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Character Builds & Optimization
--Vampire lord build--
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<blockquote data-quote="Ferrix" data-source="post: 2095062" data-attributes="member: 6115"><p>It's more of a very distinct subculture within the gaming community that uses slang like that. It get's really bad when they start inserting numbers in place of l3773rZ (letters). It's overflow of what when conspiculously used was a decent play on symbols.</p><p></p><p>For your character, I had read you were thinking about a psion.</p><p></p><p>I'd make a Kalashtar <a href="http://www.wizards.com/default.asp?x=dnd/mm/20021018a" target="_blank">Vampire Lord</a> <a href="http://www.d20srd.org/srd/psionic/classes/psion.htm" target="_blank">Psion 5</a>/<a href="http://www.d20srd.org/srd/psionic/prestigeClasses/thrallherd.htm" target="_blank">Thrallherd 6</a> or a Kalashtar <a href="http://www.wizards.com/default.asp?x=dnd/mm/20021018a" target="_blank">Vampire Lord</a> <a href="http://www.d20srd.org/srd/psionic/classes/psion.htm" target="_blank">Psion 5</a>/<a href="http://www.wizards.com/default.asp?x=dnd/psm/20040625b" target="_blank">Constructor 6</a>.</p><p></p><p>The first one can create quite the horde of living followers and with enough work (Psionic Endowment, etc.) can take control of some of the members of the party turning them against each other. The Constructor can be quite nasty since astral constructs are neutral and are not summoned creatures, thus being able to lay the smack down against anyone protected by a protection from evil effect or the nimbus of light. Also in Arms & Equipment there's a cheap item (Goggles of Day) which negates the penalties a creature might have from being exposed to sunlight (perfect for the Vamp Lord) and even let's normal vampires take a full-round action before dissolution. Give him a couple higher minions (vampires, ghosts, whatnot) and then a bunch of spawn.</p><p></p><p>Also, make the vampire lord a serious social power as well. Most cities won't stand for adventurers stampeding through to slaughter the city philanthropist or something along those lines. This makes it much more of a social problem for the players to deal with, which their spiffy little exalted powers won't solve by itself. "Ooo... you're exalted, that's nice, but you still can't carry weapons into the city." If the vampire lord knows they are coming for him, he can make their life a living nightmare before they ever get near him and be long gone by the time they get where he's supposed to be. Use social power to control the options or lack of options your players have, they need to register or go through a slew of red tape to be allowed entrance (for some reason unlike everyone else) or the vampire lord can create a diversion of lesser evil which they need to deal with right away (zombies hordes are emerging from the sewers killing innocents all over the city) thus enabling him to buy himself time or what not.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2095062, member: 6115"] It's more of a very distinct subculture within the gaming community that uses slang like that. It get's really bad when they start inserting numbers in place of l3773rZ (letters). It's overflow of what when conspiculously used was a decent play on symbols. For your character, I had read you were thinking about a psion. I'd make a Kalashtar [url="http://www.wizards.com/default.asp?x=dnd/mm/20021018a"]Vampire Lord[/url] [url="http://www.d20srd.org/srd/psionic/classes/psion.htm"]Psion 5[/url]/[url="http://www.d20srd.org/srd/psionic/prestigeClasses/thrallherd.htm"]Thrallherd 6[/url] or a Kalashtar [url="http://www.wizards.com/default.asp?x=dnd/mm/20021018a"]Vampire Lord[/url] [url="http://www.d20srd.org/srd/psionic/classes/psion.htm"]Psion 5[/url]/[url="http://www.wizards.com/default.asp?x=dnd/psm/20040625b"]Constructor 6[/url]. The first one can create quite the horde of living followers and with enough work (Psionic Endowment, etc.) can take control of some of the members of the party turning them against each other. The Constructor can be quite nasty since astral constructs are neutral and are not summoned creatures, thus being able to lay the smack down against anyone protected by a protection from evil effect or the nimbus of light. Also in Arms & Equipment there's a cheap item (Goggles of Day) which negates the penalties a creature might have from being exposed to sunlight (perfect for the Vamp Lord) and even let's normal vampires take a full-round action before dissolution. Give him a couple higher minions (vampires, ghosts, whatnot) and then a bunch of spawn. Also, make the vampire lord a serious social power as well. Most cities won't stand for adventurers stampeding through to slaughter the city philanthropist or something along those lines. This makes it much more of a social problem for the players to deal with, which their spiffy little exalted powers won't solve by itself. "Ooo... you're exalted, that's nice, but you still can't carry weapons into the city." If the vampire lord knows they are coming for him, he can make their life a living nightmare before they ever get near him and be long gone by the time they get where he's supposed to be. Use social power to control the options or lack of options your players have, they need to register or go through a slew of red tape to be allowed entrance (for some reason unlike everyone else) or the vampire lord can create a diversion of lesser evil which they need to deal with right away (zombies hordes are emerging from the sewers killing innocents all over the city) thus enabling him to buy himself time or what not. [/QUOTE]
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