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<blockquote data-quote="paradox42" data-source="post: 5506615" data-attributes="member: 29746"><p>*I* am not actually using <strong>anything</strong> at present, the way you mean it, so the question on Combat Maneuvers (the way you asked it) is essentially moot- however I've had ample opportunity to observe how the combat maneuver changes work in play, and I have to say it's impressive how smoothly it all works now. There's incentive to consider use of combat maneuvers even if you don't have the "Improved X" feat to avoid AOOs- it's so easy to Just Do It that you think about it tactically instead of worrying about whether you can (even remember how to) pull it off.</p><p> </p><p>I haven't run any games since finishing my big campaign last year- I am, however, now <strong>playing</strong> in a PF game run by one of the players in my own big Grand Nexus campaign. Hence my familiarity with some of the rules changes.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5506615, member: 29746"] *I* am not actually using [B]anything[/B] at present, the way you mean it, so the question on Combat Maneuvers (the way you asked it) is essentially moot- however I've had ample opportunity to observe how the combat maneuver changes work in play, and I have to say it's impressive how smoothly it all works now. There's incentive to consider use of combat maneuvers even if you don't have the "Improved X" feat to avoid AOOs- it's so easy to Just Do It that you think about it tactically instead of worrying about whether you can (even remember how to) pull it off. I haven't run any games since finishing my big campaign last year- I am, however, now [B]playing[/B] in a PF game run by one of the players in my own big Grand Nexus campaign. Hence my familiarity with some of the rules changes. [/QUOTE]
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