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Valenar "Side Trek" (Elven Wedding)
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<blockquote data-quote="MavrickWeirdo" data-source="post: 2749455" data-attributes="member: 107"><p>Tuul Draar (slow death)</p><p>Stats[sblock]</p><p>Goblin, Druid 5; Small Humanoid (Goblinoid); Hit Dice: 5d8+5 (31 hp); Init: +2; Speed: 30 ft.; </p><p>Armor Class: 15 (+1 size, +2 Dex, +2 leather armor), touch 13, flat-footed 13; </p><p>Base Attack +3, Grapple: -2, Attack: melee +3 Sickle +1 (1d4-1), or ranged +6 Darts (1d3-2); </p><p>SQ: Darkvision 60 ft., resist nature’s lure, trackless step, wild empathy, wild shape, woodland stride; </p><p>SV: Fort +5, Ref +3, Will +7; </p><p>Str 6, Dex 15, Con 12, Int 14, Wis 16, Cha 8.</p><p></p><p> Skills: [Skill name: ranks (total score)]</p><p>Concentration: 3 (+4), Diplomacy: 3 (+2), Handle Animal: 5 (+4), Heal: 3 (+6), Hide 2 (+8), Knowledge-Nature 5 (+9), Listen 4 (+7), Move Silently 2 (+8), Ride 5 (+15), Spellcraft 3 (+5), Spot 4 (+7), survival 5 (+12)</p><p></p><p> Feats: Children of Winter, Vermin Companion</p><p>Alignment: Lawful neutral</p><p></p><p>Spells Per Day: 5/4/3/2</p><p>Spontaneously cast: Summon Nature’s Ally</p><p>Typically Prepared:</p><p>L0: Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Purify Food and Drink</p><p>L1: Charm Animal, Cure Light Wounds, Entangle, Longstrider</p><p>L2: Chill Metal, Soften Earth and Stone, Summon Swarm</p><p>L3: Plant Growth, Poison</p><p></p><p>Darts (10) </p><p>+1 Sickle </p><p>Leather Armor</p><p></p><p>Military Exotic Saddle</p><p>Backpack, Waterskin, Flint and Steel, Whetstone </p><p>Potions: Cats Grace, Hide from Animals, Cure Light Wounds x1[/sblock]</p><p></p><p></p><p>GIANT WASP, </p><p>[sblock]Large Vermin Animal Companion; Hit Dice: 5d8+10 (32 hp); Init: +1; Speed: 20 ft., fly 60 ft. (good); AC: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13; Base Attack: +3, Grapple: +11; Attack: Sting +6 melee (1d3+6 plus poison); Full Attack: Sting +6 melee (1d3+6 plus poison); Space/Reach: 10 ft./5 ft.; SA: Poison; Special Qualities: Darkvision 60 ft., vermin traits; SV: Fort +6, Ref +2, Will +2</p><p>Abilities: Str 18, Dex 12, Con 14, Int 1, Wis 13, Cha 11</p><p>Skills: Spot +9, Survival +1*; Feats: —</p><p>Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.</p><p>Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.[/sblock]</p><p></p><p></p><p>Preferred Wild Shape</p><p>[sblock]</p><p>Snake, Small Viper, Small Animal (Druid 5), Hit Dice: 5d8 (26 hp); Init: +3, Speed: 20 ft., climb 20 ft., swim 20 ft.</p><p>AC: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14; Base Attack +3; Grapple: –3; Attack: Bite +4 melee (1d2–2 plus poison); Full Attack: Bite +4 melee (1d2–2 plus poison); Space/Reach: 5 ft./5 ft.</p><p>SA: Poison; SQ: Scent; Saves: Fort +4, Ref +4, Will +7</p><p>Abilities: Str 6, Dex 17, Con 11, Int 14, Wis 16, Cha 8</p><p>Skills: Balance +3, Climb -2, Handle Animal +4, Hide +9, Knowledge-Nature +9, Listen +7, Move Silently +9, Ride +10, Spot +7, Survival +12; Feats: Children of Winter, Vermin Companion</p><p>Alignment: Lawful neutral</p><p></p><p>Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is Fort DC 10.[/sblock]</p><p></p><p></p><p>Background[sblock] Tuul Draar (Slow Death) is a druid of the “Children of Winter” Order. They believe that Blight, Disease, and Cold are part of nature and that when the weak have been winnowed, the strong can achieve greatness. </p><p></p><p> Tuul Draar is tracking a thieving elf, or rather a specific thieving elf, who stole the Khesh Shaarat'khesh (Blade of the Silent Blades/or/Blade of the Assassin Clan).</p><p></p><p> Back in the time of the Dhakaani (Ancient Goblinoid Empire) when the goblins drove the elves out of Khorvaire, Lhesh Kallaad Shaarat'khesh’s (High Warlord Kallard of the Silent Blades’) weapon was stolen from him. {What actually happened was; the elf that discovered the blade sticking out of his chest did not return it before his warband recovered his body.}</p><p></p><p> Recently a “Court Elf” approached the Darguun (current goblinoid nation) ambassador, informing him that some Dhakaani artifacts were on the way to Taer Valaestasto (The Capitol of Valenar), and asked if the ambassador would be interested in acquiring them. The ambassador was quite interested. The “Court Elf” then arranged for the caravan of artifacts to be robbed, however one of the rogues involved happened to take a liking to the most historically significant artifact in the collection, the Khesh Shaarat'khesh.</p><p></p><p> So Tuul Draar now hunts the thieving elf, who stole from the thieving court elf, who stole it from a thieving elf clan, who stole it from Lhesh Kallaad Shaarat'khesh. He doesn’t know the elf’s name, but he does know what the thieving elf looks like.[/sblock]</p></blockquote><p></p>
[QUOTE="MavrickWeirdo, post: 2749455, member: 107"] Tuul Draar (slow death) Stats[sblock] Goblin, Druid 5; Small Humanoid (Goblinoid); Hit Dice: 5d8+5 (31 hp); Init: +2; Speed: 30 ft.; Armor Class: 15 (+1 size, +2 Dex, +2 leather armor), touch 13, flat-footed 13; Base Attack +3, Grapple: -2, Attack: melee +3 Sickle +1 (1d4-1), or ranged +6 Darts (1d3-2); SQ: Darkvision 60 ft., resist nature’s lure, trackless step, wild empathy, wild shape, woodland stride; SV: Fort +5, Ref +3, Will +7; Str 6, Dex 15, Con 12, Int 14, Wis 16, Cha 8. Skills: [Skill name: ranks (total score)] Concentration: 3 (+4), Diplomacy: 3 (+2), Handle Animal: 5 (+4), Heal: 3 (+6), Hide 2 (+8), Knowledge-Nature 5 (+9), Listen 4 (+7), Move Silently 2 (+8), Ride 5 (+15), Spellcraft 3 (+5), Spot 4 (+7), survival 5 (+12) Feats: Children of Winter, Vermin Companion Alignment: Lawful neutral Spells Per Day: 5/4/3/2 Spontaneously cast: Summon Nature’s Ally Typically Prepared: L0: Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Purify Food and Drink L1: Charm Animal, Cure Light Wounds, Entangle, Longstrider L2: Chill Metal, Soften Earth and Stone, Summon Swarm L3: Plant Growth, Poison Darts (10) +1 Sickle Leather Armor Military Exotic Saddle Backpack, Waterskin, Flint and Steel, Whetstone Potions: Cats Grace, Hide from Animals, Cure Light Wounds x1[/sblock] GIANT WASP, [sblock]Large Vermin Animal Companion; Hit Dice: 5d8+10 (32 hp); Init: +1; Speed: 20 ft., fly 60 ft. (good); AC: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13; Base Attack: +3, Grapple: +11; Attack: Sting +6 melee (1d3+6 plus poison); Full Attack: Sting +6 melee (1d3+6 plus poison); Space/Reach: 10 ft./5 ft.; SA: Poison; Special Qualities: Darkvision 60 ft., vermin traits; SV: Fort +6, Ref +2, Will +2 Abilities: Str 18, Dex 12, Con 14, Int 1, Wis 13, Cha 11 Skills: Spot +9, Survival +1*; Feats: — Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based. Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.[/sblock] Preferred Wild Shape [sblock] Snake, Small Viper, Small Animal (Druid 5), Hit Dice: 5d8 (26 hp); Init: +3, Speed: 20 ft., climb 20 ft., swim 20 ft. AC: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14; Base Attack +3; Grapple: –3; Attack: Bite +4 melee (1d2–2 plus poison); Full Attack: Bite +4 melee (1d2–2 plus poison); Space/Reach: 5 ft./5 ft. SA: Poison; SQ: Scent; Saves: Fort +4, Ref +4, Will +7 Abilities: Str 6, Dex 17, Con 11, Int 14, Wis 16, Cha 8 Skills: Balance +3, Climb -2, Handle Animal +4, Hide +9, Knowledge-Nature +9, Listen +7, Move Silently +9, Ride +10, Spot +7, Survival +12; Feats: Children of Winter, Vermin Companion Alignment: Lawful neutral Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is Fort DC 10.[/sblock] Background[sblock] Tuul Draar (Slow Death) is a druid of the “Children of Winter” Order. They believe that Blight, Disease, and Cold are part of nature and that when the weak have been winnowed, the strong can achieve greatness. Tuul Draar is tracking a thieving elf, or rather a specific thieving elf, who stole the Khesh Shaarat'khesh (Blade of the Silent Blades/or/Blade of the Assassin Clan). Back in the time of the Dhakaani (Ancient Goblinoid Empire) when the goblins drove the elves out of Khorvaire, Lhesh Kallaad Shaarat'khesh’s (High Warlord Kallard of the Silent Blades’) weapon was stolen from him. {What actually happened was; the elf that discovered the blade sticking out of his chest did not return it before his warband recovered his body.} Recently a “Court Elf” approached the Darguun (current goblinoid nation) ambassador, informing him that some Dhakaani artifacts were on the way to Taer Valaestasto (The Capitol of Valenar), and asked if the ambassador would be interested in acquiring them. The ambassador was quite interested. The “Court Elf” then arranged for the caravan of artifacts to be robbed, however one of the rogues involved happened to take a liking to the most historically significant artifact in the collection, the Khesh Shaarat'khesh. So Tuul Draar now hunts the thieving elf, who stole from the thieving court elf, who stole it from a thieving elf clan, who stole it from Lhesh Kallaad Shaarat'khesh. He doesn’t know the elf’s name, but he does know what the thieving elf looks like.[/sblock] [/QUOTE]
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