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World of Kulan
[v.3.5] Fallenlands: Continent of Margoth-Nal
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<blockquote data-quote="Knightfall" data-source="post: 4209749" data-attributes="member: 2012"><p><strong><span style="color: rgb(251, 160, 38)"><span style="font-size: 18px">CRILIAN, CITY OF THE BURNING SUN</span></span></strong></p><p>Crilian is one of the largest jann cities on the continent. It is also one of the most famous cities known throughout The Fallenlands. It is famous for its merchant lords and for its open-air bazaars. It is also famous for being one of the more tolerant jann cities: tolerant meaning “careful liberalism.” One should never question that the jann are in charge here, but one can find freedom on the streets of Crilian by working hard. Life in this city revolves around commerce and law, and one would be wise to learn its ways while visiting. The city gets its name from the pace of work that goes on here. Workers have been known to forget to protect themselves from the heat suffering sunburn and even sunstroke as a result. Visitors have been known to die from the heat while trying to keep up with the pace that Crilians set for themselves.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(251, 160, 38)">CRILIAN</span></span></strong></p><p><strong>Metropolis</strong> conventional/monstrous (emir/jann), nonstandard (mercantile guild); <strong>AL</strong> LN</p><p><strong>GP Limit</strong> 100,000 gp; <strong>Assets</strong> 162,625,000</p><p>_____________________________________________</p><p><strong><span style="font-size: 12px">DEMOGRAPHICS</span></strong></p><p>_____________________________________________</p><p><strong>Population</strong> 32,525</p><p><strong>Type</strong> mixed (79% jann, 9% hengeyokai, 5% bakemono, 3% kenku, 2% hadozee, 1% nagpa, 1% other races)</p><p>_____________________________________________</p><p><strong><span style="font-size: 12px">AUTHORITY FIGURES</span></strong></p><p>_____________________________________________</p><p><strong>Ahmet Zarrag</strong>, emir (LN male janni aristocrat 6 / trader 4); <strong>Tülay</strong>, vizier (NG female janni sorcerer 12); <strong>Ediz al-Quotti</strong>, merchant lord (N male janni fighter 5 / trader 5); <strong>Iskender ibn Firuz</strong>, merchant lord (LE male janni trader 12); <strong>Nizhoni</strong>, master of thieves (N female bakemono rogue 11); <strong>Suharto</strong>, merchant lord (LN male hengeyokai [dog] ranger 6 / trader 6); <strong>Ahar'ron</strong>, merchant lord (LG male nagpa trader 6 / wizard 7)</p><p>_____________________________________________</p><p><strong><span style="font-size: 12px">OTHER CHARACTERS</span></strong></p><p>_____________________________________________</p><p><strong>Hakan</strong>, monger (CG male half-janni hengeyokai [dog] trader 6); <strong>Wayra</strong>, city guide (LN male bakemono expert 5); <strong>Krikor</strong>, matrud (NE male kenku fighter 8); <strong>Utari al-Qirr</strong>, minstrel (N female hengeyokai [monkey] bard 11); <strong>Kalla bint Bansh</strong>, sailor (CN female hadozee rogue 10)</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(251, 160, 38)">Locations</span></span></strong></p><p><strong>Emerald Pits:</strong> While slavery isn't common in Crilian, it isn't forbidden. In fact, it is a booming business that has expanded greatly since the end of the Age of Isolation. The one restriction is that no citizen of the city can become a slave without the direct intervention of the emir and the judges of the Abode of Law. And that citizen must committed treason against the city. The largest slavery business in known as the Emerald Pits. This huge complex houses over 5,000 slaves on a rotating daily basis and is more like a resort for those slaves that are in the highest demand. Mamluks, concubines, and trained scholars are the highest order of slaves available at the Emerald Pits.</p><p></p><p><strong>House of Iskender:</strong> Iskender ibn Firuz is known as a ruthless trader who often bends the law to make a profit; however, he never breaks it. At least, no one has been able to prove that he's broken the complex trade laws of Crilian. The House of Iskender is a brooding edifice that is very un-jann-like. The house, more like an estate, stands over the Emir's Souk like some sort of stalking beast of the Ong Jungle. The house looks like the Temple of Elemental Evil crossed with Persian architectural style.</p><p></p><p><strong>House of Zarrag:</strong> The home of Emir Ahmet Zarrag stands opposite the House of Iskender on the other side of the Emir's Souk. The House of Zarrag is both grand and traditionally jann in style. No one would mistake it for just another janni lord's home. Many in the city call it the Emir's Palace, but no one in the house itself would ever call it that in front of the emir. He is truly humble for a jann and believes that it is the rule of law and tradition that guides the city. He is the city's caretaker not its lord and master. This makes him beloved by all of the people but disliked by many of the merchant lords.</p><p></p><p><strong>Parched Pier:</strong> As a port city, Crilian has dozens of docks and piers but none like the berth known as the Parched Pier. The pier is the busiest set of docks in the city and activity often begins before dawn and last well beyond dusk on most days. The captains, dockworkers and sailors of the Parched Pier often set their own break-neck pace in order to bring in the best trade from all over the continent and beyond. The end of the Age of Isolation has brought about a huge boom of business by sea. Crilian sea captains are becoming well known in Merria, the Dark Continent, and even as far away as Triadora. The most successful of these captains anchor their ships at the Parched Pier. The pier gets its name for the many water barrels that sailors use after coming back from long voyages. The water in these barrels isn't the best but its free and wet. Some sailors have died waiting for a chance to get their turn at one of the water barrels.</p><p></p><p><strong>The Abode of Law:</strong> This structure is where the business of the city takes place. Crilian has a very complex yet fluid set of laws when it comes to commerce. The merchant lords work tirelessly to protect the wealth of the city from hit-and-run traders hoping to strike it rich in the city. Protecting the average citizen doesn't usually come into play unless that citizen is being preyed upon by an outlander. The Abode of Law handles all aspects of law in the city, however, not just law that applies to commerce. The head judge in the city is <strong>Jamal al-Ishkira</strong> (LN male janni expert 10), and he doesn't play favorites even when dealing with the merchant lords.</p><p></p><p><strong>The Bizarre Bazaar:</strong> While Crilian is famous for its various bazaars, the Bizarre Bazaar is the city's major claim to fame throughout The Fallenlands, and now that the Age of Isolation is over, the fame of this bazaar has spread as far as Merria and the lands of the Dark Continent. Located near the heart of the city, the Bizarre Bazaar is as large as the city's other half-a-dozen or so bazaars combined. The bazaar lives up to its name in many ways. Most notably, it can be said that when you think you've seen everything that there is to see in the Bizarre Bazaar, you will come across a kiosk that contains the weirdest thing you've ever seen. This has become even more true since the end of the Age of Isolation.</p><p></p><p><strong>The Emir's Souk:</strong> This permanent marketplace would never be mistaken for the Bizarre Bazaar. The Emir's Souk is as grand a marketplace as its name sounds. It is only for the wealthiest of they city's citizenry, which makes it both exclusive and expensive. You may not be able to find anything in the souk, but you can find exotic animals, goods and services, and magic within its protected walls. The souk is almost like an open-air fortress of commerce. It is guarded at all hours of the day, and its vendors have the best security in the city. However, the souk feels open and inviting and has some of the best shaded courtyards in the city. As long as a visitor has the wealth and/or status, he or she is welcome in the Emir's Souk.</p><p></p><p><strong>Tülay's Spire:</strong> The emir's vizier has her own home, a grand spire that rises high above the rest of the city. The emir had this spire built for her at great expense to his personal fortune. Many in the city believe that he loves her as much as he respects her council. Even if it is true, Tülay has never shown any sign that her relationship with the emir is anything but professional. Tülay's Spire is more than a home; it is also the center of magical research and lifestyle in the city. True wizards are rare in the city as the emir doesn't trust them, so he and Tülay often rely on other arcanists to provide the city with magical support — bards, elementalists, and sorcerers. These arcanists often gather at the spire for important council meetings and social events. Being invited to an event at the spire can make or break an arcanist's career in Crilian.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 4209749, member: 2012"] [B][COLOR=rgb(251, 160, 38)][SIZE=5]CRILIAN, CITY OF THE BURNING SUN[/SIZE][/COLOR][/B] Crilian is one of the largest jann cities on the continent. It is also one of the most famous cities known throughout The Fallenlands. It is famous for its merchant lords and for its open-air bazaars. It is also famous for being one of the more tolerant jann cities: tolerant meaning “careful liberalism.” One should never question that the jann are in charge here, but one can find freedom on the streets of Crilian by working hard. Life in this city revolves around commerce and law, and one would be wise to learn its ways while visiting. The city gets its name from the pace of work that goes on here. Workers have been known to forget to protect themselves from the heat suffering sunburn and even sunstroke as a result. Visitors have been known to die from the heat while trying to keep up with the pace that Crilians set for themselves. [B][SIZE=5][COLOR=rgb(251, 160, 38)]CRILIAN[/COLOR][/SIZE] Metropolis[/B] conventional/monstrous (emir/jann), nonstandard (mercantile guild); [B]AL[/B] LN [B]GP Limit[/B] 100,000 gp; [B]Assets[/B] 162,625,000 _____________________________________________ [B][SIZE=3]DEMOGRAPHICS[/SIZE][/B] _____________________________________________ [B]Population[/B] 32,525 [B]Type[/B] mixed (79% jann, 9% hengeyokai, 5% bakemono, 3% kenku, 2% hadozee, 1% nagpa, 1% other races) _____________________________________________ [B][SIZE=3]AUTHORITY FIGURES[/SIZE][/B] _____________________________________________ [B]Ahmet Zarrag[/B], emir (LN male janni aristocrat 6 / trader 4); [B]Tülay[/B], vizier (NG female janni sorcerer 12); [B]Ediz al-Quotti[/B], merchant lord (N male janni fighter 5 / trader 5); [B]Iskender ibn Firuz[/B], merchant lord (LE male janni trader 12); [B]Nizhoni[/B], master of thieves (N female bakemono rogue 11); [B]Suharto[/B], merchant lord (LN male hengeyokai [dog] ranger 6 / trader 6); [B]Ahar'ron[/B], merchant lord (LG male nagpa trader 6 / wizard 7) _____________________________________________ [B][SIZE=3]OTHER CHARACTERS[/SIZE][/B] _____________________________________________ [B]Hakan[/B], monger (CG male half-janni hengeyokai [dog] trader 6); [B]Wayra[/B], city guide (LN male bakemono expert 5); [B]Krikor[/B], matrud (NE male kenku fighter 8); [B]Utari al-Qirr[/B], minstrel (N female hengeyokai [monkey] bard 11); [B]Kalla bint Bansh[/B], sailor (CN female hadozee rogue 10) [B][SIZE=5][COLOR=rgb(251, 160, 38)]Locations[/COLOR][/SIZE] Emerald Pits:[/B] While slavery isn't common in Crilian, it isn't forbidden. In fact, it is a booming business that has expanded greatly since the end of the Age of Isolation. The one restriction is that no citizen of the city can become a slave without the direct intervention of the emir and the judges of the Abode of Law. And that citizen must committed treason against the city. The largest slavery business in known as the Emerald Pits. This huge complex houses over 5,000 slaves on a rotating daily basis and is more like a resort for those slaves that are in the highest demand. Mamluks, concubines, and trained scholars are the highest order of slaves available at the Emerald Pits. [B]House of Iskender:[/B] Iskender ibn Firuz is known as a ruthless trader who often bends the law to make a profit; however, he never breaks it. At least, no one has been able to prove that he's broken the complex trade laws of Crilian. The House of Iskender is a brooding edifice that is very un-jann-like. The house, more like an estate, stands over the Emir's Souk like some sort of stalking beast of the Ong Jungle. The house looks like the Temple of Elemental Evil crossed with Persian architectural style. [B]House of Zarrag:[/B] The home of Emir Ahmet Zarrag stands opposite the House of Iskender on the other side of the Emir's Souk. The House of Zarrag is both grand and traditionally jann in style. No one would mistake it for just another janni lord's home. Many in the city call it the Emir's Palace, but no one in the house itself would ever call it that in front of the emir. He is truly humble for a jann and believes that it is the rule of law and tradition that guides the city. He is the city's caretaker not its lord and master. This makes him beloved by all of the people but disliked by many of the merchant lords. [B]Parched Pier:[/B] As a port city, Crilian has dozens of docks and piers but none like the berth known as the Parched Pier. The pier is the busiest set of docks in the city and activity often begins before dawn and last well beyond dusk on most days. The captains, dockworkers and sailors of the Parched Pier often set their own break-neck pace in order to bring in the best trade from all over the continent and beyond. The end of the Age of Isolation has brought about a huge boom of business by sea. Crilian sea captains are becoming well known in Merria, the Dark Continent, and even as far away as Triadora. The most successful of these captains anchor their ships at the Parched Pier. The pier gets its name for the many water barrels that sailors use after coming back from long voyages. The water in these barrels isn't the best but its free and wet. Some sailors have died waiting for a chance to get their turn at one of the water barrels. [B]The Abode of Law:[/B] This structure is where the business of the city takes place. Crilian has a very complex yet fluid set of laws when it comes to commerce. The merchant lords work tirelessly to protect the wealth of the city from hit-and-run traders hoping to strike it rich in the city. Protecting the average citizen doesn't usually come into play unless that citizen is being preyed upon by an outlander. The Abode of Law handles all aspects of law in the city, however, not just law that applies to commerce. The head judge in the city is [B]Jamal al-Ishkira[/B] (LN male janni expert 10), and he doesn't play favorites even when dealing with the merchant lords. [B]The Bizarre Bazaar:[/B] While Crilian is famous for its various bazaars, the Bizarre Bazaar is the city's major claim to fame throughout The Fallenlands, and now that the Age of Isolation is over, the fame of this bazaar has spread as far as Merria and the lands of the Dark Continent. Located near the heart of the city, the Bizarre Bazaar is as large as the city's other half-a-dozen or so bazaars combined. The bazaar lives up to its name in many ways. Most notably, it can be said that when you think you've seen everything that there is to see in the Bizarre Bazaar, you will come across a kiosk that contains the weirdest thing you've ever seen. This has become even more true since the end of the Age of Isolation. [B]The Emir's Souk:[/B] This permanent marketplace would never be mistaken for the Bizarre Bazaar. The Emir's Souk is as grand a marketplace as its name sounds. It is only for the wealthiest of they city's citizenry, which makes it both exclusive and expensive. You may not be able to find anything in the souk, but you can find exotic animals, goods and services, and magic within its protected walls. The souk is almost like an open-air fortress of commerce. It is guarded at all hours of the day, and its vendors have the best security in the city. However, the souk feels open and inviting and has some of the best shaded courtyards in the city. As long as a visitor has the wealth and/or status, he or she is welcome in the Emir's Souk. [B]Tülay's Spire:[/B] The emir's vizier has her own home, a grand spire that rises high above the rest of the city. The emir had this spire built for her at great expense to his personal fortune. Many in the city believe that he loves her as much as he respects her council. Even if it is true, Tülay has never shown any sign that her relationship with the emir is anything but professional. Tülay's Spire is more than a home; it is also the center of magical research and lifestyle in the city. True wizards are rare in the city as the emir doesn't trust them, so he and Tülay often rely on other arcanists to provide the city with magical support — bards, elementalists, and sorcerers. These arcanists often gather at the spire for important council meetings and social events. Being invited to an event at the spire can make or break an arcanist's career in Crilian. [/QUOTE]
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[v.3.5] Fallenlands: Continent of Margoth-Nal
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