Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 4067178" data-attributes="member: 2012"><p><span style="color: rgb(251, 160, 38)"><strong>THROKR</strong></span></p><p><strong>Large Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 4d8+12 (30 hp)</p><p><strong>Initiative:</strong> +2 (Dex)</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 18 (+2 Dex, +6 natural), touch 12, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +4/+14</p><p><strong>Attack:</strong> Claw +12 melee (1d6+11) or gythka +13 melee (1d8+11) or large chatkcha +12 ranged (1d8+8)</p><p><strong>Full Attack:</strong> 4 claws +12 melee (1d6+8) and bite +7 melee (1d6+4 plus poison) or gythka +13 melee (1d8+11) or large chatkcha +12 ranged (1d8+8)</p><p><strong>Space/Reach:</strong> 10 ft. / 10 ft.</p><p><strong>Special Attacks:</strong> Poison, potent bite 2d4+6, +2 enhancement bonus to Strength-related attack and damage rolls</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., immunity to sleep, leap, scent, weapon familiarity (gythka), weapon familiarity (chatkcha)</p><p><strong>Saves:</strong> Fort +5, Ref +6, Will +5</p><p><strong>Abilities:</strong> Str 22 (+6), Dex 15 (+2), Con 17 (+3), Int 8 (-1), Wis 12 (+1), Cha 7 (-2)</p><p><strong>Skills:</strong> Balance +3, Climb +7, Hide +5*, Jump +12, Listen +2, Spot +3</p><p><strong>Feats:</strong> Deflect Arrows [sup]B[/sup], Desert Dweller, Weapon Focus (gythka)</p><p></p><p><strong>Continent/Region:</strong> The Fallenlands/Navismar</p><p><strong>Environment:</strong> Temperate or warm deserts and plains</p><p><strong>Organization:</strong> Solitary, pair, or family (5–10)</p><p><strong>Challenge Rating:</strong> 3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p>Fallenlanden thri-kreen, known as throkr, are large thri-kreen similar to the medium-size kreen living on the continent of Kanpur. While not as intelligent as the thri-kreen of Kanpur, throkr make up for this by being stronger and wiser. Throkr stand roughly 11 ½ feet tall and weigh 700 lbs.</p><p></p><p>Other than size, they look and dress the same as other kreen.</p><p></p><p>Throkr speak the same language as other kreen, which is composed of clicking and snapping sounds made with their mandibles, as well as the common tongue of The Fallenlands, Ignan.</p><p></p><p><strong>Combat</strong></p><p>Throkr use their natural camouflage, quick speed, and natural jumping ability, in melee, just as normal kreen do.</p><p></p><p>Note that throkr never develop psionics, like normal kreen.</p><p></p><p><em>Immunity to Sleep</em> (Ex): Since throkr do not sleep, they are immune to magic sleep effects. Throkr spellcasters still requires 8 hours of rest before preparing spells.</p><p></p><p><em>Leap</em> (Ex): Throkr are natural jumpers. It gains a +30 competence bonus on all Jump checks, and its maximum jumping distance is not limited by height.</p><p></p><p><em>Poison</em> (Ex): A throkr delivers its poison (Fortitude save DC 16) with a successful bite or potent bite attack. The initial and secondary damage is the same (paralysis for 2d6 minutes). A throkr produces enough poison for bite type attack per day.</p><p></p><p><em>Potent Bite</em> (Ex): A throkr can deliver a more powerful bite attack that does 2d4 damage plus its adjusted Strength modifier, as well as poison. Only the bite itself is more powerful, not the poison. This is a standard action.</p><p></p><p><em>Scent</em> (Ex): A throkr can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.</p><p></p><p><em>Skills</em>: *The exoskeleton of a throkr blends in well with desert terrain, granting it a +4 racial bonus on Hide checks in sandy or arid settings. As a dire creature, throkr also gain a +1 bonus to Jump checks and a +2 bonus to Hide checks.</p><p></p><p><strong>The Throkr as Characters</strong></p><p>Throkr favor the ranger class. Unaligned throkr clerics can choose any two of the following domains: Chaos, Earth, Family, Plant, Travel.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4067178, member: 2012"] [COLOR=rgb(251, 160, 38)][B]THROKR[/B][/COLOR] [B]Large Monstrous Humanoid Hit Dice:[/B] 4d8+12 (30 hp) [B]Initiative:[/B] +2 (Dex) [B]Speed:[/B] 40 ft. (8 squares) [B]AC:[/B] 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 [B]Base Attack/Grapple:[/B] +4/+14 [B]Attack:[/B] Claw +12 melee (1d6+11) or gythka +13 melee (1d8+11) or large chatkcha +12 ranged (1d8+8) [B]Full Attack:[/B] 4 claws +12 melee (1d6+8) and bite +7 melee (1d6+4 plus poison) or gythka +13 melee (1d8+11) or large chatkcha +12 ranged (1d8+8) [B]Space/Reach:[/B] 10 ft. / 10 ft. [B]Special Attacks:[/B] Poison, potent bite 2d4+6, +2 enhancement bonus to Strength-related attack and damage rolls [B]Special Qualities:[/B] Darkvision 60 ft., immunity to sleep, leap, scent, weapon familiarity (gythka), weapon familiarity (chatkcha) [B]Saves:[/B] Fort +5, Ref +6, Will +5 [B]Abilities:[/B] Str 22 (+6), Dex 15 (+2), Con 17 (+3), Int 8 (-1), Wis 12 (+1), Cha 7 (-2) [B]Skills:[/B] Balance +3, Climb +7, Hide +5*, Jump +12, Listen +2, Spot +3 [B]Feats:[/B] Deflect Arrows [sup]B[/sup], Desert Dweller, Weapon Focus (gythka) [B]Continent/Region:[/B] The Fallenlands/Navismar [B]Environment:[/B] Temperate or warm deserts and plains [B]Organization:[/B] Solitary, pair, or family (5–10) [B]Challenge Rating:[/B] 3 [B]Treasure:[/B] None [B]Alignment:[/B] Usually chaotic neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 Fallenlanden thri-kreen, known as throkr, are large thri-kreen similar to the medium-size kreen living on the continent of Kanpur. While not as intelligent as the thri-kreen of Kanpur, throkr make up for this by being stronger and wiser. Throkr stand roughly 11 ½ feet tall and weigh 700 lbs. Other than size, they look and dress the same as other kreen. Throkr speak the same language as other kreen, which is composed of clicking and snapping sounds made with their mandibles, as well as the common tongue of The Fallenlands, Ignan. [B]Combat[/B] Throkr use their natural camouflage, quick speed, and natural jumping ability, in melee, just as normal kreen do. Note that throkr never develop psionics, like normal kreen. [I]Immunity to Sleep[/I] (Ex): Since throkr do not sleep, they are immune to magic sleep effects. Throkr spellcasters still requires 8 hours of rest before preparing spells. [I]Leap[/I] (Ex): Throkr are natural jumpers. It gains a +30 competence bonus on all Jump checks, and its maximum jumping distance is not limited by height. [I]Poison[/I] (Ex): A throkr delivers its poison (Fortitude save DC 16) with a successful bite or potent bite attack. The initial and secondary damage is the same (paralysis for 2d6 minutes). A throkr produces enough poison for bite type attack per day. [I]Potent Bite[/I] (Ex): A throkr can deliver a more powerful bite attack that does 2d4 damage plus its adjusted Strength modifier, as well as poison. Only the bite itself is more powerful, not the poison. This is a standard action. [I]Scent[/I] (Ex): A throkr can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft. [I]Skills[/I]: *The exoskeleton of a throkr blends in well with desert terrain, granting it a +4 racial bonus on Hide checks in sandy or arid settings. As a dire creature, throkr also gain a +1 bonus to Jump checks and a +2 bonus to Hide checks. [B]The Throkr as Characters[/B] Throkr favor the ranger class. Unaligned throkr clerics can choose any two of the following domains: Chaos, Earth, Family, Plant, Travel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
Top