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World of Kulan
[v.3.5] Rogues Gallery: Heroes of Carnell PbP Campaign!
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<blockquote data-quote="JustinCase" data-source="post: 6341042" data-attributes="member: 6776182"><p><strong>Caerth Heart-of-Oak</strong></p><p>N male half-orc druid 11</p><p>(levels 1, 4, 6 are racial substitution levels)</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=62970&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[spoiler=Basics]STR 19 (+4) (15 base + 2 racial + 2 level)</p><p>DEX 16 (+3)</p><p>CON 14 (+2)</p><p>INT 14 (+2) (14 base - 2 racial +2 headband)</p><p>WIS 16 (+3)</p><p>CHA 11 (+0) (13 base - 2 racial)</p><p></p><p>[Spoiler=rolls] <a href="http://invisiblecastle.com/roller/view/4580126/" target="_blank">4d6.takeHighest(3)=14, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=9, 4d6.takeHighest(3)=5, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=9, 4d6.takeHighest(3)=16</a></p><p>[/spoiler]</p><p>Fort: 9 (7 base + 2 CON)</p><p>Ref: 6 (3 base + 3 DEX)</p><p>Will: 10 (7 base + 3 WIS)</p><p></p><p>Base attack: +8/+3</p><p>Melee attack: +13/+8 <em>spear +1</em> (twohanded, damage 1d8+7, crit x3)</p><p>Melee attack: +13/+8 <em>Kang </em>(magical dagger, damage 1d4+5, crit 19-20/x2, thrown 10ft)</p><p>Melee attack: +14/+8 <em>Thundershadow</em> (<em>+2/+1 </em><a href="https://www.dandwiki.com/wiki/SRD:Thundering" target="_blank"><em>Thundering</em></a> <a href="https://www.dandwiki.com/wiki/SRD:Ghost_Touch_(Weapon_Enhancement)" target="_blank"><em>Ghost Touch</em></a><em> Quarterstaff of </em><a href="https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/magic-weapon-special-properties/incorporeal-binding/" target="_blank"><em>Incorporeal Binding</em></a><em>, </em>damage 1d6+6/1d6+5, crit x2)</p><p>Ranged attack: +12 <em>composite longbow +1 (+4 str bonus)</em> (damage 1d8+5, crit x3)</p><p>Note: Extra 2d6 damage on charge attacks (<em>wild rhino hide</em>); power attack means up to BAB penalty to attack and same amount bonus on damage</p><p></p><p>Initiative: +3</p><p>Hit dice: 3d10+8d8+22</p><p>HP: 71 (10 + <a href="http://invisiblecastle.com/roller/view/4580599/" target="_blank">2d10+4d8+14=34</a> + <a href="http://www.enworld.org/forum/showthread.php?516860-Kulan-Knightfall-s-Aerie-of-the-Crow-God-pbp-Game-OOC-2&p=7322309&viewfull=1#post7322309" target="_blank">5</a>+ <a href="http://roll.coyotecode.net/lookup.php?rollid=238762" target="_blank">1D8+2=9</a> + <a href="http://roll.coyotecode.net/lookup.php?rollid=255670" target="_blank">2D8+4=13</a>)</p><p>AC: 22 (10 + 5 armor + 3 Dex + 4 natural)</p><p>Speed: 20 (medium armor)</p><p>Languages known: Common, Orc, Druidic, Sylvan[/spoiler]</p><p>[spoiler=Abilities]</p><p><strong>Feats:</strong></p><ul> <li data-xf-list-type="ul">Track (level 1)</li> <li data-xf-list-type="ul">Martial Weapon Proficiency: Composite Longbow (level 3)</li> <li data-xf-list-type="ul">Natural Spell (level 6)</li> <li data-xf-list-type="ul">Power Attack (level 9)</li> </ul><p></p><p><strong>Skills:</strong></p><ul> <li data-xf-list-type="ul">Concentration +16 (14 ranks)</li> <li data-xf-list-type="ul">Handle Animal +14 (14 ranks)</li> <li data-xf-list-type="ul">Knowledge (nature) +20 (14 ranks, +2 druid, +2 survival, +1 headband)</li> <li data-xf-list-type="ul">Listen +9 (6 ranks)</li> <li data-xf-list-type="ul">Spellcraft +4 (2 rank, +1 headband)</li> <li data-xf-list-type="ul">Spot +9 (6 ranks)</li> <li data-xf-list-type="ul">Survival +19 (14 ranks, +2 druid)</li> </ul><p></p><p><strong>Racial features (half-orc):</strong></p><ul> <li data-xf-list-type="ul">strength +2, intelligence -2, charisma -2</li> <li data-xf-list-type="ul">medium size; base speed 30 feet</li> <li data-xf-list-type="ul">darkvision 60 feet</li> <li data-xf-list-type="ul">orc blood (considered an orc for effects related to race)</li> <li data-xf-list-type="ul">favored class: barbarian</li> </ul><p></p><p><strong>Class features (druid):</strong></p><ul> <li data-xf-list-type="ul">Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural weapons</li> <li data-xf-list-type="ul">Proficient with light and medium armor and with wooden shields</li> <li data-xf-list-type="ul">Prohibited from wearing metal armor</li> <li data-xf-list-type="ul">Spellcasting</li> <li data-xf-list-type="ul">Spontaneous casting (summon nature's ally)</li> <li data-xf-list-type="ul">Cannot cast spells of opposed alignment</li> <li data-xf-list-type="ul">Druidic as extra language; Sylvan as bonus language option</li> <li data-xf-list-type="ul">Tough animal companion (<em>racial substitution</em> level 1: animal companion gains Toughness)</li> <li data-xf-list-type="ul">Nature sense (+2 bonus on Knowledge nature and Survival)</li> <li data-xf-list-type="ul">Wild empathy</li> <li data-xf-list-type="ul">Woodland stride</li> <li data-xf-list-type="ul">Trackless step</li> <li data-xf-list-type="ul">Bully animal (<em>racial substitution</em> level 4: add Strength modifier to Wild empathy checks instead of Charisma)</li> <li data-xf-list-type="ul">Wild shape 4/day (item) (large, tiny)</li> <li data-xf-list-type="ul">Augmented nature's allies (<em>racial substitution</em> level 6: animals summoned with summon nature's ally gain +4 Strength and Constitution)</li> <li data-xf-list-type="ul">Venom Immunity (immune to all poisons)</li> </ul><p>[/spoiler]</p><p>[spoiler=Magic]</p><p><strong>Spells prepared:</strong></p><p>Level 0 (6): create water, cure minor wounds, detect magic, detect poison, guidance, purify food and drink</p><p>Level 1 (6): entangle, traveller's mount, traveller's mount, traveller's mount, traveller's mount, traveller's mount</p><p>Level 2 (5): bear's endurance, lesser restoration, mass snake's swiftness, master air, share husk</p><p>Level 3 (5): blindsight, cure moderate wounds, giant’s wrath, plant growth, spirit jaws</p><p>Level 4 (3): dispel magic, lay of the land, scrying</p><p>Level 5 (2): atonement, commune with nature</p><p>Level 6 (1): greater dispell magic</p><p></p><p>DC is 13 + spell level</p><p>Can spontaneously cast a Summon Nature's Ally of the relevant level instead of a prepared spell.[/spoiler]</p><p>[spoiler=Equipment]</p><p><strong>Equipment</strong></p><ul> <li data-xf-list-type="ul"><em>Kang</em> ("Mercy/Murder" in Orc) [AL NE; Ego: 6 (7); Int 13, Cha 13, Wis 10; Star Arm (adds to Ego)] > <em>+1 adamantine stiletto dagger</em> (+4 to Ego)— Empathy; 60 ft. vision and hearing<br /> — Deathwatch 30 ft. (Continually Active) [Lesser Power] (+1 to Ego)<br /> — Hold Person (3/day; CL 1st, save DC 12) [Lesser Power] (+1 to Ego)</li> <li data-xf-list-type="ul"><em>Thundershadow</em> (Stratesus' staff) <em>> +2/+1 </em><a href="https://www.dandwiki.com/wiki/SRD:Thundering" target="_blank"><em>Thundering</em></a> <a href="https://www.dandwiki.com/wiki/SRD:Ghost_Touch_(Weapon_Enhancement)" target="_blank"><em>Ghost Touch</em></a><em> Quarterstaff of </em><a href="https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/magic-weapon-special-properties/incorporeal-binding/" target="_blank"><em>Incorporeal Binding</em></a></li> <li data-xf-list-type="ul"><em>wild rhino hide </em>armor (AC +5, armor check -1, medium, +2d6 charge damage, retain AC bonus in Wild Shape)</li> <li data-xf-list-type="ul"><em>amulet of natural armor +4 </em></li> <li data-xf-list-type="ul"><em>headband of intellect +2</em></li> <li data-xf-list-type="ul"><em>hide armor +1</em> (AC +4, armor check -2, medium) 1165gp</li> <li data-xf-list-type="ul"><em>spear +1</em> (twohanded, melee attack +10, damage 1d8+7, crit x3) 2302gp</li> <li data-xf-list-type="ul"><em>composite longbow +1 (+4 str bonus)</em> (ranged attack +9, damage 1d8+5, crit x3) 2800gp</li> <li data-xf-list-type="ul">arrows x120 6gp</li> <li data-xf-list-type="ul"><em>druids vestment</em> (gain Wild shape +1/day) 10000gp</li> <li data-xf-list-type="ul"><em>quiver of ehlonna</em> 1800gp</li> <li data-xf-list-type="ul"><em>ring of sustenance</em> (heirloom, worth 2500gp)</li> <li data-xf-list-type="ul">backpack 2gp</li> <li data-xf-list-type="ul">holly and mistletoe 0gp</li> <li data-xf-list-type="ul">spell component pouch 5gp</li> <li data-xf-list-type="ul">wand of <em>cure light wounds</em> 750gp (charges: 40/50)</li> <li data-xf-list-type="ul">potion of <em>cure light wounds</em> 50gp</li> <li data-xf-list-type="ul">trail rations 4 days 2gp</li> <li data-xf-list-type="ul">221 gold pieces, 3 silver pieces</li> </ul><p>[/spoiler]</p><p>[spoiler=Appearance, personality and background]</p><p><strong>Appearance:</strong></p><p>A tall, muscular man with grayish skin and small tusks jutting from his lower jaw, there is no mistaking the orcish ancestry of Caerth Heart-of-Oak. Unlike many half-orcs, however, he bears no obvious scars apart from several old scratch marks on his forearms; lessons learned early about carefully handling wild animals.</p><p></p><p>Though usually dressed in sturdy brown hide armor underneath a moss green, fur lined vestment, Caerth often goes barefooted so he can ‘feel the land’ he travels. When this is not convenient, he carries a pair of boots in his ragged backpack, along with several seeds, berries and the occasional small dead animal. His weapons of choice, a finely crafted bone-tipped spear and a massive black longbow, are never far from his side, even when visited the so-called civilized places. Apart from a small, faded bronze ring, Caerth wears no jewelry or other impractical trinkets.</p><p></p><p>The large brown horned owl that Caerth refers to as Screech, is often found nearby, even in daylight when most owls are asleep.</p><p></p><p><strong>Personality:</strong></p><p>Most people expect half-orcs to be dumb, but Caerth is wise and rather clever. He has never learned the art of diplomacy, however, so when he speaks his mind it is blunt and completely honest. Run-ins with the local villagers have taught him to keep his mouth shut unless in the company of those people he trusts, which are few.</p><p></p><p>Instead, Caerth prefers the company of animals and the quiet companionship of trees and vegetation. As a druid, he cares for all natural life and strives to maintain the balance of nature, hunting down or chasing away those who threaten the equilibrium.</p><p></p><p>Every once in a while, though, he takes the form an inconspicuous animal and spends his time in town, observing the mysterious people of his mother’s race; wanting to belong, yet unable to understand.</p><p></p><p><strong>Background:</strong></p><p>In his earliest childhood memories, Caerth was playing outside the hut of the hermit Aeron, trying to catch the small animals that lived around it. Some of them fought desperately to escape the boy’s grasping hands, scratching the skin of his hands and arms. Gently at first but sternly when necessary, Aeron corrected the young half-orc and showed him how kindness worked better at gaining the creatures’ trust. This took him a long time; apparently his orcish blood urged Caerth to a more violent path even at that age.</p><p></p><p>As he grew up in the forest amongst the woodland creatures, Caerth learned to suppress his inherent violence and eventually channel it into curiosity about nature and its ancient magic. He became a fierce hunter, a gentle protector, and after many years, a promising young druid under the guidance of the hermit Aeron.</p><p></p><p>Upon entering the druidic circle, the aging hermit gave Caerth a new name: Heart-of-Oak. It was a title of respect for his loyalty to the natural balance of the world; of goodness of heart, and wise decisions. Caerth was also given a magical bronze ring. While wearing it, he would need only a few hours of rest, and no food at all; this enabled the young druid to travel to otherwise inhospitable wild places. It was in such a place, far from the familiar forest of home, where the half-orc rescued an owl chick from a hungry young manticore. He named the owl Screech, for the high sounds it makes when excited, and it has followed him around ever since.</p><p></p><p>A few times Caerth accompanied Aeron to the nearby town of Carnell, and although he was intrigued by the human people living there, they were not pleased by his presence. Attempts at conversation went very bad very quickly, and only the timely intervention by Aeron prevented an all-out fight.</p><p></p><p>When he asked his mentor about it, Aeron told Caerth how many years ago a young noblewoman had come to the hermit with a newborn wrapped in cloth. The infant, obviously a half-orc, was the result of one hedonistic night with an orc slave in a faraway brothel, and it would make a huge scandal if anyone found out. Better that the babe would die in childbirth. Yet the woman could not bring herself to take his life; instead she sneaked out and came pleading to the hermit druid to raise him and forever keep her secret.</p><p></p><p>The fact that his mother’s family was uncomfortable about him living nearby, and the general human suspicion about orcs and their violent nature, was the reason why most people would never fully trust Caerth. It was not fair, but being angry about would only confirm their suspicions.</p><p></p><p>Only once has Caerth seen his mother; in the shape of a large bird, he flew to her house and watched from a nearby tree as the woman he knew to be his mother was going about her chores. There was so much he wanted to say to her, to ask her, to comfort her, but in the end, he did not dare to enter the house; did not know if she would welcome him, or be proud; if she would recognize him at all.</p><p></p><p>He did not return.[/spoiler]</p><p></p><p><strong>Screech</strong>, animal companion</p><p>[spoiler]N tiny animal (owl)</p><p>HD: 7d8+3 (toughness)</p><p>HP: 32 (<a href="http://invisiblecastle.com/roller/view/4582396/" target="_blank">8+4d8+3=24</a> + <a href="http://roll.coyotecode.net/lookup.php?rollid=250663" target="_blank">8</a>)</p><p>Speed: 10 feet, fly 40 feet (average)</p><p></p><p>Base attack: +5</p><p>Melee attack: +11/+9 talons (multiattack, 1d4-2, distracting attack)</p><p>Armor class: 24 (+2 size, +4 Dex, +8 natural), touch 16, flat-footed 20</p><p></p><p>Space/reach: 2-1/2ft/0ft</p><p>Special attacks: Flyby Attack, multiattack</p><p>Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack</p><p></p><p>Saves: Fort +5, Ref +9, Will +4</p><p>Abilities: STR 6, DEX 19, CON 10, INT 2, WIS 14, CHA 4</p><p></p><p>Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) <em>(not sure if these numbers are correct...)</em></p><p>Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack</p><p>Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel[/spoiler]</p><p></p><p>Current XP (see <a href="https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-8579095" target="_blank">this post</a>): 56,895 + 4,950 + 2,500 = <strong>64,345 XP</strong> (Mar 22, 2022)</p><p>Next level: 66,000</p><p></p><p>Last edited:</p><p>Oct 18, 2021: Leveled up to 11. Screech's skills still need to be adjusted (but it doesn't improve since last level-up).</p><p>Nov 21, 2021: Added the <em>amulet of natural armor +4</em> and adjusted stats accordingly.</p><p>Feb 2, 2022: Updated prepared spells. Added the headband of intellect +2 and adjusted stats (INT, int-based skills) accordingly.</p></blockquote><p></p>
[QUOTE="JustinCase, post: 6341042, member: 6776182"] [B]Caerth Heart-of-Oak[/B] N male half-orc druid 11 (levels 1, 4, 6 are racial substitution levels) [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=62970&stc=1[/IMG] [spoiler=Basics]STR 19 (+4) (15 base + 2 racial + 2 level) DEX 16 (+3) CON 14 (+2) INT 14 (+2) (14 base - 2 racial +2 headband) WIS 16 (+3) CHA 11 (+0) (13 base - 2 racial) [Spoiler=rolls] [URL='http://invisiblecastle.com/roller/view/4580126/']4d6.takeHighest(3)=14, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=9, 4d6.takeHighest(3)=5, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=14, 4d6.takeHighest(3)=9, 4d6.takeHighest(3)=16[/URL] [/spoiler] Fort: 9 (7 base + 2 CON) Ref: 6 (3 base + 3 DEX) Will: 10 (7 base + 3 WIS) Base attack: +8/+3 Melee attack: +13/+8 [I]spear +1[/I] (twohanded, damage 1d8+7, crit x3) Melee attack: +13/+8 [I]Kang [/I](magical dagger, damage 1d4+5, crit 19-20/x2, thrown 10ft) Melee attack: +14/+8 [I]Thundershadow[/I] ([I]+2/+1 [/I][URL='https://www.dandwiki.com/wiki/SRD:Thundering'][I]Thundering[/I][/URL] [URL='https://www.dandwiki.com/wiki/SRD:Ghost_Touch_(Weapon_Enhancement)'][I]Ghost Touch[/I][/URL][I] Quarterstaff of [/I][URL='https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/magic-weapon-special-properties/incorporeal-binding/'][I]Incorporeal Binding[/I][/URL][I], [/I]damage 1d6+6/1d6+5, crit x2)[I][/I] Ranged attack: +12 [I]composite longbow +1 (+4 str bonus)[/I] (damage 1d8+5, crit x3) Note: Extra 2d6 damage on charge attacks ([I]wild rhino hide[/I]); power attack means up to BAB penalty to attack and same amount bonus on damage Initiative: +3 Hit dice: 3d10+8d8+22 HP: 71 (10 + [URL='http://invisiblecastle.com/roller/view/4580599/']2d10+4d8+14=34[/URL] + [URL='http://www.enworld.org/forum/showthread.php?516860-Kulan-Knightfall-s-Aerie-of-the-Crow-God-pbp-Game-OOC-2&p=7322309&viewfull=1#post7322309']5[/URL]+ [URL='http://roll.coyotecode.net/lookup.php?rollid=238762']1D8+2=9[/URL] + [URL='http://roll.coyotecode.net/lookup.php?rollid=255670']2D8+4=13[/URL]) AC: 22 (10 + 5 armor + 3 Dex + 4 natural) Speed: 20 (medium armor) Languages known: Common, Orc, Druidic, Sylvan[/spoiler] [spoiler=Abilities] [B]Feats:[/B] [LIST] [*]Track (level 1) [*]Martial Weapon Proficiency: Composite Longbow (level 3) [*]Natural Spell (level 6) [*]Power Attack (level 9) [/LIST] [B]Skills:[/B] [LIST] [*]Concentration +16 (14 ranks) [*]Handle Animal +14 (14 ranks) [*]Knowledge (nature) +20 (14 ranks, +2 druid, +2 survival, +1 headband) [*]Listen +9 (6 ranks) [*]Spellcraft +4 (2 rank, +1 headband) [*]Spot +9 (6 ranks) [*]Survival +19 (14 ranks, +2 druid) [/LIST] [B]Racial features (half-orc):[/B] [LIST] [*]strength +2, intelligence -2, charisma -2 [*]medium size; base speed 30 feet [*]darkvision 60 feet [*]orc blood (considered an orc for effects related to race) [*]favored class: barbarian [/LIST] [B]Class features (druid):[/B] [LIST] [*]Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear, natural weapons [*]Proficient with light and medium armor and with wooden shields [*]Prohibited from wearing metal armor [*]Spellcasting [*]Spontaneous casting (summon nature's ally) [*]Cannot cast spells of opposed alignment [*]Druidic as extra language; Sylvan as bonus language option [*]Tough animal companion ([I]racial substitution[/I] level 1: animal companion gains Toughness) [*]Nature sense (+2 bonus on Knowledge nature and Survival) [*]Wild empathy [*]Woodland stride [*]Trackless step [*]Bully animal ([I]racial substitution[/I] level 4: add Strength modifier to Wild empathy checks instead of Charisma) [*]Wild shape 4/day (item) (large, tiny) [*]Augmented nature's allies ([I]racial substitution[/I] level 6: animals summoned with summon nature's ally gain +4 Strength and Constitution) [*]Venom Immunity (immune to all poisons) [/LIST] [/spoiler] [spoiler=Magic] [B]Spells prepared:[/B] Level 0 (6): create water, cure minor wounds, detect magic, detect poison, guidance, purify food and drink Level 1 (6): entangle, traveller's mount, traveller's mount, traveller's mount, traveller's mount, traveller's mount Level 2 (5): bear's endurance, lesser restoration, mass snake's swiftness, master air, share husk Level 3 (5): blindsight, cure moderate wounds, giant’s wrath, plant growth, spirit jaws Level 4 (3): dispel magic, lay of the land, scrying Level 5 (2): atonement, commune with nature Level 6 (1): greater dispell magic DC is 13 + spell level Can spontaneously cast a Summon Nature's Ally of the relevant level instead of a prepared spell.[/spoiler] [spoiler=Equipment] [B]Equipment[/B] [LIST] [*][I]Kang[/I] ("Mercy/Murder" in Orc) [AL NE; Ego: 6 (7); Int 13, Cha 13, Wis 10; Star Arm (adds to Ego)] > [I]+1 adamantine stiletto dagger[/I] (+4 to Ego)— Empathy; 60 ft. vision and hearing — Deathwatch 30 ft. (Continually Active) [Lesser Power] (+1 to Ego) — Hold Person (3/day; CL 1st, save DC 12) [Lesser Power] (+1 to Ego) [*][I]Thundershadow[/I] (Stratesus' staff) [I]> +2/+1 [/I][URL='https://www.dandwiki.com/wiki/SRD:Thundering'][I]Thundering[/I][/URL] [URL='https://www.dandwiki.com/wiki/SRD:Ghost_Touch_(Weapon_Enhancement)'][I]Ghost Touch[/I][/URL][I] Quarterstaff of [/I][URL='https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/magic-weapon-special-properties/incorporeal-binding/'][I]Incorporeal Binding[/I][/URL][I][/I] [*][I]wild rhino hide [/I]armor (AC +5, armor check -1, medium, +2d6 charge damage, retain AC bonus in Wild Shape) [*][I]amulet of natural armor +4 [/I] [*][I]headband of intellect +2[/I] [*][I]hide armor +1[/I] (AC +4, armor check -2, medium) 1165gp [*][I]spear +1[/I] (twohanded, melee attack +10, damage 1d8+7, crit x3) 2302gp [*][I]composite longbow +1 (+4 str bonus)[/I] (ranged attack +9, damage 1d8+5, crit x3) 2800gp [*]arrows x120 6gp [*][I]druids vestment[/I] (gain Wild shape +1/day) 10000gp [*][I]quiver of ehlonna[/I] 1800gp [*][I]ring of sustenance[/I] (heirloom, worth 2500gp) [*]backpack 2gp [*]holly and mistletoe 0gp [*]spell component pouch 5gp [*]wand of [I]cure light wounds[/I] 750gp (charges: 40/50) [*]potion of [I]cure light wounds[/I] 50gp [*]trail rations 4 days 2gp [*]221 gold pieces, 3 silver pieces [/LIST] [/spoiler] [spoiler=Appearance, personality and background] [B]Appearance:[/B] A tall, muscular man with grayish skin and small tusks jutting from his lower jaw, there is no mistaking the orcish ancestry of Caerth Heart-of-Oak. Unlike many half-orcs, however, he bears no obvious scars apart from several old scratch marks on his forearms; lessons learned early about carefully handling wild animals. Though usually dressed in sturdy brown hide armor underneath a moss green, fur lined vestment, Caerth often goes barefooted so he can ‘feel the land’ he travels. When this is not convenient, he carries a pair of boots in his ragged backpack, along with several seeds, berries and the occasional small dead animal. His weapons of choice, a finely crafted bone-tipped spear and a massive black longbow, are never far from his side, even when visited the so-called civilized places. Apart from a small, faded bronze ring, Caerth wears no jewelry or other impractical trinkets. The large brown horned owl that Caerth refers to as Screech, is often found nearby, even in daylight when most owls are asleep. [B]Personality:[/B] Most people expect half-orcs to be dumb, but Caerth is wise and rather clever. He has never learned the art of diplomacy, however, so when he speaks his mind it is blunt and completely honest. Run-ins with the local villagers have taught him to keep his mouth shut unless in the company of those people he trusts, which are few. Instead, Caerth prefers the company of animals and the quiet companionship of trees and vegetation. As a druid, he cares for all natural life and strives to maintain the balance of nature, hunting down or chasing away those who threaten the equilibrium. Every once in a while, though, he takes the form an inconspicuous animal and spends his time in town, observing the mysterious people of his mother’s race; wanting to belong, yet unable to understand. [B]Background:[/B] In his earliest childhood memories, Caerth was playing outside the hut of the hermit Aeron, trying to catch the small animals that lived around it. Some of them fought desperately to escape the boy’s grasping hands, scratching the skin of his hands and arms. Gently at first but sternly when necessary, Aeron corrected the young half-orc and showed him how kindness worked better at gaining the creatures’ trust. This took him a long time; apparently his orcish blood urged Caerth to a more violent path even at that age. As he grew up in the forest amongst the woodland creatures, Caerth learned to suppress his inherent violence and eventually channel it into curiosity about nature and its ancient magic. He became a fierce hunter, a gentle protector, and after many years, a promising young druid under the guidance of the hermit Aeron. Upon entering the druidic circle, the aging hermit gave Caerth a new name: Heart-of-Oak. It was a title of respect for his loyalty to the natural balance of the world; of goodness of heart, and wise decisions. Caerth was also given a magical bronze ring. While wearing it, he would need only a few hours of rest, and no food at all; this enabled the young druid to travel to otherwise inhospitable wild places. It was in such a place, far from the familiar forest of home, where the half-orc rescued an owl chick from a hungry young manticore. He named the owl Screech, for the high sounds it makes when excited, and it has followed him around ever since. A few times Caerth accompanied Aeron to the nearby town of Carnell, and although he was intrigued by the human people living there, they were not pleased by his presence. Attempts at conversation went very bad very quickly, and only the timely intervention by Aeron prevented an all-out fight. When he asked his mentor about it, Aeron told Caerth how many years ago a young noblewoman had come to the hermit with a newborn wrapped in cloth. The infant, obviously a half-orc, was the result of one hedonistic night with an orc slave in a faraway brothel, and it would make a huge scandal if anyone found out. Better that the babe would die in childbirth. Yet the woman could not bring herself to take his life; instead she sneaked out and came pleading to the hermit druid to raise him and forever keep her secret. The fact that his mother’s family was uncomfortable about him living nearby, and the general human suspicion about orcs and their violent nature, was the reason why most people would never fully trust Caerth. It was not fair, but being angry about would only confirm their suspicions. Only once has Caerth seen his mother; in the shape of a large bird, he flew to her house and watched from a nearby tree as the woman he knew to be his mother was going about her chores. There was so much he wanted to say to her, to ask her, to comfort her, but in the end, he did not dare to enter the house; did not know if she would welcome him, or be proud; if she would recognize him at all. He did not return.[/spoiler] [B]Screech[/B], animal companion [spoiler]N tiny animal (owl) HD: 7d8+3 (toughness) HP: 32 ([URL='http://invisiblecastle.com/roller/view/4582396/']8+4d8+3=24[/URL] + [URL='http://roll.coyotecode.net/lookup.php?rollid=250663']8[/URL]) Speed: 10 feet, fly 40 feet (average) Base attack: +5 Melee attack: +11/+9 talons (multiattack, 1d4-2, distracting attack) Armor class: 24 (+2 size, +4 Dex, +8 natural), touch 16, flat-footed 20 Space/reach: 2-1/2ft/0ft Special attacks: Flyby Attack, multiattack Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack Saves: Fort +5, Ref +9, Will +4 Abilities: STR 6, DEX 19, CON 10, INT 2, WIS 14, CHA 4 Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) [I](not sure if these numbers are correct...)[/I] Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel[/spoiler] Current XP (see [URL='https://www.enworld.org/threads/kulan-knightfalls-aerie-of-the-crow-god-game-ooc.516860/post-8579095']this post[/URL]): 56,895 + 4,950 + 2,500 = [B]64,345 XP[/B] (Mar 22, 2022) Next level: 66,000 Last edited: Oct 18, 2021: Leveled up to 11. Screech's skills still need to be adjusted (but it doesn't improve since last level-up). Nov 21, 2021: Added the [I]amulet of natural armor +4[/I] and adjusted stats accordingly. Feb 2, 2022: Updated prepared spells. Added the headband of intellect +2 and adjusted stats (INT, int-based skills) accordingly. [/QUOTE]
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