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Valenar "Side Trek" (Elven Wedding)
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<blockquote data-quote="reedu21" data-source="post: 2334067" data-attributes="member: 17758"><p><strong>Chen the Mask</strong></p><p></p><p>[CODE]Chen the Mask</p><p>Male Changling Sor5</p><p></p><p>Age: 21</p><p>Height: 5'4"</p><p>Weight: 127</p><p>Eyes: Grey</p><p>Hair: Silver</p><p>Alignment: Chaotic Good</p><p>Deity: Sovereign Host</p><p>Region: Cyre</p><p></p><p>Str: 10 [2pts]</p><p>Dex: 14 [6pts]</p><p>Con: 12 [4pts]</p><p>Int: 14 [6pts]</p><p>Wis: 10 [2pts]</p><p>Cha: 16 [8pts, +1 at level 4]</p><p></p><p>Fort: +2 (1 Base, 1 Con)</p><p>Ref: +3 (1 Base, 2 Dex)</p><p>Will: +4 (4 Base)</p><p></p><p>Initiative: +2</p><p>BAB/Grapple: +2/+2</p><p>Movement: 30'</p><p>Armor Class: 13 (+2 Dex, +1 Deflection), Touch 13, Flat-footed 11</p><p>Hit Dice: 5d4+8</p><p>Hit Points: 22</p><p>Action Points: 7 (1d6)</p><p></p><p>Racial Abilities:</p><p>+2 Save vs Sleep and Charm</p><p>Natural Linguist (Ex) - Speak Language is always a class skill</p><p>Minor Change Shape (Su)</p><p></p><p>Class Abilities:</p><p>Summon Familiar - Sol, the Toad</p><p>Spells: DC 13+, 6/7/5</p><p>Known: 0 - Dancing Lights, Detect Magic, Ghost Sound, Open/Close, Prestidigitation, Read Magic</p><p> 1 - Charm Person, Mage Armor, Magic Missile, (Tenser's) Floating Disk</p><p> 2 - Glitterdust, Spider Climb</p><p></p><p>Feats:</p><p>Persona Immersion: When successfully saving against Divination spells and powers of 3rd level or lower, Chen may cause the spell to report false results to the caster</p><p>Extend Spell [Metamagic]: Doubles duration of spell cast at 1 spell level higher than normal as a Full-Round action</p><p></p><p>Skills:</p><p>Bluff +13 (8 ranks, 3 Cha, 2 racial)</p><p>Concentration +8 (7 ranks, 1 Con)</p><p>Diplomacy +5 (3 Cha, 2 synergy)</p><p>Disguise +3 (3 Cha), +10 Minor Change Shape, +2 when acting (synergy), +2 when clothed (Vestment of Many Styles)</p><p>Intimidate +4 (3 Cha, 2 synergy, 2 racial)</p><p>Knowledge(Arcana) +7 (5 ranks, 2 Int)</p><p>Listen +0, +2 within arm's reach of familiar</p><p>Sense Motive +2 (2 racial)</p><p>Sleight of Hand +4 (2 Dex, 2 synergy)</p><p>Speak Language (4 ranks) - Common, Gnome, Elf, Dwarven, Halfling, Goblin, Draconic</p><p>Spellcraft +12 (8 ranks, 2 Int, 2 synergy)</p><p>Spot +0, +2 within arm's reach of familiar</p><p></p><p>Attacks:</p><p>Masterwork Rapier: -1 melee (1d6, 18-20/x2)</p><p>Dagger: +2 melee or +4 ranged (1d4, 19-20/x2, 10' range increment, max 50')</p><p></p><p>Equipment:</p><p>Vestment of Many Styles - 500gp, RoE p 175</p><p>Eternal Wand of Ray of Enfeeblement - 820gp, ECS p 265</p><p>Ring of Protection +1 - 2000gp, DMG</p><p>Potion of Cure Light Wounds (2) - 100gp, DMG</p><p>Scroll of Identify - 125gp, DMG</p><p>Scroll of Darkvision - 150gp, DMG</p><p>Masterwork Rapier - 320gp, PHB</p><p>Daggers (4) - 8gp, PHB</p><p>Magebred Light Warhorse (Eyre Night) - 300gp, ECS, PHB - Swift-Breed, Dextrous, Alertness</p><p>Military Saddle - 20gp, PHB</p><p>Saddlebags - 4gp, PHB</p><p>Bit & Bridle - 2gp, PHB</p><p>Backpack - 2gp, PHB</p><p>Bedroll - 1sp, PHB</p><p>Beltpouch - 1gp, PHB</p><p>Waterskin - 1gp, PHB</p><p>Scrollcase - 1gp, PHB</p><p>Paper (5) - 2gp, PHB</p><p>Inkpen - 1sp, PHB</p><p>Ink - 8gp, PHB</p><p>Bottle of Fine Wine - 10gp, PHB</p><p></p><p>125 Gold, 8 Silver[/CODE]</p><p></p><p><strong>Appearance</strong></p><p>Chen appearance changes often. In his true form he is short and slightly stocky. His silvery hair is clipped just above his shoulders. His pale grey eyes and small mouth make it extremely difficult to read his expression. His clothing changes as often as he does thanks to the Vestment of Many Styles that his mentor gave him. He prefers comfort and the good things in life, so he likes to appear wealthy whenever he can. Unfortunately, he has been forced to lay low for a bit and has taken on some less ostentatious roles of late. He carries a finely wrought Brelish rapier. The wire work of the basket hilt looks delicate, but is, in fact, quite sturdy and protective. He also carries several daggers secreted about his body.</p><p></p><p><strong>Background</strong></p><p>Chen was born in a small town in Cyre, 21 years ago. His parents were both Changlings who wished to live as themselves and rarely used their shape changing abilities. When he was still a young child, they moved to a larger city where they encountered the widespread prejudice against their race. Though his parents did their best to ignore it, Chen grew more and more frightened and angry as he aged.</p><p></p><p>When his magical abilities began to manifest themselves at age 12, it was just one more thing that made him different. His parents tried to get him to hide this new aspect of himself as well, but he decided that he didn't want to hide any more, so he ran away from his home. Living on the streets he instinctively learned to change his shape to the most adventageous at any given time. He became adept at concocting stories to get people to help him and he slowly mastered some of his magical talents to perform minor tricks to aid him in this.</p><p></p><p>One day, at the age of 15, he tried to charm a young woman out of some coin. She seemed to be falling for it, but at the last moment she suddenly changed into her true form and asked Chen to come with her. Her name was Rap and she took Chen as an apprentice, partner, and eventually lover. She was presently in Cyre, spying for Breland, but that contract soon ended. They traveled the five nations together during the war, hiring themselves out as spies.</p><p></p><p>Chen's magical talents continued to develop and they proved quite useful on the job. Rap and Chen were highly successful and deeply in love and constantly spent their spoils on gifts for one another. In 996, they took a job that required Chen to be in Thrane and Rap to be on the Cyre, Karrnath border. Then the Mourning happened and Chen feared the worst. He immediately took off for Karrnath, hoping that Rap was still alive. He searched, but could not find her.</p><p></p><p>Eventually he needed money and quickly accepted a job from a minor noble in Karrnath. He was unwise to not investigate his employer as he usually did before taking a job. It was a set up and he barely escaped with his life, spoiling the noble's plans in the process. Knowing that Karrnath was no longer safe for him, he fled on the horse stolen from his former employer and raced south, settling in Valenar.</p><p></p><p>He still holds out hope that Rap is alive, but Karrnath is too dangerous for him right now. He is beginning to run low on gold again and will be looking for work once more. This time he will be more careful, perhaps seeking companions, for there is safety in numbers.</p><p></p><p><strong>Personalities</strong></p><p>[SBLOCK]His primary persona is a Human Cyran refugee named Jhonas Fastwind. Jhonas was a farmboy who joined the army of Cyre at sixteen. He was part of a unit raiding into Karrnath on the day of Mourning. He now appears to be a 30-something grizzled vet, who spends most of his time in bars in the human settlements of Valenar, looking for work.</p><p></p><p>He also often plays Lady Megann Polar, a half-elven witch who travels around selling "divinations." These are just bluffs and parlor tricks that he sells to drunks and superstitious old wives. Lady Megann is very eccentric and just acts crazy if something goes awry. She is ignored as a harmless old woman by all the serious folks.</p><p></p><p>He likes to have fun as Barrik d'Lyrander, a charming young scion of the Dragonmarked house. He uses this persona less often because of the risks involved, but he enjoys the attention it grants him.[/SBLOCK]</p><p></p><p><strong>Familiar: Sol the Toad</strong></p><p>[SBLOCK]Diminutive Animal; Hit Dice: 5; Hit Points: 11; Initiative: +1; Speed: 5 ft. (1 square);</p><p>Armor Class: 18 (+4 size, +1 Dex, +3 Natural), touch 15, flat-footed 17; </p><p>BAB/Grapple: +2/–15; Attack: —; Full Attack: —; Space/Reach: 1 ft./0 ft.;</p><p>Special Attacks: —; Special Qualities: Amphibious, low-light vision, improved evasion,</p><p>share spells, empathic link, deliver touch spells, speak with master;</p><p>Saves: Fort +2, Ref +3, Will +6; Abilities: Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4;</p><p>Skills: Bluff +5, Concentration +7, Hide +21, Knowledge (Arcana) +4, Listen +4,</p><p>Spellcraft +7, Spot +4; Feats: Alertness</p><p>Description: Sol is a small toad whose skin is a dark reddish brown on top and white on </p><p>the bottom. He is often croaking at Chen who carries him everywhere he goes, always </p><p>ensuring that his Vestment of Many Styles includes a pocket for Sol.[/SBLOCK]</p><p></p><p><strong>Mount: Eyre Night, Magebred Light Warhorse</strong></p><p>[SBLOCK]Large Animal; Hit Dice: 3d8+12 (25 hp); Initiative: +3; Speed: 70 ft. (14 squares);</p><p>Armor Class: 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15;</p><p>Base Attack/Grapple: +2/+10 Attack: Hoof +5 melee (1d4+4);</p><p>Full Attack: 2 hooves +5 melee (1d4+4) and bite +0 melee (1d3+2); Space/Reach: 10 ft./5 ft.;</p><p>Special Attacks: —; Special Qualities: Low-light vision, scent, excellent learner;</p><p>Saves: Fort +7, Ref +6, Will +2; Abilities: Str 18, Dex 17, Con 19, Int 2, Wis 13, Cha 6;</p><p>Skills: Listen +6, Spot +6; Feats: Endurance, Run, Alertness</p><p>Description: Eyre Night is a black horse with white socks and a bald face. She is </p><p>exceptionally intelligent, alert, and swift, having been bred by House Vadalis. Chen </p><p>"acquired" her in Karrnath during his escape from the double-cross.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="reedu21, post: 2334067, member: 17758"] [b]Chen the Mask[/b] [CODE]Chen the Mask Male Changling Sor5 Age: 21 Height: 5'4" Weight: 127 Eyes: Grey Hair: Silver Alignment: Chaotic Good Deity: Sovereign Host Region: Cyre Str: 10 [2pts] Dex: 14 [6pts] Con: 12 [4pts] Int: 14 [6pts] Wis: 10 [2pts] Cha: 16 [8pts, +1 at level 4] Fort: +2 (1 Base, 1 Con) Ref: +3 (1 Base, 2 Dex) Will: +4 (4 Base) Initiative: +2 BAB/Grapple: +2/+2 Movement: 30' Armor Class: 13 (+2 Dex, +1 Deflection), Touch 13, Flat-footed 11 Hit Dice: 5d4+8 Hit Points: 22 Action Points: 7 (1d6) Racial Abilities: +2 Save vs Sleep and Charm Natural Linguist (Ex) - Speak Language is always a class skill Minor Change Shape (Su) Class Abilities: Summon Familiar - Sol, the Toad Spells: DC 13+, 6/7/5 Known: 0 - Dancing Lights, Detect Magic, Ghost Sound, Open/Close, Prestidigitation, Read Magic 1 - Charm Person, Mage Armor, Magic Missile, (Tenser's) Floating Disk 2 - Glitterdust, Spider Climb Feats: Persona Immersion: When successfully saving against Divination spells and powers of 3rd level or lower, Chen may cause the spell to report false results to the caster Extend Spell [Metamagic]: Doubles duration of spell cast at 1 spell level higher than normal as a Full-Round action Skills: Bluff +13 (8 ranks, 3 Cha, 2 racial) Concentration +8 (7 ranks, 1 Con) Diplomacy +5 (3 Cha, 2 synergy) Disguise +3 (3 Cha), +10 Minor Change Shape, +2 when acting (synergy), +2 when clothed (Vestment of Many Styles) Intimidate +4 (3 Cha, 2 synergy, 2 racial) Knowledge(Arcana) +7 (5 ranks, 2 Int) Listen +0, +2 within arm's reach of familiar Sense Motive +2 (2 racial) Sleight of Hand +4 (2 Dex, 2 synergy) Speak Language (4 ranks) - Common, Gnome, Elf, Dwarven, Halfling, Goblin, Draconic Spellcraft +12 (8 ranks, 2 Int, 2 synergy) Spot +0, +2 within arm's reach of familiar Attacks: Masterwork Rapier: -1 melee (1d6, 18-20/x2) Dagger: +2 melee or +4 ranged (1d4, 19-20/x2, 10' range increment, max 50') Equipment: Vestment of Many Styles - 500gp, RoE p 175 Eternal Wand of Ray of Enfeeblement - 820gp, ECS p 265 Ring of Protection +1 - 2000gp, DMG Potion of Cure Light Wounds (2) - 100gp, DMG Scroll of Identify - 125gp, DMG Scroll of Darkvision - 150gp, DMG Masterwork Rapier - 320gp, PHB Daggers (4) - 8gp, PHB Magebred Light Warhorse (Eyre Night) - 300gp, ECS, PHB - Swift-Breed, Dextrous, Alertness Military Saddle - 20gp, PHB Saddlebags - 4gp, PHB Bit & Bridle - 2gp, PHB Backpack - 2gp, PHB Bedroll - 1sp, PHB Beltpouch - 1gp, PHB Waterskin - 1gp, PHB Scrollcase - 1gp, PHB Paper (5) - 2gp, PHB Inkpen - 1sp, PHB Ink - 8gp, PHB Bottle of Fine Wine - 10gp, PHB 125 Gold, 8 Silver[/CODE] [B]Appearance[/B] Chen appearance changes often. In his true form he is short and slightly stocky. His silvery hair is clipped just above his shoulders. His pale grey eyes and small mouth make it extremely difficult to read his expression. His clothing changes as often as he does thanks to the Vestment of Many Styles that his mentor gave him. He prefers comfort and the good things in life, so he likes to appear wealthy whenever he can. Unfortunately, he has been forced to lay low for a bit and has taken on some less ostentatious roles of late. He carries a finely wrought Brelish rapier. The wire work of the basket hilt looks delicate, but is, in fact, quite sturdy and protective. He also carries several daggers secreted about his body. [B]Background[/B] Chen was born in a small town in Cyre, 21 years ago. His parents were both Changlings who wished to live as themselves and rarely used their shape changing abilities. When he was still a young child, they moved to a larger city where they encountered the widespread prejudice against their race. Though his parents did their best to ignore it, Chen grew more and more frightened and angry as he aged. When his magical abilities began to manifest themselves at age 12, it was just one more thing that made him different. His parents tried to get him to hide this new aspect of himself as well, but he decided that he didn't want to hide any more, so he ran away from his home. Living on the streets he instinctively learned to change his shape to the most adventageous at any given time. He became adept at concocting stories to get people to help him and he slowly mastered some of his magical talents to perform minor tricks to aid him in this. One day, at the age of 15, he tried to charm a young woman out of some coin. She seemed to be falling for it, but at the last moment she suddenly changed into her true form and asked Chen to come with her. Her name was Rap and she took Chen as an apprentice, partner, and eventually lover. She was presently in Cyre, spying for Breland, but that contract soon ended. They traveled the five nations together during the war, hiring themselves out as spies. Chen's magical talents continued to develop and they proved quite useful on the job. Rap and Chen were highly successful and deeply in love and constantly spent their spoils on gifts for one another. In 996, they took a job that required Chen to be in Thrane and Rap to be on the Cyre, Karrnath border. Then the Mourning happened and Chen feared the worst. He immediately took off for Karrnath, hoping that Rap was still alive. He searched, but could not find her. Eventually he needed money and quickly accepted a job from a minor noble in Karrnath. He was unwise to not investigate his employer as he usually did before taking a job. It was a set up and he barely escaped with his life, spoiling the noble's plans in the process. Knowing that Karrnath was no longer safe for him, he fled on the horse stolen from his former employer and raced south, settling in Valenar. He still holds out hope that Rap is alive, but Karrnath is too dangerous for him right now. He is beginning to run low on gold again and will be looking for work once more. This time he will be more careful, perhaps seeking companions, for there is safety in numbers. [B]Personalities[/B] [SBLOCK]His primary persona is a Human Cyran refugee named Jhonas Fastwind. Jhonas was a farmboy who joined the army of Cyre at sixteen. He was part of a unit raiding into Karrnath on the day of Mourning. He now appears to be a 30-something grizzled vet, who spends most of his time in bars in the human settlements of Valenar, looking for work. He also often plays Lady Megann Polar, a half-elven witch who travels around selling "divinations." These are just bluffs and parlor tricks that he sells to drunks and superstitious old wives. Lady Megann is very eccentric and just acts crazy if something goes awry. She is ignored as a harmless old woman by all the serious folks. He likes to have fun as Barrik d'Lyrander, a charming young scion of the Dragonmarked house. He uses this persona less often because of the risks involved, but he enjoys the attention it grants him.[/SBLOCK] [B]Familiar: Sol the Toad[/B] [SBLOCK]Diminutive Animal; Hit Dice: 5; Hit Points: 11; Initiative: +1; Speed: 5 ft. (1 square); Armor Class: 18 (+4 size, +1 Dex, +3 Natural), touch 15, flat-footed 17; BAB/Grapple: +2/–15; Attack: —; Full Attack: —; Space/Reach: 1 ft./0 ft.; Special Attacks: —; Special Qualities: Amphibious, low-light vision, improved evasion, share spells, empathic link, deliver touch spells, speak with master; Saves: Fort +2, Ref +3, Will +6; Abilities: Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4; Skills: Bluff +5, Concentration +7, Hide +21, Knowledge (Arcana) +4, Listen +4, Spellcraft +7, Spot +4; Feats: Alertness Description: Sol is a small toad whose skin is a dark reddish brown on top and white on the bottom. He is often croaking at Chen who carries him everywhere he goes, always ensuring that his Vestment of Many Styles includes a pocket for Sol.[/SBLOCK] [B]Mount: Eyre Night, Magebred Light Warhorse[/B] [SBLOCK]Large Animal; Hit Dice: 3d8+12 (25 hp); Initiative: +3; Speed: 70 ft. (14 squares); Armor Class: 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15; Base Attack/Grapple: +2/+10 Attack: Hoof +5 melee (1d4+4); Full Attack: 2 hooves +5 melee (1d4+4) and bite +0 melee (1d3+2); Space/Reach: 10 ft./5 ft.; Special Attacks: —; Special Qualities: Low-light vision, scent, excellent learner; Saves: Fort +7, Ref +6, Will +2; Abilities: Str 18, Dex 17, Con 19, Int 2, Wis 13, Cha 6; Skills: Listen +6, Spot +6; Feats: Endurance, Run, Alertness Description: Eyre Night is a black horse with white socks and a bald face. She is exceptionally intelligent, alert, and swift, having been bred by House Vadalis. Chen "acquired" her in Karrnath during his escape from the double-cross.[/SBLOCK] [/QUOTE]
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