors minds, but because they are always looking for their next mark. Fallenlanden bakemono speak their own racial language. [B]Combat[/B] Fallenlanden bakemono shy away from combat in order to seem harmless to those few which don’t know of the races reputation. Often they will hire themselves out as guides through the urban sprawls of jann cities leading adventurers and unwary nobles into dead alleys where the rest of their gang awaits. Fallenlanden bakemono will attack with whatever is at hand – weapons, rocks, or even the most unlikely things. They have been known to throw rotting produce mixed in blood at their opponents. [I]Scent[/I] (Ex): A Fallenlanden bakemono can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [I]Tusk[/I] (Ex): A Fallenlanden bakemono can deliver a tusk attack that does 2d4 damage plus its adjusted Strength modifier. This is a standard action. [I]Skills[/I]: Fallenlanden bakemono gain a +4 racial bonus to Move Silently and Urban Lore checks. They also gain a +1 bonus to Jump attacks and +2 bonus to Hide checks. [I]Urban Lore gives +2 synergy bonus to Gather Information checks once per use of the Gather Information skill. *[/I]+4 bonus on all Gather Information checks when used in a seaside port city. [B]Fallenlanden Bakemono as Characters[/B] Fallenlanden bakemono favor the rogue class. Unaligned Fallenlanden bakemono can choose any two of the following domains: Earth, Evil, Fire, Travel, Trickery. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
Top