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<blockquote data-quote="CapnZapp" data-source="post: 7299484" data-attributes="member: 12731"><p>All that adamantine? </p><p></p><p>Remember, there's a forge - right there. Once you've purified the adamantium (or electrum in my case) it's just a matter of smelting trade bars and carry them to Port Nyanzaru. There you spend them. Gold, Silver, Electrum, Adamantium, shouldn't matter. Sure, you don't buy a beer with a trade bar. But PN is a large city. Suggesting they refuse trade bars would be preposterous. If you want to roleplay administration, taxes and customs, knock yourself out. Me, I prefer to simply handle it like any other loot - like jewels or artwork. It's a gold piece value. </p><p></p><p>If there's nothing to buy, fine. For me however, <em>that</em> would be the real bummer. And lots of D&D groups like there to be magic items to purchase for gold.</p><p></p><p>Here's what I had created already - previous to reading up on the Hrakhamar text. </p><p><a href="http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru" target="_blank">http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru</a></p><p></p><p>And I mean really read up on. Hadn't I caught the WTFOMGBBQ levels of silliness of the original description, the characters could have bought every single item on my list, with change to spare.</p><p></p><p>It would have wrecked the campaign.</p><p></p><p>Now, I don't think the author intended any of this. I don't even think he went "oh why bother, there's no magic item economy in the game anyway". </p><p></p><p>I simply think he was utterly oblivious to the consequences of what he wrote. You don't leave low- to mid-level characters with millions in wealth unless there's been an oversight. Again, it's easy to just describe the forge without realizing exactly how much that molten metal must weigh.</p><p></p><p>Describing the vault as containing "thousands of ingots" without specifying that only goes for the iron bars, and relying on a puny NPC to stand between your usual murderhoboes and Monty Hall levels of wealth I have a harder time forgiving.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7299484, member: 12731"] All that adamantine? Remember, there's a forge - right there. Once you've purified the adamantium (or electrum in my case) it's just a matter of smelting trade bars and carry them to Port Nyanzaru. There you spend them. Gold, Silver, Electrum, Adamantium, shouldn't matter. Sure, you don't buy a beer with a trade bar. But PN is a large city. Suggesting they refuse trade bars would be preposterous. If you want to roleplay administration, taxes and customs, knock yourself out. Me, I prefer to simply handle it like any other loot - like jewels or artwork. It's a gold piece value. If there's nothing to buy, fine. For me however, [I]that[/I] would be the real bummer. And lots of D&D groups like there to be magic items to purchase for gold. Here's what I had created already - previous to reading up on the Hrakhamar text. [url]http://www.enworld.org/forum/showthread.php?595068-ToA-The-many-and-fabulous-bazaars-of-Port-Nyanzaru[/url] And I mean really read up on. Hadn't I caught the WTFOMGBBQ levels of silliness of the original description, the characters could have bought every single item on my list, with change to spare. It would have wrecked the campaign. Now, I don't think the author intended any of this. I don't even think he went "oh why bother, there's no magic item economy in the game anyway". I simply think he was utterly oblivious to the consequences of what he wrote. You don't leave low- to mid-level characters with millions in wealth unless there's been an oversight. Again, it's easy to just describe the forge without realizing exactly how much that molten metal must weigh. Describing the vault as containing "thousands of ingots" without specifying that only goes for the iron bars, and relying on a puny NPC to stand between your usual murderhoboes and Monty Hall levels of wealth I have a harder time forgiving. [/QUOTE]
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