Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Character Builds & Optimization
Vampire: Past the Masquerade, How Not to Suck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MwaO" data-source="post: 6927516" data-attributes="member: 12749"><p><strong>Builds</strong></p><p></p><p>[sblock=Dragonborn Vampire Paladin Defender]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Kapak Dragonborn, Vampire, Champion of Order</p><p>Dragonborn Options Power Selection Option: Flight, Dragonbreath, Dragonborn Fury</p><p>Background Auspicious Birth(Use Dex for hp)</p><p>Theme Guardian</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 14, CON 9, DEX 23, INT 11, WIS 11, CHA 18</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 13, CON 8, DEX 20, INT 10, WIS 10, CHA 15</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6</p><p></p><p>POWERS</p><p>Paladin Feature: Divine Challenge(once per encounter)</p><p>Vampire Attack 1: Blood Drinker(2 uses)</p><p>Paladin Attack 1: Valorous Smite</p><p>Vampire Attack 1: Swam of Shadows</p><p>Paladin Utility 2: Call of Challenge</p><p>Vampire Utility 4: Strength of Blood</p><p>Vampire Attack 5: Unfettered Hunger</p><p>Skill Power Utility 6: Tumbling Dodge</p><p>Vampire Attack 9: Dominating Gaze</p><p>Skill Power Utility 10: Cry for Mercy</p><p>Champion of Order 11: Certain Justice</p><p>Champion of Order 12: None Shall Pass</p><p></p><p></p><p>FEATS</p><p>Level 1: Unarmored Agility->Versatile Expertise at 4th assuming Rhythm Blade found, 7th if not</p><p>Level 2: Soldier of Faith</p><p>Level 4: Novice Power(swap for Valorous Smite)</p><p>Level 6: Cunning Stalker</p><p>Level 8: Draconic Challenge</p><p>Level 10: Acolyte Power(swap for Call of Challenge)</p><p>Level 11: Improved Defenses</p><p>Level 12: Silvery Glow</p><p></p><p>ITEMS</p><p>Adventurer's Kit</p><p>Bracers of Mental Might</p><p>Crusader's Mace +3</p><p>Rain of Hammers Ki Focus +1</p><p>Rhythm Blade Dagger +1</p><p>Cloth +3</p><p>Dragonshard Radiant +3</p><p>Neck Item +3</p><p></p><p>====== End ======[/sblock]</p><p></p><p>Vampire Paladin build uses a combination of Draconic Challenge, Call of Challenge, and Valorous Smite to multi-sanction opponents. Variations:</p><p>Be a Vampire Noble and do more damage with attacks, but lose the lockdown options of the other Paragon Paths</p><p>Be an Eladrin, replace Draconic Challenge with Squire of Righteousness. Hold an Aversion Staff +1 in the offhand for +2 item bonus to all defenses against those in your aura or that you've marked.</p><p>Be a Morninglord instead of Champion of Order</p><p>Epic Option: Take Weakening Challenge</p><p></p><p></p><p>-----------</p><p></p><p></p><p>[sblock=Elf Vampire Striker Fighter]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Elf, Vampire, Shock Trooper</p><p>Theme: Sarifal Feywarden</p><p>Background Auspicious Birth(Use Dex for hp)</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 9, DEX 21, INT 11, WIS 15, CHA 13</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 8, DEX 18, INT 10, WIS 14, CHA 12</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6</p><p></p><p>POWERS</p><p>Vampire Attack 1: Blood Drinker(2 uses)</p><p>Vampire Attack 1: Swam of Shadows</p><p>Skill Power Utility 2: Agile Recovery</p><p>Fighter Attack 3: Rain of Blows</p><p>Vampire Utility 4: Strength of Blood</p><p>Vampire Attack 5: Unfettered Hunger</p><p>Skill Power Utility 6: Tumbling Dodge</p><p>Vampire Attack 9: Dominating Gaze</p><p>Skill Power Utility 10: Cry for Mercy</p><p>Shock Trooper 11: Shocking Twister</p><p>Shock Trooper 12: Assault Footwork</p><p></p><p></p><p>FEATS</p><p>Level 1: Unarmored Agility->Ki Focus Expertise at 4th assuming Rhythm Blade found, 7th if not</p><p>Level 2: Battle Awareness</p><p>Level 4: Novice Power(swap for Rain of Blows)</p><p>Level 6: Cunning Stalker</p><p>Level 8: Cyclone Warrior</p><p>Level 10: Improved Defenses</p><p>Level 11: Thunder’s Rumble</p><p>Level 12: Echoes of Thunder</p><p></p><p>ITEMS</p><p>Adventurer's Kit</p><p>Iron Armbands of Power +2</p><p>Dragon Shard of Thunder +3</p><p>Thunderfist Ki Focus +3</p><p>Rhythm Blade Dagger +1</p><p>Symbol of Victory +2</p><p>Ki Focus</p><p>Cloth +3</p><p>Neck Item +3</p><p></p><p>====== End ======[/sblock]</p><p></p><p>Options: If you're afraid that the party won't donate a surge, then put Martial Vampire in at level 1 instead of Unarmored Agility. And leave there until 7th.</p><p></p><p>Nova Round:</p><p>Minor: Sarifal’s Blessing for +10 damage</p><p>Move: Move near target</p><p>Free: Key damage to Thunder</p><p>Free: Trigger Cyclone Warrior(+2 damage per attack)</p><p>AP: Shocking Twister - 3 attacks, must hit to keep going, use Elven Reroll if necessary</p><p>Standard: Rain of Blows</p><p></p><p>[sblock=Satyr Vampire Sorcerer Striker]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Satyr, Vampire, Demonskin Adept</p><p>Theme: Sarifal Feywarden</p><p>Background Auspicious Birth(Use Dex for hp)</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 9, DEX 23, INT 11, WIS 11, CHA 19</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 8, DEX 20, INT 10, WIS 10, CHA 16</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +17, Diplomacy +15, Arcana +11, Stealth +17, Thievery +17</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6</p><p></p><p>POWERS</p><p>Vampire Attack 1: Blood Drinker(2 uses)</p><p>Vampire Attack 1: Swam of Shadows</p><p>Skill Power Utility 2: Agile Recovery</p><p>Sorcerer Attack 3: Flame Spiral</p><p>Vampire Utility 4: Strength of Blood</p><p>Vampire Attack 5: Unfettered Hunger</p><p>Skill Power Utility 6: Tumbling Dodge</p><p>Vampire Attack 9: Dominating Gaze</p><p>Skill Power Utility 10: Cry for Mercy</p><p>Demonskin Adept 11: Demon-Soul Bolts</p><p>Demonskin Adept 12: Demonic Wrath</p><p></p><p></p><p>FEATS</p><p>Level 1: Arcane Prodigy</p><p>Level 2: Superior Implement Training (Incendiary dagger)</p><p>Level 4: War Wizard's Expertise</p><p>Level 6: Cunning Stalker</p><p>Level 8: Superior Will</p><p>Level 10: Dual Implement Spellcaster</p><p>Level 11: Arcane Admixture (Fire, Demon-Soul Bolts)</p><p>Level 12: Fiery Blood</p><p></p><p></p><p>ITEMS</p><p>Siberys Shard of the Mage (heroic tier)</p><p>Weapon of Speed Incendiary dagger +2 x1</p><p>Rebounding Incendiary dagger +2 x1</p><p>Blazing Arc ki focus +2 x1</p><p>Amulet of Life +2 x1</p><p>Eagle Eye Goggles (paragon tier) x1</p><p>Boots of the Fencing Master</p><p>Shimmering Cloth Armor (Basic Clothing) +2 x1[/sblock]</p><p></p><p>Nova Round:</p><p>Minor: Sarifal’s Blessing for +10 damage</p><p>Move: Move near target</p><p>AP: Flame Spiral</p><p>Free Action(on a hit): Slide one target hit next to you</p><p>Standard: Demon-Soul Bolts(and slide another target hit next to you...)</p><p></p><p>Options:</p><p>Arcane Vampire is a good next feat to pick up - +Cha damage for one of your two powers. ETV - Arcane Vampire is poorly worded - it isn't clear that it applies to all the damage rolls of a power.</p><p></p><p>[sblock=Human Vampire Vampire Noble Striker]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Human(Vampire, Vampire Noble)</p><p>Theme: WereBear</p><p>Background Auspicious Birth(Use Dex for hp)</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 9, DEX 23, INT 13, WIS 11, CHA 17</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 8, DEX 20, INT 12, WIS 10, CHA 14</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6</p><p></p><p>POWERS</p><p>Vampire Attack 1: Blood Drinker(3 uses)</p><p>Vampire Attack 1: Swam of Shadows</p><p>Skill Power Utility 2: Agile Recovery</p><p>Rogue Attack 3: Low Slash</p><p>Vampire Utility 4: Strength of Blood</p><p>Vampire Attack 5: Unfettered Hunger</p><p>Skill Power Utility 6: Tumbling Dodge</p><p>Vampire Attack 9: Dominating Gaze</p><p>Skill Power Utility 10: Deliverance of Faith</p><p>Vampire Noble 12: Hunter’s Frenzy</p><p></p><p></p><p>FEATS</p><p>Human: Cunning Stalker</p><p>Level 1: Sneak of Shadows</p><p>Level 2: Versatile Expertise(Holy Symbol, Dagger)</p><p>Level 4: Superior Will </p><p>Level 6: Silvery Glow</p><p>Level 8: Novice Power</p><p>Level 10: Crushing Mace</p><p>Level 11: Martial Vampire</p><p>Level 12: Improved Initiative</p><p></p><p>ITEMS</p><p>Siberys Shard Radiant (heroic tier)</p><p>Crusader’s Mace +3</p><p>Frost Dagger +2</p><p>Dagger of Shielding</p><p>Rain of Hammers ki focus +1 x1</p><p>Bracers of Mighty Striking +4</p><p>Claw Gloves</p><p>Neck +3 x1</p><p>Boots of the Fencing Master</p><p>Cloth Armor (Basic Clothing) +3 x1[/sblock]</p><p></p><p>Nova Round:</p><p>Minor: WereBear</p><p>Move up to target</p><p>AP: Vampire Slam(Charge if necessary, spend the AP after the Charge)</p><p>Standard: Vampire Slam</p><p></p><p>Next Round:</p><p>Minor: Low Slash+Sneak</p><p>Standard: Vampire Slam</p><p></p><p>Damage Output with Vampire Slam:</p><p>1d10+2d10(Blood Drinker)+1d10(WereBear+Claw Gloves)+6(Dex)+5(Cha+2)+3(Mace)+4(Bracers)+1(Shard)+3(Silvery Glow)+2(Crushing Mace)+2(Vampire Noble) = 48 damage on average on a hit. 37 without Blood Drinker. So assuming a little luck, could easily do 48+37+48+1d4+6+2+3+3d6(24) or 157 damage over 2 rounds. Perfectly acceptable. If you have Deliverance of Faith as a power that you spent outside of combat after your first rest, you'll have Temp Hit Points, and that means a +4 to hit. Or you can spend the AP after you hit with the first Vampire Slam.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6927516, member: 12749"] [b]Builds[/b] [sblock=Dragonborn Vampire Paladin Defender] ====== Created Using Wizards of the Coast D&D Character Builder ====== Kapak Dragonborn, Vampire, Champion of Order Dragonborn Options Power Selection Option: Flight, Dragonbreath, Dragonborn Fury Background Auspicious Birth(Use Dex for hp) Theme Guardian FINAL ABILITY SCORES STR 14, CON 9, DEX 23, INT 11, WIS 11, CHA 18 STARTING ABILITY SCORES STR 13, CON 8, DEX 20, INT 10, WIS 10, CHA 15 TRAINED SKILLS Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17 UNTRAINED SKILLS Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6 POWERS Paladin Feature: Divine Challenge(once per encounter) Vampire Attack 1: Blood Drinker(2 uses) Paladin Attack 1: Valorous Smite Vampire Attack 1: Swam of Shadows Paladin Utility 2: Call of Challenge Vampire Utility 4: Strength of Blood Vampire Attack 5: Unfettered Hunger Skill Power Utility 6: Tumbling Dodge Vampire Attack 9: Dominating Gaze Skill Power Utility 10: Cry for Mercy Champion of Order 11: Certain Justice Champion of Order 12: None Shall Pass FEATS Level 1: Unarmored Agility->Versatile Expertise at 4th assuming Rhythm Blade found, 7th if not Level 2: Soldier of Faith Level 4: Novice Power(swap for Valorous Smite) Level 6: Cunning Stalker Level 8: Draconic Challenge Level 10: Acolyte Power(swap for Call of Challenge) Level 11: Improved Defenses Level 12: Silvery Glow ITEMS Adventurer's Kit Bracers of Mental Might Crusader's Mace +3 Rain of Hammers Ki Focus +1 Rhythm Blade Dagger +1 Cloth +3 Dragonshard Radiant +3 Neck Item +3 ====== End ======[/sblock] Vampire Paladin build uses a combination of Draconic Challenge, Call of Challenge, and Valorous Smite to multi-sanction opponents. Variations: Be a Vampire Noble and do more damage with attacks, but lose the lockdown options of the other Paragon Paths Be an Eladrin, replace Draconic Challenge with Squire of Righteousness. Hold an Aversion Staff +1 in the offhand for +2 item bonus to all defenses against those in your aura or that you've marked. Be a Morninglord instead of Champion of Order Epic Option: Take Weakening Challenge ----------- [sblock=Elf Vampire Striker Fighter] ====== Created Using Wizards of the Coast D&D Character Builder ====== Elf, Vampire, Shock Trooper Theme: Sarifal Feywarden Background Auspicious Birth(Use Dex for hp) FINAL ABILITY SCORES STR 19, CON 9, DEX 21, INT 11, WIS 15, CHA 13 STARTING ABILITY SCORES STR 16, CON 8, DEX 18, INT 10, WIS 14, CHA 12 TRAINED SKILLS Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17 UNTRAINED SKILLS Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6 POWERS Vampire Attack 1: Blood Drinker(2 uses) Vampire Attack 1: Swam of Shadows Skill Power Utility 2: Agile Recovery Fighter Attack 3: Rain of Blows Vampire Utility 4: Strength of Blood Vampire Attack 5: Unfettered Hunger Skill Power Utility 6: Tumbling Dodge Vampire Attack 9: Dominating Gaze Skill Power Utility 10: Cry for Mercy Shock Trooper 11: Shocking Twister Shock Trooper 12: Assault Footwork FEATS Level 1: Unarmored Agility->Ki Focus Expertise at 4th assuming Rhythm Blade found, 7th if not Level 2: Battle Awareness Level 4: Novice Power(swap for Rain of Blows) Level 6: Cunning Stalker Level 8: Cyclone Warrior Level 10: Improved Defenses Level 11: Thunder’s Rumble Level 12: Echoes of Thunder ITEMS Adventurer's Kit Iron Armbands of Power +2 Dragon Shard of Thunder +3 Thunderfist Ki Focus +3 Rhythm Blade Dagger +1 Symbol of Victory +2 Ki Focus Cloth +3 Neck Item +3 ====== End ======[/sblock] Options: If you're afraid that the party won't donate a surge, then put Martial Vampire in at level 1 instead of Unarmored Agility. And leave there until 7th. Nova Round: Minor: Sarifal’s Blessing for +10 damage Move: Move near target Free: Key damage to Thunder Free: Trigger Cyclone Warrior(+2 damage per attack) AP: Shocking Twister - 3 attacks, must hit to keep going, use Elven Reroll if necessary Standard: Rain of Blows [sblock=Satyr Vampire Sorcerer Striker] ====== Created Using Wizards of the Coast D&D Character Builder ====== Satyr, Vampire, Demonskin Adept Theme: Sarifal Feywarden Background Auspicious Birth(Use Dex for hp) FINAL ABILITY SCORES STR 19, CON 9, DEX 23, INT 11, WIS 11, CHA 19 STARTING ABILITY SCORES STR 11, CON 8, DEX 20, INT 10, WIS 10, CHA 16 TRAINED SKILLS Acrobatics +17, Diplomacy +15, Arcana +11, Stealth +17, Thievery +17 UNTRAINED SKILLS Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6 POWERS Vampire Attack 1: Blood Drinker(2 uses) Vampire Attack 1: Swam of Shadows Skill Power Utility 2: Agile Recovery Sorcerer Attack 3: Flame Spiral Vampire Utility 4: Strength of Blood Vampire Attack 5: Unfettered Hunger Skill Power Utility 6: Tumbling Dodge Vampire Attack 9: Dominating Gaze Skill Power Utility 10: Cry for Mercy Demonskin Adept 11: Demon-Soul Bolts Demonskin Adept 12: Demonic Wrath FEATS Level 1: Arcane Prodigy Level 2: Superior Implement Training (Incendiary dagger) Level 4: War Wizard's Expertise Level 6: Cunning Stalker Level 8: Superior Will Level 10: Dual Implement Spellcaster Level 11: Arcane Admixture (Fire, Demon-Soul Bolts) Level 12: Fiery Blood ITEMS Siberys Shard of the Mage (heroic tier) Weapon of Speed Incendiary dagger +2 x1 Rebounding Incendiary dagger +2 x1 Blazing Arc ki focus +2 x1 Amulet of Life +2 x1 Eagle Eye Goggles (paragon tier) x1 Boots of the Fencing Master Shimmering Cloth Armor (Basic Clothing) +2 x1[/sblock] Nova Round: Minor: Sarifal’s Blessing for +10 damage Move: Move near target AP: Flame Spiral Free Action(on a hit): Slide one target hit next to you Standard: Demon-Soul Bolts(and slide another target hit next to you...) Options: Arcane Vampire is a good next feat to pick up - +Cha damage for one of your two powers. ETV - Arcane Vampire is poorly worded - it isn't clear that it applies to all the damage rolls of a power. [sblock=Human Vampire Vampire Noble Striker] ====== Created Using Wizards of the Coast D&D Character Builder ====== Human(Vampire, Vampire Noble) Theme: WereBear Background Auspicious Birth(Use Dex for hp) FINAL ABILITY SCORES STR 19, CON 9, DEX 23, INT 13, WIS 11, CHA 17 STARTING ABILITY SCORES STR 11, CON 8, DEX 20, INT 12, WIS 10, CHA 14 TRAINED SKILLS Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17 UNTRAINED SKILLS Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6 POWERS Vampire Attack 1: Blood Drinker(3 uses) Vampire Attack 1: Swam of Shadows Skill Power Utility 2: Agile Recovery Rogue Attack 3: Low Slash Vampire Utility 4: Strength of Blood Vampire Attack 5: Unfettered Hunger Skill Power Utility 6: Tumbling Dodge Vampire Attack 9: Dominating Gaze Skill Power Utility 10: Deliverance of Faith Vampire Noble 12: Hunter’s Frenzy FEATS Human: Cunning Stalker Level 1: Sneak of Shadows Level 2: Versatile Expertise(Holy Symbol, Dagger) Level 4: Superior Will Level 6: Silvery Glow Level 8: Novice Power Level 10: Crushing Mace Level 11: Martial Vampire Level 12: Improved Initiative ITEMS Siberys Shard Radiant (heroic tier) Crusader’s Mace +3 Frost Dagger +2 Dagger of Shielding Rain of Hammers ki focus +1 x1 Bracers of Mighty Striking +4 Claw Gloves Neck +3 x1 Boots of the Fencing Master Cloth Armor (Basic Clothing) +3 x1[/sblock] Nova Round: Minor: WereBear Move up to target AP: Vampire Slam(Charge if necessary, spend the AP after the Charge) Standard: Vampire Slam Next Round: Minor: Low Slash+Sneak Standard: Vampire Slam Damage Output with Vampire Slam: 1d10+2d10(Blood Drinker)+1d10(WereBear+Claw Gloves)+6(Dex)+5(Cha+2)+3(Mace)+4(Bracers)+1(Shard)+3(Silvery Glow)+2(Crushing Mace)+2(Vampire Noble) = 48 damage on average on a hit. 37 without Blood Drinker. So assuming a little luck, could easily do 48+37+48+1d4+6+2+3+3d6(24) or 157 damage over 2 rounds. Perfectly acceptable. If you have Deliverance of Faith as a power that you spent outside of combat after your first rest, you'll have Temp Hit Points, and that means a +4 to hit. Or you can spend the AP after you hit with the first Vampire Slam. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Vampire: Past the Masquerade, How Not to Suck
Top